112 lines
4.8 KiB
ReStructuredText
112 lines
4.8 KiB
ReStructuredText
|
====================
|
||
|
Translator Internals
|
||
|
====================
|
||
|
|
||
|
QEMU is a dynamic translator. When it first encounters a piece of code,
|
||
|
it converts it to the host instruction set. Usually dynamic translators
|
||
|
are very complicated and highly CPU dependent. QEMU uses some tricks
|
||
|
which make it relatively easily portable and simple while achieving good
|
||
|
performances.
|
||
|
|
||
|
QEMU's dynamic translation backend is called TCG, for "Tiny Code
|
||
|
Generator". For more information, please take a look at ``tcg/README``.
|
||
|
|
||
|
Some notable features of QEMU's dynamic translator are:
|
||
|
|
||
|
CPU state optimisations
|
||
|
-----------------------
|
||
|
|
||
|
The target CPUs have many internal states which change the way it
|
||
|
evaluates instructions. In order to achieve a good speed, the
|
||
|
translation phase considers that some state information of the virtual
|
||
|
CPU cannot change in it. The state is recorded in the Translation
|
||
|
Block (TB). If the state changes (e.g. privilege level), a new TB will
|
||
|
be generated and the previous TB won't be used anymore until the state
|
||
|
matches the state recorded in the previous TB. The same idea can be applied
|
||
|
to other aspects of the CPU state. For example, on x86, if the SS,
|
||
|
DS and ES segments have a zero base, then the translator does not even
|
||
|
generate an addition for the segment base.
|
||
|
|
||
|
Direct block chaining
|
||
|
---------------------
|
||
|
|
||
|
After each translated basic block is executed, QEMU uses the simulated
|
||
|
Program Counter (PC) and other cpu state information (such as the CS
|
||
|
segment base value) to find the next basic block.
|
||
|
|
||
|
In order to accelerate the most common cases where the new simulated PC
|
||
|
is known, QEMU can patch a basic block so that it jumps directly to the
|
||
|
next one.
|
||
|
|
||
|
The most portable code uses an indirect jump. An indirect jump makes
|
||
|
it easier to make the jump target modification atomic. On some host
|
||
|
architectures (such as x86 or PowerPC), the ``JUMP`` opcode is
|
||
|
directly patched so that the block chaining has no overhead.
|
||
|
|
||
|
Self-modifying code and translated code invalidation
|
||
|
----------------------------------------------------
|
||
|
|
||
|
Self-modifying code is a special challenge in x86 emulation because no
|
||
|
instruction cache invalidation is signaled by the application when code
|
||
|
is modified.
|
||
|
|
||
|
User-mode emulation marks a host page as write-protected (if it is
|
||
|
not already read-only) every time translated code is generated for a
|
||
|
basic block. Then, if a write access is done to the page, Linux raises
|
||
|
a SEGV signal. QEMU then invalidates all the translated code in the page
|
||
|
and enables write accesses to the page. For system emulation, write
|
||
|
protection is achieved through the software MMU.
|
||
|
|
||
|
Correct translated code invalidation is done efficiently by maintaining
|
||
|
a linked list of every translated block contained in a given page. Other
|
||
|
linked lists are also maintained to undo direct block chaining.
|
||
|
|
||
|
On RISC targets, correctly written software uses memory barriers and
|
||
|
cache flushes, so some of the protection above would not be
|
||
|
necessary. However, QEMU still requires that the generated code always
|
||
|
matches the target instructions in memory in order to handle
|
||
|
exceptions correctly.
|
||
|
|
||
|
Exception support
|
||
|
-----------------
|
||
|
|
||
|
longjmp() is used when an exception such as division by zero is
|
||
|
encountered.
|
||
|
|
||
|
The host SIGSEGV and SIGBUS signal handlers are used to get invalid
|
||
|
memory accesses. QEMU keeps a map from host program counter to
|
||
|
target program counter, and looks up where the exception happened
|
||
|
based on the host program counter at the exception point.
|
||
|
|
||
|
On some targets, some bits of the virtual CPU's state are not flushed to the
|
||
|
memory until the end of the translation block. This is done for internal
|
||
|
emulation state that is rarely accessed directly by the program and/or changes
|
||
|
very often throughout the execution of a translation block---this includes
|
||
|
condition codes on x86, delay slots on SPARC, conditional execution on
|
||
|
ARM, and so on. This state is stored for each target instruction, and
|
||
|
looked up on exceptions.
|
||
|
|
||
|
MMU emulation
|
||
|
-------------
|
||
|
|
||
|
For system emulation QEMU uses a software MMU. In that mode, the MMU
|
||
|
virtual to physical address translation is done at every memory
|
||
|
access.
|
||
|
|
||
|
QEMU uses an address translation cache (TLB) to speed up the translation.
|
||
|
In order to avoid flushing the translated code each time the MMU
|
||
|
mappings change, all caches in QEMU are physically indexed. This
|
||
|
means that each basic block is indexed with its physical address.
|
||
|
|
||
|
In order to avoid invalidating the basic block chain when MMU mappings
|
||
|
change, chaining is only performed when the destination of the jump
|
||
|
shares a page with the basic block that is performing the jump.
|
||
|
|
||
|
The MMU can also distinguish RAM and ROM memory areas from MMIO memory
|
||
|
areas. Access is faster for RAM and ROM because the translation cache also
|
||
|
hosts the offset between guest address and host memory. Accessing MMIO
|
||
|
memory areas instead calls out to C code for device emulation.
|
||
|
Finally, the MMU helps tracking dirty pages and pages pointed to by
|
||
|
translation blocks.
|
||
|
|