Ignore server-side delays when enforcing wal_sender_timeout.

Healthy clients of servers having poor I/O performance, such as
buildfarm members hamster and tern, saw unexpected timeouts.  That
disagreed with documentation.  This fix adds one gettimeofday() call
whenever ProcessRepliesIfAny() finds no client reply messages.
Back-patch to 9.4; the bug's symptom is rare and mild, and the code all
moved between 9.3 and 9.4.

Discussion: https://postgr.es/m/20180826034600.GA1105084@rfd.leadboat.com
This commit is contained in:
Noah Misch 2018-08-31 22:59:58 -07:00
parent 1f349aa7d9
commit ee0ab27540

View File

@ -162,9 +162,12 @@ static StringInfoData output_message;
static StringInfoData reply_message;
static StringInfoData tmpbuf;
/* Timestamp of last ProcessRepliesIfAny(). */
static TimestampTz last_processing = 0;
/*
* Timestamp of the last receipt of the reply from the standby. Set to 0 if
* wal_sender_timeout doesn't need to be active.
* Timestamp of last ProcessRepliesIfAny() that saw a reply from the
* standby. Set to 0 if wal_sender_timeout doesn't need to be active.
*/
static TimestampTz last_reply_timestamp = 0;
@ -241,8 +244,8 @@ static void ProcessStandbyReplyMessage(void);
static void ProcessStandbyHSFeedbackMessage(void);
static void ProcessRepliesIfAny(void);
static void WalSndKeepalive(bool requestReply);
static void WalSndKeepaliveIfNecessary(TimestampTz now);
static void WalSndCheckTimeOut(TimestampTz now);
static void WalSndKeepaliveIfNecessary(void);
static void WalSndCheckTimeOut(void);
static long WalSndComputeSleeptime(TimestampTz now);
static void WalSndPrepareWrite(LogicalDecodingContext *ctx, XLogRecPtr lsn, TransactionId xid, bool last_write);
static void WalSndWriteData(LogicalDecodingContext *ctx, XLogRecPtr lsn, TransactionId xid, bool last_write);
@ -1195,18 +1198,16 @@ WalSndWriteData(LogicalDecodingContext *ctx, XLogRecPtr lsn, TransactionId xid,
/* Check for input from the client */
ProcessRepliesIfAny();
now = GetCurrentTimestamp();
/* die if timeout was reached */
WalSndCheckTimeOut(now);
WalSndCheckTimeOut();
/* Send keepalive if the time has come */
WalSndKeepaliveIfNecessary(now);
WalSndKeepaliveIfNecessary();
if (!pq_is_send_pending())
break;
sleeptime = WalSndComputeSleeptime(now);
sleeptime = WalSndComputeSleeptime(GetCurrentTimestamp());
wakeEvents = WL_LATCH_SET | WL_POSTMASTER_DEATH |
WL_SOCKET_WRITEABLE | WL_SOCKET_READABLE | WL_TIMEOUT;
@ -1301,7 +1302,6 @@ WalSndWaitForWal(XLogRecPtr loc)
for (;;)
{
long sleeptime;
TimestampTz now;
/*
* Emergency bailout if postmaster has died. This is to avoid the
@ -1386,13 +1386,11 @@ WalSndWaitForWal(XLogRecPtr loc)
!pq_is_send_pending())
break;
now = GetCurrentTimestamp();
/* die if timeout was reached */
WalSndCheckTimeOut(now);
WalSndCheckTimeOut();
/* Send keepalive if the time has come */
WalSndKeepaliveIfNecessary(now);
WalSndKeepaliveIfNecessary();
/*
* Sleep until something happens or we time out. Also wait for the
@ -1401,7 +1399,7 @@ WalSndWaitForWal(XLogRecPtr loc)
* new WAL to be generated. (But if we have nothing to send, we don't
* want to wake on socket-writable.)
*/
sleeptime = WalSndComputeSleeptime(now);
sleeptime = WalSndComputeSleeptime(GetCurrentTimestamp());
