qemu/hw/vga_int.h

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/*
* QEMU internal VGA defines.
*
* Copyright (c) 2003-2004 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#define MSR_COLOR_EMULATION 0x01
#define MSR_PAGE_SELECT 0x20
#define ST01_V_RETRACE 0x08
#define ST01_DISP_ENABLE 0x01
/* bochs VBE support */
#define CONFIG_BOCHS_VBE
#define VBE_DISPI_MAX_XRES 1024
#define VBE_DISPI_MAX_YRES 768
#define VBE_DISPI_INDEX_ID 0x0
#define VBE_DISPI_INDEX_XRES 0x1
#define VBE_DISPI_INDEX_YRES 0x2
#define VBE_DISPI_INDEX_BPP 0x3
#define VBE_DISPI_INDEX_ENABLE 0x4
#define VBE_DISPI_INDEX_BANK 0x5
#define VBE_DISPI_INDEX_VIRT_WIDTH 0x6
#define VBE_DISPI_INDEX_VIRT_HEIGHT 0x7
#define VBE_DISPI_INDEX_X_OFFSET 0x8
#define VBE_DISPI_INDEX_Y_OFFSET 0x9
#define VBE_DISPI_INDEX_NB 0xa
#define VBE_DISPI_ID0 0xB0C0
#define VBE_DISPI_ID1 0xB0C1
#define VBE_DISPI_ID2 0xB0C2
#define VBE_DISPI_DISABLED 0x00
#define VBE_DISPI_ENABLED 0x01
#define VBE_DISPI_LFB_ENABLED 0x40
#define VBE_DISPI_NOCLEARMEM 0x80
#define VBE_DISPI_LFB_PHYSICAL_ADDRESS 0xE0000000
#ifdef CONFIG_BOCHS_VBE
#define VGA_STATE_COMMON_BOCHS_VBE \
uint16_t vbe_index; \
uint16_t vbe_regs[VBE_DISPI_INDEX_NB]; \
uint32_t vbe_start_addr; \
uint32_t vbe_line_offset; \
uint32_t vbe_bank_mask;
#else
#define VGA_STATE_COMMON_BOCHS_VBE
#endif /* !CONFIG_BOCHS_VBE */
#define CH_ATTR_SIZE (160 * 100)
#define VGA_MAX_HEIGHT 1024
#define VGA_STATE_COMMON \
uint8_t *vram_ptr; \
unsigned long vram_offset; \
unsigned int vram_size; \
uint32_t latch; \
uint8_t sr_index; \
uint8_t sr[256]; \
uint8_t gr_index; \
uint8_t gr[256]; \
uint8_t ar_index; \
uint8_t ar[21]; \
int ar_flip_flop; \
uint8_t cr_index; \
uint8_t cr[256]; /* CRT registers */ \
uint8_t msr; /* Misc Output Register */ \
uint8_t fcr; /* Feature Control Register */ \
uint8_t st00; /* status 0 */ \
uint8_t st01; /* status 1 */ \
uint8_t dac_state; \
uint8_t dac_sub_index; \
uint8_t dac_read_index; \
uint8_t dac_write_index; \
uint8_t dac_cache[3]; /* used when writing */ \
uint8_t palette[768]; \
int32_t bank_offset; \
int (*get_bpp)(struct VGAState *s); \
void (*get_offsets)(struct VGAState *s, \
uint32_t *pline_offset, \
uint32_t *pstart_addr); \
VGA_STATE_COMMON_BOCHS_VBE \
/* display refresh support */ \
DisplayState *ds; \
uint32_t font_offsets[2]; \
int graphic_mode; \
uint8_t shift_control; \
uint8_t double_scan; \
uint32_t line_offset; \
uint32_t line_compare; \
uint32_t start_addr; \
uint8_t last_cw, last_ch; \
uint32_t last_width, last_height; /* in chars or pixels */ \
uint32_t last_scr_width, last_scr_height; /* in pixels */ \
uint8_t cursor_start, cursor_end; \
uint32_t cursor_offset; \
unsigned int (*rgb_to_pixel)(unsigned int r, \
unsigned int g, unsigned b); \
/* hardware mouse cursor support */ \
uint32_t invalidated_y_table[VGA_MAX_HEIGHT / 32]; \
void (*cursor_invalidate)(struct VGAState *s); \
void (*cursor_draw_line)(struct VGAState *s, uint8_t *d, int y); \
/* tell for each page if it has been updated since the last time */ \
uint32_t last_palette[256]; \
uint32_t last_ch_attr[CH_ATTR_SIZE]; /* XXX: make it dynamic */
typedef struct VGAState {
VGA_STATE_COMMON
} VGAState;
static inline int c6_to_8(int v)
{
int b;
v &= 0x3f;
b = v & 1;
return (v << 2) | (b << 1) | b;
}
void vga_common_init(VGAState *s, DisplayState *ds, uint8_t *vga_ram_base,
unsigned long vga_ram_offset, int vga_ram_size);
uint32_t vga_mem_readb(void *opaque, target_phys_addr_t addr);
void vga_mem_writeb(void *opaque, target_phys_addr_t addr, uint32_t val);
void vga_invalidate_scanlines(VGAState *s, int y1, int y2);
void vga_draw_cursor_line_8(uint8_t *d1, const uint8_t *src1,
int poffset, int w,
unsigned int color0, unsigned int color1,
unsigned int color_xor);
void vga_draw_cursor_line_16(uint8_t *d1, const uint8_t *src1,
int poffset, int w,
unsigned int color0, unsigned int color1,
unsigned int color_xor);
void vga_draw_cursor_line_32(uint8_t *d1, const uint8_t *src1,
int poffset, int w,
unsigned int color0, unsigned int color1,
unsigned int color_xor);
extern const uint8_t sr_mask[8];
extern const uint8_t gr_mask[16];