mirror of
https://github.com/netsurf-browser/netsurf
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d1e2eef18b
In order to better model content close vs destroy, add the concept of closing a thread to the JS interface. Signed-off-by: Daniel Silverstone <dsilvers@digital-scurf.org>
165 lines
5.0 KiB
C
165 lines
5.0 KiB
C
/*
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* Copyright 2012 Vincent Sanders <vince@netsurf-browser.org>
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*
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* This file is part of NetSurf, http://www.netsurf-browser.org/
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*
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* NetSurf is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* NetSurf is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file
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* Interface to javascript engine functions.
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*/
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#ifndef NETSURF_JAVASCRIPT_JS_H_
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#define NETSURF_JAVASCRIPT_JS_H_
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#include "utils/errors.h"
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struct dom_event;
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struct dom_document;
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struct dom_node;
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struct dom_element;
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struct dom_string;
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/**
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* JavaScript interpreter heap
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*
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* In order to try and be moderately performant, we create a heap
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* per browser window. This heap is shared by all browsing contexts
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* we end up creating in that window.
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*/
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typedef struct jsheap jsheap;
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/**
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* JavaScript interpreter thread
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*
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* When we create a browsing context itself (window+content) we have
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* to create a JS thread to attach to the browsing context.
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*
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* JS threads are associated with heaps and will be destroyed when
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* the heap is destroyed. They can be shut down manually though
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* and should be for object lifetime safety reasons.
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*/
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typedef struct jsthread jsthread;
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/**
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* Initialise javascript interpreter
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*/
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void js_initialise(void);
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/**
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* finalise javascript interpreter
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*/
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void js_finalise(void);
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/**
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* Create a new javascript heap.
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*
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* There is usually one heap per browser window.
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*
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* \param timeout elapsed wallclock time (in seconds) before \a callback is called
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* \param heap Updated to the created JS heap
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* \return NSERROR_OK on success, appropriate error otherwise.
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*/
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nserror js_newheap(int timeout, jsheap **heap);
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/**
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* Destroy a previously created heap.
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*
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* \param heap The heap to destroy
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*/
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void js_destroyheap(jsheap *heap);
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/**
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* Create a new javascript thread
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*
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* This is called once for a page with javascript script tags on
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* it. It constructs a fresh global window object and prepares the JS
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* browsing context. It's important that threads are shut down cleanly
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* when the browsing context is going to be cleaned up.
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*
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* \param heap The heap to create the thread within
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* \param win_priv The value to give to the Window constructor as the window
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* \param doc_priv The value to give to the Document constructor as the document
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* \param thread Updated to the created thread
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* \return NSERROR_OK on success, appropriate error otherwise
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*/
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nserror js_newthread(jsheap *heap, void *win_priv, void *doc_priv, jsthread **thread);
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/**
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* Close a javascript thread
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*
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* This should be called when the HTML content which owns the thread is
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* being closed. This is a separate process from destroying the thread
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* and merely disconnects any callbacks and thus hopefully stops
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* additional JS things from triggering. If any code runs and attempts to
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* register callbacks after closedown, they will fail.
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*
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* \param thread The thread to close down
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* \return NSERROR_OK on success, appropriate error otherwise
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*/
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nserror js_closethread(jsthread *thread);
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/**
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* Destroy a javascript thread
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*
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* This should be called when the browsing context is done with the thread.
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*
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* This will be called when the HTML content associated with the browsing
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* context is being destroyed. The thread should have already been closed
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* down during the HTML content close.
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*
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* \param thread The thread to be destroyed
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*/
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void js_destroythread(jsthread *thread);
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/**
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* execute some javascript in a context
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*/
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bool js_exec(jsthread *thread, const uint8_t *txt, size_t txtlen, const char *name);
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/**
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* fire an event at a dom node
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*/
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bool js_fire_event(jsthread *thread, const char *type, struct dom_document *doc, struct dom_node *target);
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bool
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js_dom_event_add_listener(jsthread *thread,
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struct dom_document *document,
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struct dom_node *node,
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struct dom_string *event_type_dom,
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void *js_funcval);
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/*** New Events ***/
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/**
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* Handle a new element being created.
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*
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* This is called once an element is inserted into the DOM document handled
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* by the context provided. The JS implementation must then scan the element
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* for on* attributes and register appropriate listeners for those handlers.
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*/
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void js_handle_new_element(jsthread *thread, struct dom_element *node);
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/**
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* Handle an event propagation finished callback.
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*
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* This is called once an event finishes propagating, no matter how it
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* finishes. The intent here is that the JS context can perform any cleanups
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* it may need to perform before the DOM finishes and the event may end up
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* freed.
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*/
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void js_event_cleanup(jsthread *thread, struct dom_event *evt);
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#endif /* NETSURF_JAVASCRIPT_JS_H_ */
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