Allow -2147483648 to be treated as an INT4 rather than INT8 constant.
Per discussion with Paul Edwards.
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@ -8,7 +8,7 @@
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*
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*
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*
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*
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* IDENTIFICATION
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* IDENTIFICATION
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* $PostgreSQL: pgsql/src/backend/parser/parse_node.c,v 1.87 2004/12/31 22:00:27 pgsql Exp $
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* $PostgreSQL: pgsql/src/backend/parser/parse_node.c,v 1.88 2005/04/23 18:35:12 tgl Exp $
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*
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*
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*-------------------------------------------------------------------------
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*-------------------------------------------------------------------------
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*/
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*/
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@ -276,9 +276,9 @@ transformArraySubscripts(ParseState *pstate,
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* Explicit "NULL" constants are also typed as UNKNOWN.
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* Explicit "NULL" constants are also typed as UNKNOWN.
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*
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*
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* For integers and floats we produce int4, int8, or numeric depending
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* For integers and floats we produce int4, int8, or numeric depending
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* on the value of the number. XXX This should include int2 as well,
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* on the value of the number. XXX We should produce int2 as well,
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* but additional cleanup is needed before we can do that; else cases
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* but additional cleanup is needed before we can do that; there are
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* like "WHERE int4var = 42" will fail to be indexable.
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* too many examples that fail if we try.
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*/
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*/
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Const *
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Const *
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make_const(Value *value)
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make_const(Value *value)
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@ -304,11 +304,28 @@ make_const(Value *value)
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/* could be an oversize integer as well as a float ... */
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/* could be an oversize integer as well as a float ... */
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if (scanint8(strVal(value), true, &val64))
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if (scanint8(strVal(value), true, &val64))
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{
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{
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val = Int64GetDatum(val64);
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/*
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* It might actually fit in int32. Probably only INT_MIN can
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* occur, but we'll code the test generally just to be sure.
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*/
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int32 val32 = (int32) val64;
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typeid = INT8OID;
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if (val64 == (int64) val32)
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typelen = sizeof(int64);
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{
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typebyval = false; /* XXX might change someday */
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val = Int32GetDatum(val32);
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typeid = INT4OID;
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typelen = sizeof(int32);
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typebyval = true;
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}
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else
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{
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val = Int64GetDatum(val64);
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typeid = INT8OID;
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typelen = sizeof(int64);
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typebyval = false; /* XXX might change someday */
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}
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}
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}
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else
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else
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{
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{
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