qemu/include/ui/shader.h

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#ifdef CONFIG_OPENGL
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
#endif
void qemu_gl_run_texture_blit(GLint texture_blit_prog);
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
const GLchar *frag_src);