10 lines
203 B
GLSL
10 lines
203 B
GLSL
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#version 300 es
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in vec2 in_position;
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out vec2 ex_tex_coord;
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void main(void) {
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gl_Position = vec4(in_position, 0.0, 1.0);
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ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
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}
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