ui/vnc-jobs.c: Fix minor typos in comments
Fix some minor typos/grammar errors in comments. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Stefan Weil <sw@weilnetz.de> Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
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@ -33,21 +33,21 @@
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/*
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* Locking:
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*
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* There is three levels of locking:
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* There are three levels of locking:
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* - jobs queue lock: for each operation on the queue (push, pop, isEmpty?)
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* - VncDisplay global lock: mainly used for framebuffer updates to avoid
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* screen corruption if the framebuffer is updated
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* while the worker is doing something.
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* while the worker is doing something.
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* - VncState::output lock: used to make sure the output buffer is not corrupted
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* if two threads try to write on it at the same time
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* if two threads try to write on it at the same time
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*
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* While the VNC worker thread is working, the VncDisplay global lock is hold
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* to avoid screen corruptions (this does not block vnc_refresh() because it
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* uses trylock()) but the output lock is not hold because the thread work on
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* While the VNC worker thread is working, the VncDisplay global lock is held
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* to avoid screen corruption (this does not block vnc_refresh() because it
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* uses trylock()) but the output lock is not held because the thread works on
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* its own output buffer.
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* When the encoding job is done, the worker thread will hold the output lock
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* and copy its output buffer in vs->output.
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*/
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*/
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struct VncJobQueue {
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QemuCond cond;
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@ -62,7 +62,7 @@ typedef struct VncJobQueue VncJobQueue;
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/*
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* We use a single global queue, but most of the functions are
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* already reetrant, so we can easilly add more than one encoding thread
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* already reentrant, so we can easily add more than one encoding thread
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*/
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static VncJobQueue *queue;
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