nvidia-open-gpu-kernel-modules/kernel-open/nvidia-uvm/uvm_gpu_isr.c

844 lines
35 KiB
C

/*******************************************************************************
Copyright (c) 2016-2024 NVIDIA Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*******************************************************************************/
#include "uvm_api.h"
#include "uvm_global.h"
#include "uvm_gpu_isr.h"
#include "uvm_hal.h"
#include "uvm_gpu.h"
#include "uvm_gpu_access_counters.h"
#include "uvm_gpu_non_replayable_faults.h"
#include "uvm_thread_context.h"
// Level-based vs pulse-based interrupts
// =====================================
// Turing switches to pulse-based interrupts for replayable/non-replayable
// faults and access counter notifications. Prior GPUs use level-based
// interrupts.
//
// Level-based interrupts are rearmed automatically as long as the interrupt
// condition is set. Pulse-based interrupts, on the other hand, are
// re-triggered by clearing their interrupt line and forcing the interrupt
// condition to be re-evaluated. However, RM re-triggers all top-level
// interrupts when exiting its top half. Thus, both level-based and pulse-based
// interrupts need to be disabled at interrupt handling boundaries, in order to
// avoid interrupt storms.
//
// Moreover, in order to make sure that pulse-based interrupts are not missed,
// we need to clear the interrupt bit and force a interrupt condition
// re-evaluation after interrupts are re-enabled. In the case of replayable
// faults and access counter notifications the interrupt condition is
// re-evaluated by writing to GET. Non-replayable faults work the same way, but
// they are currently owned by RM, so UVM doesn't have to do anything.
// For use by the nv_kthread_q that is servicing the replayable fault bottom
// half, only.
static void replayable_faults_isr_bottom_half_entry(void *args);
// For use by the nv_kthread_q that is servicing the replayable fault bottom
// half, only.
static void non_replayable_faults_isr_bottom_half_entry(void *args);
// For use by the nv_kthread_q that is servicing the replayable fault bottom
// half, only.
static void access_counters_isr_bottom_half_entry(void *args);
// Increments the reference count tracking whether replayable page fault
// interrupts should be disabled. The caller is guaranteed that replayable page
// faults are disabled upon return. Interrupts might already be disabled prior
// to making this call. Each call is ref-counted, so this must be paired with a
// call to uvm_parent_gpu_replayable_faults_intr_enable().
//
// parent_gpu->isr.interrupts_lock must be held to call this function.
static void uvm_parent_gpu_replayable_faults_intr_disable(uvm_parent_gpu_t *parent_gpu);
// Decrements the reference count tracking whether replayable page fault
// interrupts should be disabled. Only once the count reaches 0 are the HW
// interrupts actually enabled, so this call does not guarantee that the
// interrupts have been re-enabled upon return.
//
// uvm_parent_gpu_replayable_faults_intr_disable() must have been called prior
// to calling this function.
//
// parent_gpu->isr.interrupts_lock must be held to call this function.
static void uvm_parent_gpu_replayable_faults_intr_enable(uvm_parent_gpu_t *parent_gpu);
static unsigned schedule_replayable_faults_handler(uvm_parent_gpu_t *parent_gpu)
{
uvm_assert_spinlock_locked(&parent_gpu->isr.interrupts_lock);
if (parent_gpu->isr.is_suspended)
return 0;
// handling gets set to false for all handlers during removal, so quit if
// the GPU is in the process of being removed.
if (!parent_gpu->isr.replayable_faults.handling)
return 0;
// Use raw call instead of UVM helper. Ownership will be recorded in the
// bottom half. See comment replayable_faults_isr_bottom_half().
if (down_trylock(&parent_gpu->isr.replayable_faults.service_lock.sem) != 0)
return 0;
if (!uvm_parent_gpu_replayable_faults_pending(parent_gpu)) {
up(&parent_gpu->isr.replayable_faults.service_lock.sem);
return 0;
}
nv_kref_get(&parent_gpu->gpu_kref);
// Interrupts need to be disabled here to avoid an interrupt storm
uvm_parent_gpu_replayable_faults_intr_disable(parent_gpu);
// Schedule a bottom half, but do *not* release the GPU ISR lock. The bottom
// half releases the GPU ISR lock as part of its cleanup.
