441 lines
12 KiB
C
441 lines
12 KiB
C
/*-------------------------------------------------------------------------
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*
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* unix_latch.c
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* Routines for inter-process latches
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*
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* A latch is a boolean variable, with operations that let you to sleep
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* until it is set. A latch can be set from another process, or a signal
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* handler within the same process.
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*
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* The latch interface is a reliable replacement for the common pattern of
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* using pg_usleep() or select() to wait until a signal arrives, where the
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* signal handler sets a global variable. Because on some platforms, an
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* incoming signal doesn't interrupt sleep, and even on platforms where it
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* does there is a race condition if the signal arrives just before
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* entering the sleep, the common pattern must periodically wake up and
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* poll the global variable. pselect() system call was invented to solve
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* the problem, but it is not portable enough. Latches are designed to
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* overcome these limitations, allowing you to sleep without polling and
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* ensuring a quick response to signals from other processes.
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*
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* There are two kinds of latches: local and shared. A local latch is
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* initialized by InitLatch, and can only be set from the same process.
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* A local latch can be used to wait for a signal to arrive, by calling
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* SetLatch in the signal handler. A shared latch resides in shared memory,
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* and must be initialized at postmaster startup by InitSharedLatch. Before
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* a shared latch can be waited on, it must be associated with a process
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* with OwnLatch. Only the process owning the latch can wait on it, but any
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* process can set it.
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*
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* There are three basic operations on a latch:
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*
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* SetLatch - Sets the latch
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* ResetLatch - Clears the latch, allowing it to be set again
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* WaitLatch - Waits for the latch to become set
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*
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* The correct pattern to wait for an event is:
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*
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* for (;;)
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* {
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* ResetLatch();
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* if (work to do)
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* Do Stuff();
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*
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* WaitLatch();
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* }
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*
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* It's important to reset the latch *before* checking if there's work to
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* do. Otherwise, if someone sets the latch between the check and the
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* ResetLatch call, you will miss it and Wait will block.
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*
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* To wake up the waiter, you must first set a global flag or something
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* else that the main loop tests in the "if (work to do)" part, and call
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* SetLatch *after* that. SetLatch is designed to return quickly if the
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* latch is already set.
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*
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*
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* Implementation
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* --------------
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*
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* The Unix implementation uses the so-called self-pipe trick to overcome
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* the race condition involved with select() and setting a global flag
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* in the signal handler. When a latch is set and the current process
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* is waiting for it, the signal handler wakes up the select() in
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* WaitLatch by writing a byte to a pipe. A signal by itself doesn't
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* interrupt select() on all platforms, and even on platforms where it
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* does, a signal that arrives just before the select() call does not
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* prevent the select() from entering sleep. An incoming byte on a pipe
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* however reliably interrupts the sleep, and makes select() to return
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* immediately if the signal arrives just before select() begins.
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*
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* When SetLatch is called from the same process that owns the latch,
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* SetLatch writes the byte directly to the pipe. If it's owned by another
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* process, SIGUSR1 is sent and the signal handler in the waiting process
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* writes the byte to the pipe on behalf of the signaling process.
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*
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* Portions Copyright (c) 1996-2010, PostgreSQL Global Development Group
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* Portions Copyright (c) 1994, Regents of the University of California
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*
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* IDENTIFICATION
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* $PostgreSQL: pgsql/src/backend/port/unix_latch.c,v 1.2 2010/09/11 16:26:04 heikki Exp $
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*
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*-------------------------------------------------------------------------
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*/
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#include "postgres.h"
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#include <fcntl.h>
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#include <signal.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#ifdef HAVE_SYS_SELECT_H
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#include <sys/select.h>
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#endif
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#include "miscadmin.h"
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#include "storage/latch.h"
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#include "storage/shmem.h"
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/* Are we currently in WaitLatch? The signal handler would like to know. */
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static volatile sig_atomic_t waiting = false;
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/* Read and write end of the self-pipe */
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static int selfpipe_readfd = -1;
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static int selfpipe_writefd = -1;
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/* private function prototypes */
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static void initSelfPipe(void);
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static void drainSelfPipe(void);
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static void sendSelfPipeByte(void);
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/*
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* Initialize a backend-local latch.
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*/
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void
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InitLatch(volatile Latch *latch)
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{
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/* Initialize the self pipe if this is our first latch in the process */
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if (selfpipe_readfd == -1)
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initSelfPipe();
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latch->is_set = false;
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latch->owner_pid = MyProcPid;
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latch->is_shared = false;
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}
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/*
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* Initialize a shared latch that can be set from other processes. The latch
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* is initially owned by no-one, use OwnLatch to associate it with the
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* current process.
