ui/console: Remove dpy_gl_ctx_get_current
It is not used, and it is unlikely that a new use case will emerge anytime soon because the scope of OpenGL contexts are limited due to the nature of the frontend, VirGL, processing simple commands from the guest. Remove the function and ease implementing a new OpenGL backend a little. Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com> Message-Id: <20210219094702.90789-1-akihiko.odaki@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -147,7 +147,6 @@ void gd_gl_area_scanout_disable(DisplayChangeListener *dcl);
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void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void gtk_gl_area_init(void);
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QEMUGLContext gd_gl_area_get_current_context(DisplayChangeListener *dcl);
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int gd_gl_area_make_current(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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@ -239,11 +239,6 @@ void gtk_gl_area_init(void)
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display_opengl = 1;
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}
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QEMUGLContext gd_gl_area_get_current_context(DisplayChangeListener *dcl)
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{
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return gdk_gl_context_get_current();
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}
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int gd_gl_area_make_current(DisplayChangeListener *dcl,
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QEMUGLContext ctx)
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{
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