wakeEvents = WL_LATCH_SET | WL_POSTMASTER_DEATH |
WL_SOCKET_READABLE | WL_TIMEOUT;
@ -1598,6 +1596,8 @@ ProcessRepliesIfAny(void)
int r;
bool received = false;
last_processing = GetCurrentTimestamp();
for (;;)
{
pq_startmsgread();
@ -1685,7 +1685,7 @@ ProcessRepliesIfAny(void)
*/
if (received)
{
last_reply_timestamp = GetCurrentTimestamp();
last_reply_timestamp = last_processing;
waiting_for_ping_response = false;
}
}
@ -2064,10 +2064,18 @@ WalSndComputeSleeptime(TimestampTz now)
/*
* Check whether there have been responses by the client within
* wal_sender_timeout and shutdown if not.
* wal_sender_timeout and shutdown if not. Using last_processing as the
* reference point avoids counting server-side stalls against the client.
* However, a long server-side stall can make WalSndKeepaliveIfNecessary()
* postdate last_processing by more than wal_sender_timeout. If that happens,
* the client must reply almost immediately to avoid a timeout. This rarely
* affects the default configuration, under which clients spontaneously send a
* message every standby_message_timeout = wal_sender_timeout/6 = 10s. We
* could eliminate that problem by recognizing timeout expiration at
* wal_sender_timeout/2 after the keepalive.
*/
static void
WalSndCheckTimeOut(TimestampTz now)
WalSndCheckTimeOut(void)
{
TimestampTz timeout;
@ -2078,7 +2086,7 @@ WalSndCheckTimeOut(TimestampTz now)
timeout = TimestampTzPlusMilliseconds(last_reply_timestamp,
wal_sender_timeout);
if (wal_sender_timeout > 0 && now >= timeout)
if (wal_sender_timeout > 0 && last_processing >= timeout)
{
/*
* Since typically expiration of replication timeout means
@ -2109,8 +2117,6 @@ WalSndLoop(WalSndSendDataCallback send_data)
*/
for (;;)
{
TimestampTz now;
/*
* Emergency bailout if postmaster has died. This is to avoid the
* necessity for manual cleanup of all postmaster children.
@ -2188,13 +2194,11 @@ WalSndLoop(WalSndSendDataCallback send_data)
WalSndDone(send_data);
}
now = GetCurrentTimestamp();
/* Check for replication timeout. */
WalSndCheckTimeOut(now);
WalSndCheckTimeOut();
/* Send keepalive if the time has come */
WalSndKeepaliveIfNecessary(now);
WalSndKeepaliveIfNecessary();
/*
* We don't block if not caught up, unless there is unsent data
@ -2212,7 +2216,11 @@ WalSndLoop(WalSndSendDataCallback send_data)
wakeEvents = WL_LATCH_SET | WL_POSTMASTER_DEATH | WL_TIMEOUT |
WL_SOCKET_READABLE;
sleeptime = WalSndComputeSleeptime(now);
/*
* Use fresh timestamp, not last_processed, to reduce the chance
* of reaching wal_sender_timeout before sending a keepalive.
*/
sleeptime = WalSndComputeSleeptime(GetCurrentTimestamp());
if (pq_is_send_pending())
wakeEvents |= WL_SOCKET_WRITEABLE;
@ -3364,7 +3372,7 @@ WalSndKeepalive(bool requestReply)
* Send keepalive message if too much time has elapsed.
*/
static void
WalSndKeepaliveIfNecessary(TimestampTz now)
WalSndKeepaliveIfNecessary(void)
{
TimestampTz ping_time;
@ -3385,7 +3393,7 @@ WalSndKeepaliveIfNecessary(TimestampTz now)
*/
ping_time = TimestampTzPlusMilliseconds(last_reply_timestamp,
wal_sender_timeout / 2);
if (now >= ping_time)
if (last_processing >= ping_time)
{
WalSndKeepalive(true);
waiting_for_ping_response = true;