nvidia-open-gpu-kernel-modules/kernel-open/nvidia-uvm/uvm_gpu_isr.h

197 lines
8.4 KiB
C

/*******************************************************************************
Copyright (c) 2016-2023 NVIDIA Corporation
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#ifndef __UVM_GPU_ISR_H__
#define __UVM_GPU_ISR_H__
#include "nv-kthread-q.h"
#include "uvm_common.h"
#include "uvm_lock.h"
#include "uvm_forward_decl.h"
// ISR handling state for a specific interrupt type
typedef struct
{
// Protects against changes to the GPU data structures used by the handling
// routines of this interrupt type.
uvm_semaphore_t service_lock;
// Bottom-half to be executed for this interrupt. There is one bottom-half
// per interrupt type.
nv_kthread_q_item_t bottom_half_q_item;
union
{
// Used for replayable and non-replayable faults.
struct
{
// This is set to true during add_gpu(), if the GPU supports the
// interrupt. It is set back to false during remove_gpu().
// interrupts_lock must be held in order to write this variable.
bool handling;
// Variable set in uvm_gpu_disable_isr() during remove_gpu() to
// indicate if this type of interrupt was being handled by the
// driver.
bool was_handling;
};
// Used for access counters.
//
// If the GPU does not support access counters, the ref count is always
// zero. Otherwise, the refcount is incremented when the GPU is
// registered in a VA space for the first time, and decremented when
// unregistered or the VA space is destroyed.
//
// Locking: protected by the GPU access counters ISR lock. Naked
// accesses are allowed during GPU addition and removal.
NvU64 handling_ref_count;
};
struct
{
// Number of the bottom-half invocations for this interrupt on a GPU over
// its lifetime
NvU64 bottom_half_count;
// A bitmask of the CPUs on which the bottom half has executed. The
// corresponding bit gets set once the bottom half executes on that
// CPU.
// This mask is useful when testing that the bottom half is getting
// executed on the correct set of CPUs.
struct cpumask cpus_used_mask;
// An array (one per possible CPU), which holds the number of times the
// bottom half has executed on that CPU.
NvU64 *cpu_exec_count;
} stats;
// This is the number of times the function that disables this type of
// interrupt has been called without a corresponding call to the function
// that enables it. If this is > 0, interrupts are disabled. This field is
// protected by interrupts_lock. This field is only valid for interrupts
// directly owned by UVM:
// - replayable_faults
// - access_counters
NvU64 disable_intr_ref_count;
} uvm_intr_handler_t;
// State for all ISR handling in UVM
typedef struct
{
// This is set by uvm_suspend() and uvm_resume() to indicate whether
// top-half ISR processing is suspended for power management. Calls from
// the RM's top-half are to be completed without processing when this
// flag is set to true.
bool is_suspended;
// There is exactly one nv_kthread_q per GPU. It is used for the ISR bottom
// halves. So N CPUs will be servicing M GPUs, in general. There is one
// bottom-half per interrupt type.
nv_kthread_q_t bottom_half_q;
// Protects the state of interrupts (enabled/disabled) and whether the GPU is
// currently handling them. Taken in both interrupt and process context.
uvm_spinlock_irqsave_t interrupts_lock;
uvm_intr_handler_t replayable_faults;
uvm_intr_handler_t non_replayable_faults;
uvm_intr_handler_t access_counters;
// Kernel thread used to kill channels on fatal non-replayable faults.
// This is needed because we cannot call into RM from the bottom-half to
// avoid deadlocks.
nv_kthread_q_t kill_channel_q;
// Number of top-half ISRs called for this GPU over its lifetime
NvU64 interrupt_count;
} uvm_isr_info_t;
// Entry point for interrupt handling. This is called from RM's top half
NV_STATUS uvm_isr_top_half_entry(const NvProcessorUuid *gpu_uuid);
// Initialize ISR handling state
NV_STATUS uvm_parent_gpu_init_isr(uvm_parent_gpu_t *parent_gpu);
// Flush any currently scheduled bottom halves. This is called during GPU
// removal.
void uvm_parent_gpu_flush_bottom_halves(uvm_parent_gpu_t *parent_gpu);
// Prevent new bottom halves from being scheduled. This is called during parent
// GPU removal.
void uvm_parent_gpu_disable_isr(uvm_parent_gpu_t *parent_gpu);
// Destroy ISR handling state and return interrupt ownership to RM. This is
// called during parent GPU removal
void uvm_parent_gpu_deinit_isr(uvm_parent_gpu_t *parent_gpu);
// Take parent_gpu->isr.replayable_faults.service_lock from a non-top/bottom
// half thread. This will also disable replayable page fault interrupts (if
// supported by the GPU) because the top half attempts to take this lock, and we
// would cause an interrupt storm if we didn't disable them first.
//
// At least one GPU under the parent must have been previously retained.
void uvm_parent_gpu_replayable_faults_isr_lock(uvm_parent_gpu_t *parent_gpu);
// Unlock parent_gpu->isr.replayable_faults.service_lock. This call may
// re-enable replayable page fault interrupts. Unlike
// uvm_parent_gpu_replayable_faults_isr_lock(), which should only called from
// non-top/bottom half threads, this can be called by any thread.
void uvm_parent_gpu_replayable_faults_isr_unlock(uvm_parent_gpu_t *parent_gpu);
// Lock/unlock routines for non-replayable faults. These do not need to prevent
// interrupt storms since the GPU fault buffers for non-replayable faults are
// managed by RM. Unlike uvm_parent_gpu_replayable_faults_isr_lock, no GPUs
// under the parent need to have been previously retained.
void uvm_parent_gpu_non_replayable_faults_isr_lock(uvm_parent_gpu_t *parent_gpu);
void uvm_parent_gpu_non_replayable_faults_isr_unlock(uvm_parent_gpu_t *parent_gpu);
// See uvm_parent_gpu_replayable_faults_isr_lock/unlock
void uvm_parent_gpu_access_counters_isr_lock(uvm_parent_gpu_t *parent_gpu);
void uvm_parent_gpu_access_counters_isr_unlock(uvm_parent_gpu_t *parent_gpu);
// Increments the reference count tracking whether access counter interrupts
// should be disabled. The caller is guaranteed that access counter interrupts
// are disabled upon return. Interrupts might already be disabled prior to
// making this call. Each call is ref-counted, so this must be paired with a
// call to uvm_parent_gpu_access_counters_intr_enable().
//
// parent_gpu->isr.interrupts_lock must be held to call this function.
void uvm_parent_gpu_access_counters_intr_disable(uvm_parent_gpu_t *parent_gpu);
// Decrements the reference count tracking whether access counter interrupts
// should be disabled. Only once the count reaches 0 are the HW interrupts
// actually enabled, so this call does not guarantee that the interrupts have
// been re-enabled upon return.
//
// uvm_parent_gpu_access_counters_intr_disable() must have been called prior to
// calling this function.
//
// NOTE: For pulse-based interrupts, the caller is responsible for re-arming
// the interrupt.
//
// parent_gpu->isr.interrupts_lock must be held to call this function.
void uvm_parent_gpu_access_counters_intr_enable(uvm_parent_gpu_t *parent_gpu);
#endif // __UVM_GPU_ISR_H__