Cleanup VirtualXact at end of Hot Standby.
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@ -105,6 +105,9 @@ ShutdownRecoveryTransactionEnvironment(void)
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/* Release all locks the tracked transactions were holding */
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/* Release all locks the tracked transactions were holding */
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StandbyReleaseAllLocks();
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StandbyReleaseAllLocks();
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/* Cleanup our VirtualTransaction */
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VirtualXactLockTableCleanup();
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}
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}
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@ -210,7 +210,6 @@ static bool FastPathUnGrantRelationLock(Oid relid, LOCKMODE lockmode);
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static bool FastPathTransferRelationLocks(LockMethod lockMethodTable,
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static bool FastPathTransferRelationLocks(LockMethod lockMethodTable,
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const LOCKTAG *locktag, uint32 hashcode);
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const LOCKTAG *locktag, uint32 hashcode);
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static PROCLOCK *FastPathGetRelationLockEntry(LOCALLOCK *locallock);
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static PROCLOCK *FastPathGetRelationLockEntry(LOCALLOCK *locallock);
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static void VirtualXactLockTableCleanup(void);
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/*
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/*
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* To make the fast-path lock mechanism work, we must have some way of
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* To make the fast-path lock mechanism work, we must have some way of
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@ -3791,7 +3790,7 @@ VirtualXactLockTableInsert(VirtualTransactionId vxid)
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* Check whether a VXID lock has been materialized; if so, release it,
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* Check whether a VXID lock has been materialized; if so, release it,
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* unblocking waiters.
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* unblocking waiters.
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*/
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*/
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static void
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void
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VirtualXactLockTableCleanup()
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VirtualXactLockTableCleanup()
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{
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{
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bool fastpath;
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bool fastpath;
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@ -544,6 +544,7 @@ extern void DumpAllLocks(void);
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/* Lock a VXID (used to wait for a transaction to finish) */
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/* Lock a VXID (used to wait for a transaction to finish) */
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extern void VirtualXactLockTableInsert(VirtualTransactionId vxid);
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extern void VirtualXactLockTableInsert(VirtualTransactionId vxid);
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extern void VirtualXactLockTableCleanup(void);
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extern bool VirtualXactLock(VirtualTransactionId vxid, bool wait);
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extern bool VirtualXactLock(VirtualTransactionId vxid, bool wait);
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#endif /* LOCK_H */
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#endif /* LOCK_H */
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