tcg/mips: use stack for TCG temps
Use stack instead of temp_buf array in CPUState for TCG temps. Reviewed-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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@ -1538,11 +1538,15 @@ static void tcg_target_qemu_prologue(TCGContext *s)
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{
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int i, frame_size;
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/* reserve some stack space */
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/* reserve some stack space, also for TCG temps. */
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frame_size = ARRAY_SIZE(tcg_target_callee_save_regs) * 4
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+ TCG_STATIC_CALL_ARGS_SIZE;
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+ TCG_STATIC_CALL_ARGS_SIZE
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+ CPU_TEMP_BUF_NLONGS * sizeof(long);
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frame_size = (frame_size + TCG_TARGET_STACK_ALIGN - 1) &
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~(TCG_TARGET_STACK_ALIGN - 1);
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tcg_set_frame(s, TCG_REG_SP, ARRAY_SIZE(tcg_target_callee_save_regs) * 4
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+ TCG_STATIC_CALL_ARGS_SIZE,
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CPU_TEMP_BUF_NLONGS * sizeof(long));
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/* TB prologue */
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tcg_out_addi(s, TCG_REG_SP, -frame_size);
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@ -1597,6 +1601,4 @@ static void tcg_target_init(TCGContext *s)
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_GP); /* global pointer */
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tcg_add_target_add_op_defs(mips_op_defs);
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tcg_set_frame(s, TCG_AREG0, offsetof(CPUArchState, temp_buf),
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CPU_TEMP_BUF_NLONGS * sizeof(long));
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}
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