nv_kthread_q_schedule_q_item(&parent_gpu->isr.bottom_half_q,
&parent_gpu->isr.replayable_faults.bottom_half_q_item);
return 1;
}
static unsigned schedule_non_replayable_faults_handler(uvm_parent_gpu_t *parent_gpu)
{
bool scheduled;
if (parent_gpu->isr.is_suspended)
return 0;
// handling gets set to false for all handlers during removal, so quit if
// the GPU is in the process of being removed.
if (!parent_gpu->isr.non_replayable_faults.handling)
return 0;
// Non-replayable_faults are stored in a synchronized circular queue
// shared by RM/UVM. Therefore, we can query the number of pending
// faults. This type of faults are not replayed and since RM advances
// GET to PUT when copying the fault packets to the queue, no further
// interrupts will be triggered by the gpu and faults may stay
// unserviced. Therefore, if there is a fault in the queue, we schedule
// a bottom half unconditionally.
if (!uvm_parent_gpu_non_replayable_faults_pending(parent_gpu))
return 0;
nv_kref_get(&parent_gpu->gpu_kref);
scheduled = nv_kthread_q_schedule_q_item(&parent_gpu->isr.bottom_half_q,
&parent_gpu->isr.non_replayable_faults.bottom_half_q_item) != 0;
// If the q_item did not get scheduled because it was already
// queued, that instance will handle the pending faults. Just
// drop the GPU kref.
if (!scheduled)
uvm_parent_gpu_kref_put(parent_gpu);
return 1;
}
static unsigned schedule_access_counters_handler(uvm_parent_gpu_t *parent_gpu)
{
uvm_assert_spinlock_locked(&parent_gpu->isr.interrupts_lock);
if (parent_gpu->isr.is_suspended)
return 0;
if (!parent_gpu->isr.access_counters.handling_ref_count)
return 0;
if (down_trylock(&parent_gpu->isr.access_counters.service_lock.sem) != 0)
return 0;
if (!uvm_parent_gpu_access_counters_pending(parent_gpu)) {
up(&parent_gpu->isr.access_counters.service_lock.sem);
return 0;
}
nv_kref_get(&parent_gpu->gpu_kref);
// Interrupts need to be disabled to avoid an interrupt storm
uvm_parent_gpu_access_counters_intr_disable(parent_gpu);
nv_kthread_q_schedule_q_item(&parent_gpu->isr.bottom_half_q,
&parent_gpu->isr.access_counters.bottom_half_q_item);
return 1;
}
// This is called from RM's top-half ISR (see: the nvidia_isr() function), and UVM is given a
// chance to handle the interrupt, before most of the RM processing. UVM communicates what it
// did, back to RM, via the return code:
//
// NV_OK:
// UVM handled an interrupt.
//
// NV_WARN_MORE_PROCESSING_REQUIRED:
// UVM did not schedule a bottom half, because it was unable to get the locks it
// needed, but there is still UVM work to be done. RM will return "not handled" to the
// Linux kernel, *unless* RM handled other faults in its top half. In that case, the
// fact that UVM did not handle its interrupt is lost. However, life and interrupt
// processing continues anyway: the GPU will soon raise another interrupt, because
// that's what it does when there are replayable page faults remaining (GET != PUT in
// the fault buffer).
//
// NV_ERR_NO_INTR_PENDING:
// UVM did not find any work to do. Currently this is handled in RM in exactly the same
// way as NV_WARN_MORE_PROCESSING_REQUIRED is handled. However, the extra precision is
// available for the future. RM's interrupt handling tends to evolve as new chips and
// new interrupts get created.
static NV_STATUS uvm_isr_top_half(const NvProcessorUuid *gpu_uuid)
{
uvm_parent_gpu_t *parent_gpu;
unsigned num_handlers_scheduled = 0;
NV_STATUS status = NV_OK;
if (!in_interrupt() && in_atomic()) {
// Early-out if we're not in interrupt context, but memory allocations
// require GFP_ATOMIC. This happens with CONFIG_DEBUG_SHIRQ enabled,
// where the interrupt handler is called as part of its removal to make
// sure it's prepared for being called even when it's being freed.
