paaudio: fix playback glitches
Pulseaudio normally assumes that when the server wants it, the client can generate the audio samples and send it right away. Unfortunately this is not the case with QEMU -- it's up to the emulated system when does it generate the samples. Buffering the samples and sending them from a background thread is just a workaround, that doesn't work too well. Instead enable pa's compatibility support and let pa worry about the details. Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com> Message-id: aa4e3613122ccbaa62b1feb4e427260731f7477c.1566168923.git.DirtY.iCE.hu@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -512,10 +512,8 @@ static pa_stream *qpa_simple_new (
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flags =
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PA_STREAM_INTERPOLATE_TIMING
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#ifdef PA_STREAM_ADJUST_LATENCY
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| PA_STREAM_ADJUST_LATENCY
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#endif
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| PA_STREAM_AUTO_TIMING_UPDATE;
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| PA_STREAM_AUTO_TIMING_UPDATE
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| PA_STREAM_EARLY_REQUESTS;
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if (dev) {
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/* don't move the stream if the user specified a sink/source */
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