netsurf/atari/redrawslots.c
Ole Loots 999410adc8 I'm actually trying to simplify the frontend code, changes:
- Optimized browser window caret, uses back-buffer now. ( So no content redraw is scheduled by the frontend just for a caret move ) 
- Fixed a double redraw issue when the browser reformat is pending and the AES also sends an redraw request because of the resize. 
- Started to use netsurfs textarea instead of a custom implementation ( to reduce code size ). 

svn path=/trunk/netsurf/; revision=13191
2011-11-28 23:23:28 +00:00

80 lines
1.9 KiB
C

#include <stdbool.h>
#include "windom.h"
#include "utils/types.h"
#include "atari/redrawslots.h"
void redraw_slots_init(struct s_redrw_slots * slots, short size)
{
slots->size = MIN( MAX_REDRW_SLOTS , size);
slots->areas_used = 0;
}
static inline bool rect_intersect( struct rect * box1, struct rect * box2 )
{
if (box2->x1 < box1->x0)
return false;
if (box2->y1 < box1->y0)
return false;
if (box2->x0 > box1->x1)
return false;
if (box2->y0 > box1->y1)
return false;
return true;
}
/*
schedule a slots, coords are relative.
*/
void redraw_slot_schedule(struct s_redrw_slots * slots, short x0, short y0, short x1, short y1)
{
int i;
struct rect area;
area.x0 = x0;
area.y0 = y0;
area.x1 = x1;
area.y1 = y1;
for( i=0; i<slots->areas_used; i++) {
if( slots->areas[i].x0 <= x0
&& slots->areas[i].x1 >= x1
&& slots->areas[i].y0 <= y0
&& slots->areas[i].y1 >= y1 ){
/* the area is already queued for redraw */
return;
} else {
if( rect_intersect(&slots->areas[i], &area ) ){
slots->areas[i].x0 = MIN(slots->areas[i].x0, x0);
slots->areas[i].y0 = MIN(slots->areas[i].y0, y0);
slots->areas[i].x1 = MAX(slots->areas[i].x1, x1);
slots->areas[i].y1 = MAX(slots->areas[i].y1, y1);
return;
}
}
}
if( slots->areas_used < slots->size ) {
slots->areas[slots->areas_used].x0 = x0;
slots->areas[slots->areas_used].x1 = x1;
slots->areas[slots->areas_used].y0 = y0;
slots->areas[slots->areas_used].y1 = y1;
slots->areas_used++;
} else {
/*
we are out of available slots, merge box with last slot
this is dumb... but also a very rare case.
*/
slots->areas[slots->size-1].x0 = MIN(slots->areas[i].x0, x0);
slots->areas[slots->size-1].y0 = MIN(slots->areas[i].y0, y0);
slots->areas[slots->size-1].x1 = MAX(slots->areas[i].x1, x1);
slots->areas[slots->size-1].y1 = MAX(slots->areas[i].y1, y1);
}
done:
return;
}