// This breaks the assumption that the UVM driver is called in atomic
// context only in the interrupt context, which the thread context
// management relies on.
return NV_OK;
}
if (!gpu_uuid) {
// This can happen early in the main GPU driver initialization, because
// that involves testing interrupts before the GPU is fully set up.
return NV_ERR_NO_INTR_PENDING;
}
uvm_spin_lock_irqsave(&g_uvm_global.gpu_table_lock);
parent_gpu = uvm_parent_gpu_get_by_uuid_locked(gpu_uuid);
if (parent_gpu == NULL) {
uvm_spin_unlock_irqrestore(&g_uvm_global.gpu_table_lock);
return NV_ERR_NO_INTR_PENDING;
}
// We take a reference during the top half, and an additional reference for
// each scheduled bottom. References are dropped at the end of the bottom
// halves.
nv_kref_get(&parent_gpu->gpu_kref);
uvm_spin_unlock_irqrestore(&g_uvm_global.gpu_table_lock);
// Now that we got a GPU object, lock it so that it can't be removed without us noticing.
uvm_spin_lock_irqsave(&parent_gpu->isr.interrupts_lock);
++parent_gpu->isr.interrupt_count;
num_handlers_scheduled += schedule_replayable_faults_handler(parent_gpu);
num_handlers_scheduled += schedule_non_replayable_faults_handler(parent_gpu);
num_handlers_scheduled += schedule_access_counters_handler(parent_gpu);
if (num_handlers_scheduled == 0) {
if (parent_gpu->isr.is_suspended)
status = NV_ERR_NO_INTR_PENDING;
else
status = NV_WARN_MORE_PROCESSING_REQUIRED;
}
uvm_spin_unlock_irqrestore(&parent_gpu->isr.interrupts_lock);
uvm_parent_gpu_kref_put(parent_gpu);
return status;
}
NV_STATUS uvm_isr_top_half_entry(const NvProcessorUuid *gpu_uuid)
{
UVM_ENTRY_RET(uvm_isr_top_half(gpu_uuid));
}
static NV_STATUS init_queue_on_node(nv_kthread_q_t *queue, const char *name, int node)
{
#if UVM_THREAD_AFFINITY_SUPPORTED()
if (node != -1 && !cpumask_empty(uvm_cpumask_of_node(node))) {
NV_STATUS status;
status = errno_to_nv_status(nv_kthread_q_init_on_node(queue, name, node));
if (status != NV_OK)
return status;
return errno_to_nv_status(set_cpus_allowed_ptr(queue->q_kthread, uvm_cpumask_of_node(node)));
}
#endif
return errno_to_nv_status(nv_kthread_q_init(queue, name));
}
NV_STATUS uvm_parent_gpu_init_isr(uvm_parent_gpu_t *parent_gpu)
{
NV_STATUS status = NV_OK;
char kthread_name[TASK_COMM_LEN + 1];
uvm_va_block_context_t *block_context;
if (parent_gpu->replayable_faults_supported) {
status = uvm_parent_gpu_fault_buffer_init(parent_gpu);
if (status != NV_OK) {
UVM_ERR_PRINT("Failed to initialize GPU fault buffer: %s, GPU: %s\n",
nvstatusToString(status),
uvm_parent_gpu_name(parent_gpu));
return status;
}
nv_kthread_q_item_init(&parent_gpu->isr.replayable_faults.bottom_half_q_item,
replayable_faults_isr_bottom_half_entry,
parent_gpu);
parent_gpu->isr.replayable_faults.stats.cpu_exec_count =
uvm_kvmalloc_zero(sizeof(*parent_gpu->isr.replayable_faults.stats.cpu_exec_count) * num_possible_cpus());
if (!parent_gpu->isr.replayable_faults.stats.cpu_exec_count)
return NV_ERR_NO_MEMORY;
block_context = uvm_va_block_context_alloc(NULL);
if (!block_context)
return NV_ERR_NO_MEMORY;
parent_gpu->fault_buffer_info.replayable.block_service_context.block_context = block_context;
parent_gpu->isr.replayable_faults.handling = true;
snprintf(kthread_name, sizeof(kthread_name), "UVM GPU%u BH", uvm_parent_id_value(parent_gpu->id));
status = init_queue_on_node(&parent_gpu->isr.bottom_half_q, kthread_name, parent_gpu->closest_cpu_numa_node);
if (status != NV_OK) {
UVM_ERR_PRINT("Failed in nv_kthread_q_init for bottom_half_q: %s, GPU %s\n",
nvstatusToString(status),
uvm_parent_gpu_name(parent_gpu));
return status;
}
if (parent_gpu->non_replayable_faults_supported) {
nv_kthread_q_item_init(&parent_gpu->isr.non_replayable_faults.bottom_half_q_item,
non_replayable_faults_isr_bottom_half_entry,
parent_gpu);
parent_gpu->isr.non_replayable_faults.stats.cpu_exec_count =
