11 lines
204 B
GLSL
11 lines
204 B
GLSL
|
|
||
|
#version 300 es
|
||
|
|
||
|
in vec2 in_position;
|
||
|
out vec2 ex_tex_coord;
|
||
|
|
||
|
void main(void) {
|
||
|
gl_Position = vec4(in_position, 0.0, 1.0);
|
||
|
ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
|
||
|
}
|