softfloat: Add float16 <=> float64 conversion functions

Add the conversion functions float16_to_float64() and
float64_to_float16(), which will be needed for the ARM
A64 instruction set.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
This commit is contained in:
Peter Maydell 2014-01-07 17:19:12 +00:00
parent c4a1c5e7e2
commit 14c9a07eb9
2 changed files with 77 additions and 0 deletions

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@ -3281,6 +3281,81 @@ float16 float32_to_float16(float32 a, flag ieee STATUS_PARAM)
return roundAndPackFloat16(aSign, aExp, aSig, ieee STATUS_VAR); return roundAndPackFloat16(aSign, aExp, aSig, ieee STATUS_VAR);
} }
float64 float16_to_float64(float16 a, flag ieee STATUS_PARAM)
{
flag aSign;
int_fast16_t aExp;
uint32_t aSig;
aSign = extractFloat16Sign(a);
aExp = extractFloat16Exp(a);
aSig = extractFloat16Frac(a);
if (aExp == 0x1f && ieee) {
if (aSig) {
return commonNaNToFloat64(
float16ToCommonNaN(a STATUS_VAR) STATUS_VAR);
}
return packFloat64(aSign, 0x7ff, 0);
}
if (aExp == 0) {
if (aSig == 0) {
return packFloat64(aSign, 0, 0);
}
normalizeFloat16Subnormal(aSig, &aExp, &aSig);
aExp--;
}
return packFloat64(aSign, aExp + 0x3f0, ((uint64_t)aSig) << 42);
}
float16 float64_to_float16(float64 a, flag ieee STATUS_PARAM)
{
flag aSign;
int_fast16_t aExp;
uint64_t aSig;
uint32_t zSig;
a = float64_squash_input_denormal(a STATUS_VAR);
aSig = extractFloat64Frac(a);
aExp = extractFloat64Exp(a);
aSign = extractFloat64Sign(a);
if (aExp == 0x7FF) {
if (aSig) {
/* Input is a NaN */
if (!ieee) {
float_raise(float_flag_invalid STATUS_VAR);
return packFloat16(aSign, 0, 0);
}
return commonNaNToFloat16(
float64ToCommonNaN(a STATUS_VAR) STATUS_VAR);
}
/* Infinity */
if (!ieee) {
float_raise(float_flag_invalid STATUS_VAR);
return packFloat16(aSign, 0x1f, 0x3ff);
}
return packFloat16(aSign, 0x1f, 0);
}
shift64RightJamming(aSig, 29, &aSig);
zSig = aSig;
if (aExp == 0 && zSig == 0) {
return packFloat16(aSign, 0, 0);
}
/* Decimal point between bits 22 and 23. Note that we add the 1 bit
* even if the input is denormal; however this is harmless because
* the largest possible single-precision denormal is still smaller
* than the smallest representable half-precision denormal, and so we
* will end up ignoring aSig and returning via the "always return zero"
* codepath.
*/
zSig |= 0x00800000;
aExp -= 0x3F1;
return roundAndPackFloat16(aSign, aExp, zSig, ieee STATUS_VAR);
}
/*---------------------------------------------------------------------------- /*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value | Returns the result of converting the double-precision floating-point value
| `a' to the extended double-precision floating-point format. The conversion | `a' to the extended double-precision floating-point format. The conversion

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@ -298,6 +298,8 @@ INLINE float64 uint16_to_float64(uint16_t v STATUS_PARAM)
*----------------------------------------------------------------------------*/ *----------------------------------------------------------------------------*/
float16 float32_to_float16( float32, flag STATUS_PARAM ); float16 float32_to_float16( float32, flag STATUS_PARAM );
float32 float16_to_float32( float16, flag STATUS_PARAM ); float32 float16_to_float32( float16, flag STATUS_PARAM );
float16 float64_to_float16(float64 a, flag ieee STATUS_PARAM);
float64 float16_to_float64(float16 a, flag ieee STATUS_PARAM);
/*---------------------------------------------------------------------------- /*----------------------------------------------------------------------------
| Software half-precision operations. | Software half-precision operations.