uvm_kvmalloc_zero(sizeof(*parent_gpu->isr.non_replayable_faults.stats.cpu_exec_count) *
num_possible_cpus());
if (!parent_gpu->isr.non_replayable_faults.stats.cpu_exec_count)
return NV_ERR_NO_MEMORY;
block_context = uvm_va_block_context_alloc(NULL);
if (!block_context)
return NV_ERR_NO_MEMORY;
parent_gpu->fault_buffer_info.non_replayable.block_service_context.block_context = block_context;
parent_gpu->isr.non_replayable_faults.handling = true;
snprintf(kthread_name, sizeof(kthread_name), "UVM GPU%u KC", uvm_parent_id_value(parent_gpu->id));
status = init_queue_on_node(&parent_gpu->isr.kill_channel_q,
kthread_name,
parent_gpu->closest_cpu_numa_node);
if (status != NV_OK) {
UVM_ERR_PRINT("Failed in nv_kthread_q_init for kill_channel_q: %s, GPU %s\n",
nvstatusToString(status),
uvm_parent_gpu_name(parent_gpu));
return status;
}
}
if (parent_gpu->access_counters_supported) {
status = uvm_parent_gpu_init_access_counters(parent_gpu);
if (status != NV_OK) {
UVM_ERR_PRINT("Failed to initialize GPU access counters: %s, GPU: %s\n",
nvstatusToString(status),
uvm_parent_gpu_name(parent_gpu));
return status;
}
block_context = uvm_va_block_context_alloc(NULL);
if (!block_context)
return NV_ERR_NO_MEMORY;
parent_gpu->access_counter_buffer_info.batch_service_context.block_service_context.block_context =
block_context;
nv_kthread_q_item_init(&parent_gpu->isr.access_counters.bottom_half_q_item,
access_counters_isr_bottom_half_entry,
parent_gpu);
// Access counters interrupts are initially disabled. They are
// dynamically enabled when the GPU is registered on a VA space.
parent_gpu->isr.access_counters.handling_ref_count = 0;
parent_gpu->isr.access_counters.stats.cpu_exec_count =
uvm_kvmalloc_zero(sizeof(*parent_gpu->isr.access_counters.stats.cpu_exec_count) * num_possible_cpus());
if (!parent_gpu->isr.access_counters.stats.cpu_exec_count)
return NV_ERR_NO_MEMORY;
}
}
return NV_OK;
}
void uvm_parent_gpu_flush_bottom_halves(uvm_parent_gpu_t *parent_gpu)
{
nv_kthread_q_flush(&parent_gpu->isr.bottom_half_q);
nv_kthread_q_flush(&parent_gpu->isr.kill_channel_q);
}
void uvm_parent_gpu_disable_isr(uvm_parent_gpu_t *parent_gpu)
{
UVM_ASSERT(parent_gpu->isr.access_counters.handling_ref_count == 0);
// Now that the GPU is safely out of the global table, lock the GPU and mark
// it as no longer handling interrupts so the top half knows not to schedule
// any more bottom halves.
uvm_spin_lock_irqsave(&parent_gpu->isr.interrupts_lock);
uvm_parent_gpu_replayable_faults_intr_disable(parent_gpu);
parent_gpu->isr.replayable_faults.was_handling = parent_gpu->isr.replayable_faults.handling;
parent_gpu->isr.non_replayable_faults.was_handling = parent_gpu->isr.non_replayable_faults.handling;
parent_gpu->isr.replayable_faults.handling = false;
parent_gpu->isr.non_replayable_faults.handling = false;
uvm_spin_unlock_irqrestore(&parent_gpu->isr.interrupts_lock);
// Flush all bottom half ISR work items and stop the nv_kthread_q that is
// servicing this GPU's bottom halves. Note that this requires that the
// bottom half never take the global lock, since we're holding it here.
//
// Note that it's safe to call nv_kthread_q_stop() even if
// nv_kthread_q_init() failed in uvm_parent_gpu_init_isr().
nv_kthread_q_stop(&parent_gpu->isr.bottom_half_q);
nv_kthread_q_stop(&parent_gpu->isr.kill_channel_q);
}
void uvm_parent_gpu_deinit_isr(uvm_parent_gpu_t *parent_gpu)
{
uvm_va_block_context_t *block_context;
// Return ownership to RM:
if (parent_gpu->isr.replayable_faults.was_handling) {
// No user threads could have anything left on
// replayable_faults.disable_intr_ref_count since they must retain the
// GPU across uvm_parent_gpu_replayable_faults_isr_lock/
// uvm_parent_gpu_replayable_faults_isr_unlock. This means the
// uvm_parent_gpu_replayable_faults_disable_intr above could only have
// raced with bottom halves.
