
a kernel call unless there's some evidence of a pending signal. This should bring its performance on Windows into line with the Unix version. Problem diagnosis and patch by Qingqing Zhou. Minor stylistic tweaks by moi ... if it's broken, it's my fault.
315 lines
7.7 KiB
C
315 lines
7.7 KiB
C
/*-------------------------------------------------------------------------
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*
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* signal.c
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* Microsoft Windows Win32 Signal Emulation Functions
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*
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* Portions Copyright (c) 1996-2005, PostgreSQL Global Development Group
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*
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* IDENTIFICATION
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* $PostgreSQL: pgsql/src/backend/port/win32/signal.c,v 1.13 2005/10/21 21:43:45 tgl Exp $
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*
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*-------------------------------------------------------------------------
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*/
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#include "postgres.h"
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#include <libpq/pqsignal.h>
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/*
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* These are exported for use by the UNBLOCKED_SIGNAL_QUEUE() macro.
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* pg_signal_queue must be volatile since it is changed by the signal
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* handling thread and inspected without any lock by the main thread.
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* pg_signal_mask is only changed by main thread so shouldn't need it.
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*/
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volatile int pg_signal_queue;
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int pg_signal_mask;
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HANDLE pgwin32_signal_event;
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HANDLE pgwin32_initial_signal_pipe = INVALID_HANDLE_VALUE;
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/*
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* pg_signal_crit_sec is used to protect only pg_signal_queue. That is the only
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* variable that can be accessed from the signal sending threads!
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*/
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static CRITICAL_SECTION pg_signal_crit_sec;
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static pqsigfunc pg_signal_array[PG_SIGNAL_COUNT];
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static pqsigfunc pg_signal_defaults[PG_SIGNAL_COUNT];
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/* Signal handling thread function */
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static DWORD WINAPI pg_signal_thread(LPVOID param);
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static BOOL WINAPI pg_console_handler(DWORD dwCtrlType);
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/* Sleep function that can be interrupted by signals */
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void
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pgwin32_backend_usleep(long microsec)
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{
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if (WaitForSingleObject(pgwin32_signal_event, (microsec < 500 ? 1 : (microsec + 500) / 1000)) == WAIT_OBJECT_0)
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{
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pgwin32_dispatch_queued_signals();
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errno = EINTR;
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return;
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}
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}
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/* Initialization */
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void
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pgwin32_signal_initialize(void)
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{
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int i;
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HANDLE signal_thread_handle;
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InitializeCriticalSection(&pg_signal_crit_sec);
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for (i = 0; i < PG_SIGNAL_COUNT; i++)
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{
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pg_signal_array[i] = SIG_DFL;
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pg_signal_defaults[i] = SIG_IGN;
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}
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pg_signal_mask = 0;
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pg_signal_queue = 0;
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/* Create the global event handle used to flag signals */
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pgwin32_signal_event = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (pgwin32_signal_event == NULL)
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ereport(FATAL,
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(errmsg_internal("failed to create signal event: %d", (int) GetLastError())));
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/* Create thread for handling signals */
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signal_thread_handle = CreateThread(NULL, 0, pg_signal_thread, NULL, 0, NULL);
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if (signal_thread_handle == NULL)
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ereport(FATAL,
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(errmsg_internal("failed to create signal handler thread")));
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/* Create console control handle to pick up Ctrl-C etc */
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if (!SetConsoleCtrlHandler(pg_console_handler, TRUE))
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ereport(FATAL,
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(errmsg_internal("failed to set console control handler")));
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}
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/*
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* Support routine for CHECK_FOR_INTERRUPTS() macro
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*/
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void
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pgwin32_check_queued_signals(void)
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{
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if (WaitForSingleObjectEx(pgwin32_signal_event, 0, TRUE) == WAIT_OBJECT_0)
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pgwin32_dispatch_queued_signals();
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}
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/*
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* Dispatch all signals currently queued and not blocked
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* Blocked signals are ignored, and will be fired at the time of
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* the sigsetmask() call.