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*
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* NB: When you introduce a new shared latch, you must increase the shared
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* latch count in NumSharedLatches in win32_latch.c!
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*/
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void
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InitSharedLatch(volatile Latch *latch)
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{
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latch->is_set = false;
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latch->owner_pid = 0;
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latch->is_shared = true;
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}
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/*
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* Associate a shared latch with the current process, allowing it to
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* wait on it.
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*
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* Make sure that latch_sigusr1_handler() is called from the SIGUSR1 signal
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* handler, as shared latches use SIGUSR1 to for inter-process communication.
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*/
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void
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OwnLatch(volatile Latch *latch)
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{
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Assert(latch->is_shared);
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/* Initialize the self pipe if this is our first latch in the process */
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if (selfpipe_readfd == -1)
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initSelfPipe();
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if (latch->owner_pid != 0)
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elog(ERROR, "latch already owned");
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latch->owner_pid = MyProcPid;
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}
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/*
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* Disown a shared latch currently owned by the current process.
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*/
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void
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DisownLatch(volatile Latch *latch)
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{
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Assert(latch->is_shared);
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Assert(latch->owner_pid == MyProcPid);
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latch->owner_pid = 0;
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}
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/*
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* Wait for given latch to be set or until timeout is exceeded.
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* If the latch is already set, the function returns immediately.
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*
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* The 'timeout' is given in microseconds, and -1 means wait forever.
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* On some platforms, signals cause the timeout to be restarted, so beware
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* that the function can sleep for several times longer than the specified
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* timeout.
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*
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* The latch must be owned by the current process, ie. it must be a
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* backend-local latch initialized with InitLatch, or a shared latch
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* associated with the current process by calling OwnLatch.
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*
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* Returns 'true' if the latch was set, or 'false' if timeout was reached.
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*/
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bool
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WaitLatch(volatile Latch *latch, long timeout)
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{
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return WaitLatchOrSocket(latch, PGINVALID_SOCKET, timeout) > 0;
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}
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/*
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* Like WaitLatch, but will also return when there's data available in
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* 'sock' for reading. Returns 0 if timeout was reached, 1 if the latch
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* was set, or 2 if the scoket became readable.
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*/
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int
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WaitLatchOrSocket(volatile Latch *latch, pgsocket sock, long timeout)
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{
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struct timeval tv, *tvp = NULL;
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fd_set input_mask;
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int rc;
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int result = 0;
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if (latch->owner_pid != MyProcPid)
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elog(ERROR, "cannot wait on a latch owned by another process");
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/* Initialize timeout */
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if (timeout >= 0)
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{
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tv.tv_sec = timeout / 1000000L;
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tv.tv_usec = timeout % 1000000L;
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tvp = &tv;
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}
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waiting = true;
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for (;;)
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{
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int hifd;
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/*
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* Clear the pipe, and check if the latch is set already. If someone
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* sets the latch between this and the select() below, the setter
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* will write a byte to the pipe (or signal us and the signal handler
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* will do that), and the select() will return immediately.
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*/
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drainSelfPipe();
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if (latch->is_set)
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{
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result = 1;
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break;
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}
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FD_ZERO(&input_mask);
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FD_SET(selfpipe_readfd, &input_mask);
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hifd = selfpipe_readfd;
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if (sock != PGINVALID_SOCKET)
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{
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FD_SET(sock, &input_mask);
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if (sock > hifd)
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hifd = sock;
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}
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rc = select(hifd + 1, &input_mask, NULL, NULL, tvp);
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if (rc < 0)
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{
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if (errno == EINTR)
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continue;
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ereport(ERROR,
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(errcode_for_socket_access(),
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errmsg("select() failed: %m")));
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}
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if (rc == 0)
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{
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/* timeout exceeded */
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result = 0;
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break;
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}
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if (sock != PGINVALID_SOCKET && FD_ISSET(sock, &input_mask))
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{
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result = 2;
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break; /* data available in socket */
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}
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}
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waiting = false;
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return result;
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}
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/*
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* Sets a latch and wakes up anyone waiting on it. Returns quickly if the
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* latch is already set.