//
// If we cleared replayable_faults.handling before the bottom half got
// to its uvm_parent_gpu_replayable_faults_isr_unlock, when it
// eventually reached uvm_parent_gpu_replayable_faults_isr_unlock it
// would have skipped the disable, leaving us with extra ref counts
// here.
//
// In any case we're guaranteed that replayable faults interrupts are
// disabled and can't get re-enabled, so we can safely ignore the ref
// count value and just clean things up.
UVM_ASSERT_MSG(parent_gpu->isr.replayable_faults.disable_intr_ref_count > 0,
"%s replayable_faults.disable_intr_ref_count: %llu\n",
uvm_parent_gpu_name(parent_gpu),
parent_gpu->isr.replayable_faults.disable_intr_ref_count);
uvm_parent_gpu_fault_buffer_deinit(parent_gpu);
}
if (parent_gpu->access_counters_supported) {
// It is safe to deinitialize access counters even if they have not been
// successfully initialized.
uvm_parent_gpu_deinit_access_counters(parent_gpu);
block_context =
parent_gpu->access_counter_buffer_info.batch_service_context.block_service_context.block_context;
uvm_va_block_context_free(block_context);
}
if (parent_gpu->non_replayable_faults_supported) {
block_context = parent_gpu->fault_buffer_info.non_replayable.block_service_context.block_context;
uvm_va_block_context_free(block_context);
}
block_context = parent_gpu->fault_buffer_info.replayable.block_service_context.block_context;
uvm_va_block_context_free(block_context);
uvm_kvfree(parent_gpu->isr.replayable_faults.stats.cpu_exec_count);
uvm_kvfree(parent_gpu->isr.non_replayable_faults.stats.cpu_exec_count);
uvm_kvfree(parent_gpu->isr.access_counters.stats.cpu_exec_count);
}
uvm_gpu_t *uvm_parent_gpu_find_first_valid_gpu(uvm_parent_gpu_t *parent_gpu)
{
uvm_gpu_t *gpu;
// When SMC is enabled, there's no longer a 1:1 relationship between the
// parent and the partitions. It's sufficient to return any valid uvm_gpu_t
// since the purpose is to have a channel and push buffer for operations
// that affect the whole parent GPU.
if (parent_gpu->smc.enabled) {
NvU32 sub_processor_index;
uvm_spin_lock_irqsave(&g_uvm_global.gpu_table_lock);
sub_processor_index = find_first_bit(parent_gpu->valid_gpus, UVM_PARENT_ID_MAX_SUB_PROCESSORS);
if (sub_processor_index < UVM_PARENT_ID_MAX_SUB_PROCESSORS) {
gpu = parent_gpu->gpus[sub_processor_index];
UVM_ASSERT(gpu != NULL);
}
else {
gpu = NULL;
}
uvm_spin_unlock_irqrestore(&g_uvm_global.gpu_table_lock);
}
else {
gpu = parent_gpu->gpus[0];
UVM_ASSERT(gpu != NULL);
}
return gpu;
}
static void replayable_faults_isr_bottom_half(void *args)
{
uvm_parent_gpu_t *parent_gpu = (uvm_parent_gpu_t *)args;
unsigned int cpu;
UVM_ASSERT(parent_gpu->replayable_faults_supported);
// Record the lock ownership
// The service_lock semaphore is taken in the top half using a raw
// semaphore call (down_trylock()). Here, the lock "ownership" is recorded,
// using a direct call to uvm_record_lock(). The pair of the two raw calls
// result in an ownership "transfer" between the top and bottom halves.
// Due to this ownership transfer, other usages of the service_lock can
// use the UVM (un)lock helpers to handle lock ownership and record keeping.
uvm_record_lock(&parent_gpu->isr.replayable_faults.service_lock, UVM_LOCK_FLAGS_MODE_SHARED);
// Multiple bottom halves for replayable faults can be running
// concurrently, but only one can be running this function for a given GPU
// since we enter with the replayable_faults.service_lock held.
cpu = get_cpu();
++parent_gpu->isr.replayable_faults.stats.bottom_half_count;
cpumask_set_cpu(cpu, &parent_gpu->isr.replayable_faults.stats.cpus_used_mask);
++parent_gpu->isr.replayable_faults.stats.cpu_exec_count[cpu];
put_cpu();
uvm_parent_gpu_service_replayable_faults(parent_gpu);
uvm_parent_gpu_replayable_faults_isr_unlock(parent_gpu);
// It is OK to drop a reference on the parent GPU if a bottom half has
// been retriggered within uvm_parent_gpu_replayable_faults_isr_unlock,
// because the rescheduling added an additional reference.