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*/
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void
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pgwin32_dispatch_queued_signals(void)
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{
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int i;
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EnterCriticalSection(&pg_signal_crit_sec);
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while (UNBLOCKED_SIGNAL_QUEUE())
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{
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/* One or more unblocked signals queued for execution */
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int exec_mask = UNBLOCKED_SIGNAL_QUEUE();
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for (i = 0; i < PG_SIGNAL_COUNT; i++)
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{
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if (exec_mask & sigmask(i))
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{
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/* Execute this signal */
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pqsigfunc sig = pg_signal_array[i];
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if (sig == SIG_DFL)
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sig = pg_signal_defaults[i];
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pg_signal_queue &= ~sigmask(i);
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if (sig != SIG_ERR && sig != SIG_IGN && sig != SIG_DFL)
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{
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LeaveCriticalSection(&pg_signal_crit_sec);
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sig(i);
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EnterCriticalSection(&pg_signal_crit_sec);
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break; /* Restart outer loop, in case signal mask or
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* queue has been modified inside signal
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* handler */
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}
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}
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}
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}
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ResetEvent(pgwin32_signal_event);
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LeaveCriticalSection(&pg_signal_crit_sec);
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}
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/* signal masking. Only called on main thread, no sync required */
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int
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pqsigsetmask(int mask)
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{
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int prevmask;
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prevmask = pg_signal_mask;
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pg_signal_mask = mask;
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/*
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* Dispatch any signals queued up right away, in case we have unblocked
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* one or more signals previously queued
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*/
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pgwin32_dispatch_queued_signals();
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return prevmask;
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}
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/* signal manipulation. Only called on main thread, no sync required */
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pqsigfunc
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pqsignal(int signum, pqsigfunc handler)
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{
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pqsigfunc prevfunc;
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if (signum >= PG_SIGNAL_COUNT || signum < 0)
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return SIG_ERR;
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prevfunc = pg_signal_array[signum];
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pg_signal_array[signum] = handler;
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return prevfunc;
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}
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/* Create the signal listener pipe for specified pid */
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HANDLE
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pgwin32_create_signal_listener(pid_t pid)
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{
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char pipename[128];
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HANDLE pipe;
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wsprintf(pipename, "\\\\.\\pipe\\pgsignal_%d", (int) pid);
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pipe = CreateNamedPipe(pipename, PIPE_ACCESS_DUPLEX,
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PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT,
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PIPE_UNLIMITED_INSTANCES, 16, 16, 1000, NULL);
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if (pipe == INVALID_HANDLE_VALUE)
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ereport(ERROR,
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(errmsg("could not create signal listener pipe for pid %d: error code %d",
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(int) pid, (int) GetLastError())));
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return pipe;
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}
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/*
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* All functions below execute on the signal handler thread
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* and must be synchronized as such!
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* NOTE! The only global variable that can be used is
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* pg_signal_queue!
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*/
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void
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pg_queue_signal(int signum)
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{
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if (signum >= PG_SIGNAL_COUNT || signum <= 0)
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return;
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EnterCriticalSection(&pg_signal_crit_sec);
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pg_signal_queue |= sigmask(signum);
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LeaveCriticalSection(&pg_signal_crit_sec);
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SetEvent(pgwin32_signal_event);
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}
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/* Signal dispatching thread */
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static DWORD WINAPI
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pg_signal_dispatch_thread(LPVOID param)
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{
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HANDLE pipe = (HANDLE) param;
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BYTE sigNum;
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DWORD bytes;
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if (!ReadFile(pipe, &sigNum, 1, &bytes, NULL))
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{
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/* Client died before sending */
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CloseHandle(pipe);
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return 0;
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}
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if (bytes != 1)
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{
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/* Received <bytes> bytes over signal pipe (should be 1) */
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CloseHandle(pipe);
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return 0;
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}
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WriteFile(pipe, &sigNum, 1, &bytes, NULL); /* Don't care if it works or
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* not.. */
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FlushFileBuffers(pipe);
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DisconnectNamedPipe(pipe);
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CloseHandle(pipe);
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pg_queue_signal(sigNum);
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return 0;
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}
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/* Signal handling thread */
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static DWORD WINAPI
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pg_signal_thread(LPVOID param)
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{
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char pipename[128];
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HANDLE pipe = pgwin32_initial_signal_pipe;
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wsprintf(pipename, "\\\\.\\pipe\\pgsignal_%d", GetCurrentProcessId());
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for (;;)
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{
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BOOL fConnected;
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HANDLE hThread;
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if (pipe == INVALID_HANDLE_VALUE)
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{
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pipe = CreateNamedPipe(pipename, PIPE_ACCESS_DUPLEX,
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PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT,
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PIPE_UNLIMITED_INSTANCES, 16, 16, 1000, NULL);
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if (pipe == INVALID_HANDLE_VALUE)
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{
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write_stderr("could not create signal listener pipe: error code %d; retrying\n", (int) GetLastError());
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SleepEx(500, FALSE);
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continue;
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}
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}
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fConnected = ConnectNamedPipe(pipe, NULL) ? TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
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if (fConnected)
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{
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hThread = CreateThread(NULL, 0,
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(LPTHREAD_START_ROUTINE) pg_signal_dispatch_thread,
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(LPVOID) pipe, 0, NULL);
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if (hThread == INVALID_HANDLE_VALUE)
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write_stderr("could not create signal dispatch thread: error code %d\n",
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(int) GetLastError());
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else
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CloseHandle(hThread);
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}
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else
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/* Connection failed. Cleanup and try again */
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CloseHandle(pipe);
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/* Set up so we create a new pipe on next loop */
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pipe = INVALID_HANDLE_VALUE;
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}
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return 0;
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}
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/* Console control handler will execute on a thread created
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by the OS at the time of invocation */
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static BOOL WINAPI
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pg_console_handler(DWORD dwCtrlType)
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{
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if (dwCtrlType == CTRL_C_EVENT ||
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dwCtrlType == CTRL_BREAK_EVENT ||
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dwCtrlType == CTRL_CLOSE_EVENT ||
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dwCtrlType == CTRL_SHUTDOWN_EVENT)
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{
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pg_queue_signal(SIGINT);
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return TRUE;
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}
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return FALSE;
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}
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