Tweak choose_bitmap_and() heuristics in the light of example provided in bug
#2075: consider an index redundant if any of its index conditions were already used, rather than if all of them were. Also, make the selectivity comparison a bit fuzzy, so that very small differences in estimated selectivities don't skew the results.
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@ -9,7 +9,7 @@
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*
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*
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* IDENTIFICATION
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* $PostgreSQL: pgsql/src/backend/optimizer/path/indxpath.c,v 1.194 2005/11/25 19:47:49 tgl Exp $
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* $PostgreSQL: pgsql/src/backend/optimizer/path/indxpath.c,v 1.195 2005/11/30 17:10:19 tgl Exp $
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*
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*-------------------------------------------------------------------------
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*/
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@ -53,6 +53,7 @@ static List *find_usable_indexes(PlannerInfo *root, RelOptInfo *rel,
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static Path *choose_bitmap_and(PlannerInfo *root, RelOptInfo *rel, List *paths);
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static int bitmap_path_comparator(const void *a, const void *b);
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static Cost bitmap_and_cost_est(PlannerInfo *root, RelOptInfo *rel, List *paths);
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static bool lists_intersect_ptr(List *list1, List *list2);
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static bool match_clause_to_indexcol(IndexOptInfo *index,
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int indexcol, Oid opclass,
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RestrictInfo *rinfo,
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@ -562,7 +563,7 @@ choose_bitmap_and(PlannerInfo *root, RelOptInfo *rel, List *paths)
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* In theory we should consider every nonempty subset of the given paths.
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* In practice that seems like overkill, given the crude nature of the
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* estimates, not to mention the possible effects of higher-level AND and
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* OR clauses. As a compromise, we sort the paths by selectivity. We
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* OR clauses. As a compromise, we sort the paths by selectivity. We
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* always take the first, and sequentially add on paths that result in a
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* lower estimated cost.
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*
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@ -570,12 +571,20 @@ choose_bitmap_and(PlannerInfo *root, RelOptInfo *rel, List *paths)
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* can happen if there are multiple possibly usable indexes. For this we
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* look only at plain IndexPath and single-element BitmapOrPath inputs
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* (the latter can arise in the presence of ScalarArrayOpExpr quals). We
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* consider an index redundant if all its index conditions were already
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* consider an index redundant if any of its index conditions were already
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* used by earlier indexes. (We could use predicate_implied_by to have a
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* more intelligent, but much more expensive, check --- but in most cases
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* simple pointer equality should suffice, since after all the index
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* conditions are all coming from the same RestrictInfo lists.)
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*
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* You might think the condition for redundancy should be "all index
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* conditions already used", not "any", but this turns out to be wrong.
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* For example, if we use an index on A, and then come to an index with
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* conditions on A and B, the only way that the second index can be later
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* in the selectivity-order sort is if the condition on B is completely
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* non-selective. In any case, we'd surely be drastically misestimating
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* the selectivity if we count the same condition twice.
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*
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* XXX is there any risk of throwing away a useful partial index here
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* because we don't explicitly look at indpred? At least in simple cases,
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* the partial index will sort before competing non-partial indexes and so
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@ -620,7 +629,7 @@ choose_bitmap_and(PlannerInfo *root, RelOptInfo *rel, List *paths)
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if (IsA(newpath, IndexPath))
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{
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newqual = ((IndexPath *) newpath)->indexclauses;
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if (list_difference_ptr(newqual, qualsofar) == NIL)
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if (lists_intersect_ptr(newqual, qualsofar))
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continue; /* redundant */
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}
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else if (IsA(newpath, BitmapOrPath))
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@ -630,7 +639,7 @@ choose_bitmap_and(PlannerInfo *root, RelOptInfo *rel, List *paths)
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if (list_length(orquals) == 1 &&
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IsA(linitial(orquals), IndexPath))
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newqual = ((IndexPath *) linitial(orquals))->indexclauses;
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if (list_difference_ptr(newqual, qualsofar) == NIL)
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if (lists_intersect_ptr(newqual, qualsofar))
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continue; /* redundant */
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}
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@ -665,19 +674,27 @@ bitmap_path_comparator(const void *a, const void *b)
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Cost bcost;
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Selectivity aselec;
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Selectivity bselec;
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Selectivity diff;
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cost_bitmap_tree_node(pa, &acost, &aselec);
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cost_bitmap_tree_node(pb, &bcost, &bselec);
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if (aselec < bselec)
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/*
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* Since selectivities are often pretty crude, don't put blind faith
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* in them; if the selectivities are within 1% of being the same, treat
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* them as equal and sort by cost instead.
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*/
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diff = aselec - bselec;
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if (diff < -0.01)
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return -1;
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if (aselec > bselec)
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if (diff > 0.01)
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return 1;
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/* if identical selectivity, sort by cost */
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if (acost < bcost)
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return -1;
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if (acost > bcost)
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return 1;
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return 0;
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}
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@ -704,6 +721,35 @@ bitmap_and_cost_est(PlannerInfo *root, RelOptInfo *rel, List *paths)
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}
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/*
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* lists_intersect_ptr
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* Detect whether two lists have a nonempty intersection,
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* using pointer equality to compare members.
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*
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* This possibly should go into list.c, but it doesn't yet have any use
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* except in choose_bitmap_and.
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*/
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static bool
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lists_intersect_ptr(List *list1, List *list2)
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{
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ListCell *cell1;
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foreach(cell1, list1)
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{
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void *datum1 = lfirst(cell1);
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ListCell *cell2;
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foreach(cell2, list2)
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{
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if (lfirst(cell2) == datum1)
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return true;
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}
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}
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return false;
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}
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/****************************************************************************
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* ---- ROUTINES TO CHECK RESTRICTIONS ----
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****************************************************************************/
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