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*/
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void
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SetLatch(volatile Latch *latch)
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{
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pid_t owner_pid;
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/* Quick exit if already set */
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if (latch->is_set)
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return;
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latch->is_set = true;
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/*
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* See if anyone's waiting for the latch. It can be the current process
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* if we're in a signal handler. We use the self-pipe to wake up the
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* select() in that case. If it's another process, send a signal.
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*
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* Fetch owner_pid only once, in case the owner simultaneously disowns
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* the latch and clears owner_pid. XXX: This assumes that pid_t is
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* atomic, which isn't guaranteed to be true! In practice, the effective
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* range of pid_t fits in a 32 bit integer, and so should be atomic. In
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* the worst case, we might end up signaling wrong process if the right
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* one disowns the latch just as we fetch owner_pid. Even then, you're
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* very unlucky if a process with that bogus pid exists.
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*/
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owner_pid = latch->owner_pid;
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if (owner_pid == 0)
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return;
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else if (owner_pid == MyProcPid)
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sendSelfPipeByte();
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else
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kill(owner_pid, SIGUSR1);
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}
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/*
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* Clear the latch. Calling WaitLatch after this will sleep, unless
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* the latch is set again before the WaitLatch call.
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*/
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void
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ResetLatch(volatile Latch *latch)
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{
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/* Only the owner should reset the latch */
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Assert(latch->owner_pid == MyProcPid);
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latch->is_set = false;
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}
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/*
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* LatchShmemSize
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* Compute space needed for latch's shared memory
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*
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* Not needed for Unix implementation.
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*/
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Size
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LatchShmemSize(void)
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{
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return 0;
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}
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/*
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* LatchShmemInit
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* Allocate and initialize shared memory needed for latches
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*
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* Not needed for Unix implementation.
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*/
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void
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LatchShmemInit(void)
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{
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}
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/*
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* SetLatch uses SIGUSR1 to wake up the process waiting on the latch. Wake
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* up WaitLatch.
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*/
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void
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latch_sigusr1_handler(void)
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{
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if (waiting)
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sendSelfPipeByte();
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}
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/* initialize the self-pipe */
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static void
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initSelfPipe(void)
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{
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int pipefd[2];
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/*
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* Set up the self-pipe that allows a signal handler to wake up the
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* select() in WaitLatch. Make the write-end non-blocking, so that
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* SetLatch won't block if the event has already been set many times
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* filling the kernel buffer. Make the read-end non-blocking too, so
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* that we can easily clear the pipe by reading until EAGAIN or
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* EWOULDBLOCK.
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*/
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if (pipe(pipefd) < 0)
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elog(FATAL, "pipe() failed: %m");
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if (fcntl(pipefd[0], F_SETFL, O_NONBLOCK) < 0)
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elog(FATAL, "fcntl() failed on read-end of self-pipe: %m");
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if (fcntl(pipefd[1], F_SETFL, O_NONBLOCK) < 0)
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elog(FATAL, "fcntl() failed on write-end of self-pipe: %m");
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selfpipe_readfd = pipefd[0];
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selfpipe_writefd = pipefd[1];
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}
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/* Send one byte to the self-pipe, to wake up WaitLatch */
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static void
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sendSelfPipeByte(void)
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{
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int rc;
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char dummy = 0;
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retry:
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rc = write(selfpipe_writefd, &dummy, 1);
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if (rc < 0)
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{
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/* If interrupted by signal, just retry */
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if (errno == EINTR)
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goto retry;
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/*
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* If the pipe is full, we don't need to retry, the data that's
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* there already is enough to wake up WaitLatch.
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*/
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if (errno == EAGAIN || errno == EWOULDBLOCK)
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return;
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/*
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* Oops, the write() failed for some other reason. We might be in
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* a signal handler, so it's not safe to elog(). We have no choice
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* but silently ignore the error.
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*/
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return;
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}
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}
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/* Read all available data from the self-pipe */
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static void
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drainSelfPipe(void)
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{
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/*
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* There shouldn't normally be more than one byte in the pipe, or maybe
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* a few more if multiple processes run SetLatch at the same instant.
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*/
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char buf[16];
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int rc;
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for (;;)
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{
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rc = read(selfpipe_readfd, buf, sizeof(buf));
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if (rc < 0)
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{
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if (errno == EAGAIN || errno == EWOULDBLOCK)
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break; /* the pipe is empty */
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else if (errno == EINTR)
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continue; /* retry */
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else
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elog(ERROR, "read() on self-pipe failed: %m");
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}
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else if (rc == 0)
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elog(ERROR, "unexpected EOF on self-pipe");
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}
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}
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