uvm_parent_gpu_kref_put(parent_gpu);
}
static void replayable_faults_isr_bottom_half_entry(void *args)
{
UVM_ENTRY_VOID(replayable_faults_isr_bottom_half(args));
}
static void non_replayable_faults_isr_bottom_half(void *args)
{
uvm_parent_gpu_t *parent_gpu = (uvm_parent_gpu_t *)args;
unsigned int cpu;
UVM_ASSERT(parent_gpu->non_replayable_faults_supported);
uvm_parent_gpu_non_replayable_faults_isr_lock(parent_gpu);
// Multiple bottom halves for non-replayable faults can be running
// concurrently, but only one can enter this section for a given GPU
// since we acquired the non_replayable_faults.service_lock
cpu = get_cpu();
++parent_gpu->isr.non_replayable_faults.stats.bottom_half_count;
cpumask_set_cpu(cpu, &parent_gpu->isr.non_replayable_faults.stats.cpus_used_mask);
++parent_gpu->isr.non_replayable_faults.stats.cpu_exec_count[cpu];
put_cpu();
uvm_parent_gpu_service_non_replayable_fault_buffer(parent_gpu);
uvm_parent_gpu_non_replayable_faults_isr_unlock(parent_gpu);
uvm_parent_gpu_kref_put(parent_gpu);
}
static void non_replayable_faults_isr_bottom_half_entry(void *args)
{
UVM_ENTRY_VOID(non_replayable_faults_isr_bottom_half(args));
}
static void access_counters_isr_bottom_half(void *args)
{
uvm_parent_gpu_t *parent_gpu = (uvm_parent_gpu_t *)args;
unsigned int cpu;
UVM_ASSERT(parent_gpu->access_counters_supported);
uvm_record_lock(&parent_gpu->isr.access_counters.service_lock, UVM_LOCK_FLAGS_MODE_SHARED);
// Multiple bottom halves for counter notifications can be running
// concurrently, but only one can be running this function for a given GPU
// since we enter with the access_counters_isr_lock held.
cpu = get_cpu();
++parent_gpu->isr.access_counters.stats.bottom_half_count;
cpumask_set_cpu(cpu, &parent_gpu->isr.access_counters.stats.cpus_used_mask);
++parent_gpu->isr.access_counters.stats.cpu_exec_count[cpu];
put_cpu();
uvm_parent_gpu_service_access_counters(parent_gpu);
uvm_parent_gpu_access_counters_isr_unlock(parent_gpu);
uvm_parent_gpu_kref_put(parent_gpu);
}
static void access_counters_isr_bottom_half_entry(void *args)
{
UVM_ENTRY_VOID(access_counters_isr_bottom_half(args));
}
static void replayable_faults_retrigger_bottom_half(uvm_parent_gpu_t *parent_gpu)
{
bool retrigger = false;
// When Confidential Computing is enabled, UVM does not (indirectly) trigger
// the replayable fault interrupt by updating GET. This is because, in this
// configuration, GET is a dummy register used to inform GSP-RM (the owner
// of the HW replayable fault buffer) of the latest entry consumed by the
// UVM driver. The real GET register is owned by GSP-RM.
//
// The retriggering of a replayable faults bottom half happens then
// manually, by scheduling a bottom half for later if there is any pending
// work in the fault buffer accessible by UVM. The retriggering adddresses
// two problematic scenarios caused by GET updates not setting any
// interrupt:
//
// (1) UVM didn't process all the entries up to cached PUT
//
// (2) UVM did process all the entries up to cached PUT, but GSP-RM
// added new entries such that cached PUT is out-of-date
//
// In both cases, re-enablement of interrupts would have caused the
// replayable fault to be triggered in a non-CC setup, because the updated
// value of GET is different from PUT. But this not the case in Confidential
// Computing, so a bottom half needs to be manually scheduled in order to
// ensure that all faults are serviced.
//
// While in the typical case the retriggering happens within a replayable
// fault bottom half, it can also happen within a non-interrupt path such as
// uvm_gpu_fault_buffer_flush.
if (g_uvm_global.conf_computing_enabled)
retrigger = true;
if (!retrigger)
return;
uvm_spin_lock_irqsave(&parent_gpu->isr.interrupts_lock);
// If there is pending work, schedule a replayable faults bottom
// half. It is valid for a bottom half (q_item) to reschedule itself.
