python/qemu: Add ConsoleSocket for optional use in QEMUMachine
We add the ConsoleSocket object, which has a socket interface and which will consume all arriving characters on the socket, placing them into an in memory buffer. This will also provide those chars via recv() as would a regular socket. ConsoleSocket also has the option of dumping the console bytes to a log file. We also give QEMUMachine the option of using ConsoleSocket to drain and to use for logging console to a file. By default QEMUMachine does not use ConsoleSocket. This is added in preparation for use by basevm.py in a later commit. This is a workaround we found was needed for basevm.py since there is a known issue where QEMU will hang waiting for console characters to be consumed. Cc: Eduardo Habkost <ehabkost@redhat.com> Cc: Cleber Rosa <crosa@redhat.com> Signed-off-by: Robert Foley <robert.foley@linaro.org> Reviewed-by: Peter Puhov <peter.puhov@linaro.org> Acked-by: Alex Bennée <alex.bennee@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20200601211421.1277-9-robert.foley@linaro.org> Message-Id: <20200701135652.1366-13-alex.bennee@linaro.org>
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python/qemu/console_socket.py
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110
python/qemu/console_socket.py
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#!/usr/bin/env python3
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#
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# This python module implements a ConsoleSocket object which is
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# designed always drain the socket itself, and place
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# the bytes into a in memory buffer for later processing.
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#
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# Optionally a file path can be passed in and we will also
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# dump the characters to this file for debug.
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#
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# Copyright 2020 Linaro
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#
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# Authors:
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# Robert Foley <robert.foley@linaro.org>
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#
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# This code is licensed under the GPL version 2 or later. See
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# the COPYING file in the top-level directory.
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#
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import asyncore
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import socket
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import threading
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import io
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import os
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import sys
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from collections import deque
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import time
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import traceback
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class ConsoleSocket(asyncore.dispatcher):
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def __init__(self, address, file=None):
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self._recv_timeout_sec = 300
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self._buffer = deque()
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self._asyncore_thread = None
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self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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self._sock.connect(address)
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self._logfile = None
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if file:
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self._logfile = open(file, "w")
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asyncore.dispatcher.__init__(self, sock=self._sock)
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self._open = True
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self._thread_start()
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def _thread_start(self):
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"""Kick off a thread to wait on the asyncore.loop"""
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if self._asyncore_thread is not None:
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return
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self._asyncore_thread = threading.Thread(target=asyncore.loop,
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kwargs={'timeout':1})
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self._asyncore_thread.daemon = True
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self._asyncore_thread.start()
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def handle_close(self):
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"""redirect close to base class"""
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# Call the base class close, but not self.close() since
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# handle_close() occurs in the context of the thread which
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# self.close() attempts to join.
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asyncore.dispatcher.close(self)
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def close(self):
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"""Close the base object and wait for the thread to terminate"""
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if self._open:
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self._open = False
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asyncore.dispatcher.close(self)
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if self._asyncore_thread is not None:
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thread, self._asyncore_thread = self._asyncore_thread, None
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thread.join()
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if self._logfile:
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self._logfile.close()
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self._logfile = None
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def handle_read(self):
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"""process arriving characters into in memory _buffer"""
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try:
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data = asyncore.dispatcher.recv(self, 1)
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# latin1 is needed since there are some chars
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# we are receiving that cannot be encoded to utf-8
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# such as 0xe2, 0x80, 0xA6.
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string = data.decode("latin1")
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except:
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print("Exception seen.")
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traceback.print_exc()
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return
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if self._logfile:
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self._logfile.write("{}".format(string))
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self._logfile.flush()
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for c in string:
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self._buffer.extend(c)
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def recv(self, n=1, sleep_delay_s=0.1):
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"""Return chars from in memory buffer"""
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start_time = time.time()
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while len(self._buffer) < n:
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time.sleep(sleep_delay_s)
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elapsed_sec = time.time() - start_time
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if elapsed_sec > self._recv_timeout_sec:
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raise socket.timeout
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chars = ''.join([self._buffer.popleft() for i in range(n)])
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# We choose to use latin1 to remain consistent with
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# handle_read() and give back the same data as the user would
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# receive if they were reading directly from the
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# socket w/o our intervention.
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return chars.encode("latin1")
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def set_blocking(self):
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"""Maintain compatibility with socket API"""
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pass
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def settimeout(self, seconds):
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"""Set current timeout on recv"""
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self._recv_timeout_sec = seconds
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@ -26,6 +26,7 @@ import socket
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import tempfile
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from typing import Optional, Type
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from types import TracebackType
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from qemu.console_socket import ConsoleSocket
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from . import qmp
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@ -75,7 +76,8 @@ class QEMUMachine:
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def __init__(self, binary, args=None, wrapper=None, name=None,
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test_dir="/var/tmp", monitor_address=None,
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socket_scm_helper=None, sock_dir=None):
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socket_scm_helper=None, sock_dir=None,
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drain_console=False, console_log=None):
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'''
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Initialize a QEMUMachine
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@ -86,6 +88,9 @@ class QEMUMachine:
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@param test_dir: where to create socket and log file
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@param monitor_address: address for QMP monitor
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@param socket_scm_helper: helper program, required for send_fd_scm()
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@param sock_dir: where to create socket (overrides test_dir for sock)
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@param console_log: (optional) path to console log file
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@param drain_console: (optional) True to drain console socket to buffer
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@note: Qemu process is not started until launch() is used.
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'''
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if args is None:
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@ -122,6 +127,12 @@ class QEMUMachine:
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self._console_address = None
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self._console_socket = None
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self._remove_files = []
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self._console_log_path = console_log
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if self._console_log_path:
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# In order to log the console, buffering needs to be enabled.
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self._drain_console = True
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else:
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self._drain_console = drain_console
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def __enter__(self):
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return self
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@ -580,7 +591,11 @@ class QEMUMachine:
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Returns a socket connected to the console
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"""
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if self._console_socket is None:
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self._console_socket = socket.socket(socket.AF_UNIX,
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socket.SOCK_STREAM)
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self._console_socket.connect(self._console_address)
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if self._drain_console:
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self._console_socket = ConsoleSocket(self._console_address,
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file=self._console_log_path)
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else:
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self._console_socket = socket.socket(socket.AF_UNIX,
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socket.SOCK_STREAM)
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self._console_socket.connect(self._console_address)
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return self._console_socket
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