
Since commit 4e37b3e15, buildfarm member frogmouth has been failing occasionally with symptoms indicating that some expected stats data is getting dropped. The reason that that commit changed the behavior seems probably to be that more data is getting shoved at the collector in a short span of time. In current sources, the stats test's first session sends about 9KB of data while exiting, which is probably the same as what was sent just before wait_for_stats() in the previous test design. But now, the test's second session is starting up concurrently, and it sends another 2KB (presumably reflecting its initial catalog accesses). Since frogmouth is running on Windows XP, which reputedly has a default socket receive buffer size of only 8KB, it is not very surprising if this has put us over the threshold where the receive buffer can overflow and drop messages. The same mechanism could very easily explain the intermittent stats test failures we've been seeing for years, since background processes such as the bgwriter will sometimes send data concurrently with all this, and could thus cause occasional buffer overflows. Hence, insert some code into pgstat_init() to increase the stats socket's receive buffer size to 100KB if it's less than that. (On failure, emit a LOG message, but keep going.) Modern systems seem to have default sizes in the range of 100KB-250KB, but older platforms don't. I couldn't find any platforms that wouldn't accept 100KB, so in theory this won't cause any portability problems. If this is successful at reducing the buildfarm failure rate in HEAD, we should back-patch it, because it's certain that similar buffer overflows happen in the field on platforms with small buffer sizes. Going forward, there might be an argument for trying to increase the buffer size even more, but let's take a baby step first. Discussion: https://postgr.es/m/22173.1494788088@sss.pgh.pa.us
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