(void) schedule_replayable_faults_handler(parent_gpu);
uvm_spin_unlock_irqrestore(&parent_gpu->isr.interrupts_lock);
}
void uvm_parent_gpu_replayable_faults_isr_lock(uvm_parent_gpu_t *parent_gpu)
{
UVM_ASSERT(nv_kref_read(&parent_gpu->gpu_kref) > 0);
uvm_spin_lock_irqsave(&parent_gpu->isr.interrupts_lock);
// Bump the disable ref count. This guarantees that the bottom half or
// another thread trying to take the replayable_faults.service_lock won't
// inadvertently re-enable interrupts during this locking sequence.
uvm_parent_gpu_replayable_faults_intr_disable(parent_gpu);
uvm_spin_unlock_irqrestore(&parent_gpu->isr.interrupts_lock);
// Now that we know replayable fault interrupts can't get enabled, take the
// lock.
uvm_down(&parent_gpu->isr.replayable_faults.service_lock);
}
void uvm_parent_gpu_replayable_faults_isr_unlock(uvm_parent_gpu_t *parent_gpu)
{
UVM_ASSERT(nv_kref_read(&parent_gpu->gpu_kref) > 0);
uvm_spin_lock_irqsave(&parent_gpu->isr.interrupts_lock);
// The following sequence is delicate:
//
// 1) Enable replayable page fault interrupts
// 2) Rearm pulse based interrupts
// 3) Unlock GPU isr.replayable_faults.service_lock (mutex)
// 4) Unlock isr.interrupts_lock (spin lock)
//
// ...because the moment that page fault interrupts are reenabled, a top
// half might start receiving them. A top-half cannot run on the core
// executing this code as interrupts are disabled as long as the
// interrupts_lock is held. If it runs on a different core, it's going to
// spin waiting for the interrupts_lock to be released by this core before
// attempting to acquire the service_lock mutex. Hence there is no risk of
// the top-half missing interrupts after they are reenabled, but before the
// service_lock mutex is released.
if (parent_gpu->isr.replayable_faults.handling) {
// Turn page fault interrupts back on, unless remove_gpu() has already
// removed this GPU from the GPU table. remove_gpu() indicates that
// situation by setting gpu->replayable_faults.handling to false.
//
// This path can only be taken from the bottom half. User threads
// calling this function must have previously retained the GPU, so they
// can't race with remove_gpu.
//
// TODO: Bug 1766600: Assert that we're in a bottom half thread, once
// that's tracked by the lock assertion code.
//
// Note that if we're in the bottom half and the GPU was removed before
// we checked replayable_faults.handling, we won't drop our interrupt
// disable ref count from the corresponding top-half call to
// uvm_parent_gpu_replayable_faults_intr_disable. That's ok because
// remove_gpu ignores the refcount after waiting for the bottom half to
// finish.
uvm_parent_gpu_replayable_faults_intr_enable(parent_gpu);
// Rearm pulse interrupts. This guarantees that the state of the pending
// interrupt is current and the top level rearm performed by RM is only
// going to trigger it if necessary. This avoids both of the possible
// bad cases:
// 1) GET != PUT but interrupt state is not pending
// This could lead to the interrupt being lost.
// 2) GET == PUT but interrupt state is pending
// This could lead to an interrupt storm as the top-half would see
// no work to be done, but the interrupt would get constantly
// retriggered by RM's top level rearm.
// clear_replayable_faults is a no-op for architectures that don't
// support pulse-based interrupts.
parent_gpu->fault_buffer_hal->clear_replayable_faults(parent_gpu,
parent_gpu->fault_buffer_info.replayable.cached_get);
}
// This unlock call has to be out-of-order unlock due to interrupts_lock
// still being held. Otherwise, it would result in a lock order violation.
