2023-06-13 16:33:47 +03:00
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system_ss.add(when: 'CONFIG_TCG', if_true: files(
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2019-07-22 22:40:45 +03:00
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'replay.c',
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'replay-internal.c',
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'replay-events.c',
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'replay-time.c',
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'replay-input.c',
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'replay-char.c',
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'replay-snapshot.c',
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'replay-net.c',
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'replay-audio.c',
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'replay-random.c',
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2020-10-03 20:13:20 +03:00
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'replay-debugging.c',
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replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2020-10-13 22:21:23 +03:00
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), if_false: files('stubs-system.c'))
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