uvm_up_out_of_order(&parent_gpu->isr.replayable_faults.service_lock);
uvm_spin_unlock_irqrestore(&parent_gpu->isr.interrupts_lock);
replayable_faults_retrigger_bottom_half(parent_gpu);
}
void uvm_parent_gpu_non_replayable_faults_isr_lock(uvm_parent_gpu_t *parent_gpu)
{
UVM_ASSERT(nv_kref_read(&parent_gpu->gpu_kref) > 0);
uvm_down(&parent_gpu->isr.non_replayable_faults.service_lock);
}
void uvm_parent_gpu_non_replayable_faults_isr_unlock(uvm_parent_gpu_t *parent_gpu)
{
UVM_ASSERT(nv_kref_read(&parent_gpu->gpu_kref) > 0);
uvm_up(&parent_gpu->isr.non_replayable_faults.service_lock);
}
void uvm_parent_gpu_access_counters_isr_lock(uvm_parent_gpu_t *parent_gpu)
{
// See comments in uvm_parent_gpu_replayable_faults_isr_lock
uvm_spin_lock_irqsave(&parent_gpu->isr.interrupts_lock);
uvm_parent_gpu_access_counters_intr_disable(parent_gpu);
uvm_spin_unlock_irqrestore(&parent_gpu->isr.interrupts_lock);
uvm_down(&parent_gpu->isr.access_counters.service_lock);
}
void uvm_parent_gpu_access_counters_isr_unlock(uvm_parent_gpu_t *parent_gpu)
{
UVM_ASSERT(nv_kref_read(&parent_gpu->gpu_kref) > 0);
// See comments in uvm_parent_gpu_replayable_faults_isr_unlock
uvm_spin_lock_irqsave(&parent_gpu->isr.interrupts_lock);
uvm_parent_gpu_access_counters_intr_enable(parent_gpu);
if (parent_gpu->isr.access_counters.handling_ref_count > 0) {
parent_gpu->access_counter_buffer_hal->clear_access_counter_notifications(parent_gpu,
parent_gpu->access_counter_buffer_info.cached_get);
}
// This unlock call has to be out-of-order unlock due to interrupts_lock
// still being held. Otherwise, it would result in a lock order violation.
uvm_up_out_of_order(&parent_gpu->isr.access_counters.service_lock);
uvm_spin_unlock_irqrestore(&parent_gpu->isr.interrupts_lock);
}
static void uvm_parent_gpu_replayable_faults_intr_disable(uvm_parent_gpu_t *parent_gpu)
{
uvm_assert_spinlock_locked(&parent_gpu->isr.interrupts_lock);
if (parent_gpu->isr.replayable_faults.handling && parent_gpu->isr.replayable_faults.disable_intr_ref_count == 0)
parent_gpu->fault_buffer_hal->disable_replayable_faults(parent_gpu);
++parent_gpu->isr.replayable_faults.disable_intr_ref_count;
}
static void uvm_parent_gpu_replayable_faults_intr_enable(uvm_parent_gpu_t *parent_gpu)
{
uvm_assert_spinlock_locked(&parent_gpu->isr.interrupts_lock);
UVM_ASSERT(parent_gpu->isr.replayable_faults.disable_intr_ref_count > 0);
--parent_gpu->isr.replayable_faults.disable_intr_ref_count;
if (parent_gpu->isr.replayable_faults.handling && parent_gpu->isr.replayable_faults.disable_intr_ref_count == 0)
parent_gpu->fault_buffer_hal->enable_replayable_faults(parent_gpu);
}
void uvm_parent_gpu_access_counters_intr_disable(uvm_parent_gpu_t *parent_gpu)
{
uvm_assert_spinlock_locked(&parent_gpu->isr.interrupts_lock);
// The read of handling_ref_count could race with a write from
// gpu_access_counters_enable/disable, since here we may not hold the
// ISR lock. But those functions are invoked with the interrupt disabled
// (disable_intr_ref_count > 0), so the check always returns false when the
// race occurs
if (parent_gpu->isr.access_counters.handling_ref_count > 0 &&
parent_gpu->isr.access_counters.disable_intr_ref_count == 0) {
parent_gpu->access_counter_buffer_hal->disable_access_counter_notifications(parent_gpu);
}
++parent_gpu->isr.access_counters.disable_intr_ref_count;
}
void uvm_parent_gpu_access_counters_intr_enable(uvm_parent_gpu_t *parent_gpu)
{
uvm_assert_spinlock_locked(&parent_gpu->isr.interrupts_lock);
UVM_ASSERT(uvm_sem_is_locked(&parent_gpu->isr.access_counters.service_lock));
UVM_ASSERT(parent_gpu->isr.access_counters.disable_intr_ref_count > 0);
--parent_gpu->isr.access_counters.disable_intr_ref_count;
if (parent_gpu->isr.access_counters.handling_ref_count > 0 &&
parent_gpu->isr.access_counters.disable_intr_ref_count == 0) {
parent_gpu->access_counter_buffer_hal->enable_access_counter_notifications(parent_gpu);
}
}