netsurf/riscos/gifread.c
Richard Wilson 8b7d128a57 [project @ 2004-04-06 23:13:25 by rjw]
New GIF reading code.

svn path=/import/netsurf/; revision=732
2004-04-06 23:13:25 +00:00

916 lines
26 KiB
C

/*
* This file is part of NetSurf, http://netsurf.sourceforge.net/
* Licensed under the GNU General Public License,
* http://www.opensource.org/licenses/gpl-license
* Copyright 2004 Richard Wilson <not_ginger_matt@sourceforge.net>
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "gifread.h"
#include "netsurf/utils/log.h"
#include "oslib/osspriteop.h"
#include "oslib/osfile.h"
/* READING GIF FILES
=================
The functions provided by this file allow for efficient progressive GIF
decoding. Whilst the initialisation does not ensure that there is
sufficient image data to complete the entire frame, it does ensure that
the information provided is valid. Any subsequent attempts to decode an
initialised GIF are guaranteed to succeed, and any bytes of the image
not present are assumed to be totally transparent.
To begin decoding a GIF, the 'gif' structure must be initialised with
the 'gif_data' and 'buffer_size' set to their initial values. The
'buffer_position' should initially be 0, and will be internally updated
as the decoding commences. The caller should then repeatedly call
gif_initialise() with the structure until the function returns 1, or
no more data is avaliable.
Once the initialisation has begun, the decoder completes the variables
'frame_count' and 'frame_count_partial'. The former being the total
number of frames that have been successfully initialised, and the
latter being the number of frames that a partial amount of data is
available for. This assists the caller in managing the animation whilst
decoding is continuing.
To decode a frame, the caller must use gif_decode_frame() which updates
the current 'frame_image' to reflect the desired frame. The required
'background_action' is also updated to reflect how the frame should be
plotted. The caller must not assume that the current 'frame_image' will
be valid between calls if initialisation is still occuring, and should
either always request that the frame is decoded (no processing will
occur if the 'decoded_frame' has not been invalidated by initialisation)
or perform the check itself.
It should be noted that gif_finalise() should always be called, even if
no frames were initialised.
[rjw] - Fri 2nd April 2004
*/
/* Internal GIF routines
*/
static int gif_initialise_sprite(struct gif_animation *gif, unsigned int width, unsigned int height);
static int gif_initialise_frame(struct gif_animation *gif);
static unsigned int gif_interlaced_line(unsigned int height, unsigned int y);
/* Internal LZW routines
*/
static int gif_next_LZW(struct gif_animation *gif);
static int gif_next_code(struct gif_animation *gif, int code_size);
static int gif_next_block(struct gif_animation *gif, unsigned char *buf);
#define gif_read_LZW(gif) ((stack_pointer > stack) ? *--stack_pointer : gif_next_LZW(gif))
/* General LZW values. They are shared for all GIFs being decoded, and
thus we can't handle progressive decoding efficiently without having
the data for each image which would use an extra 10Kb or so per GIF.
*/
static int stack[(1 << GIF_MAX_LZW) * 2];
static int *stack_pointer;
static int code_size, set_code_size;
static int max_code, max_code_size;
static int clear_code, end_code;
static int curbit, lastbit, get_done, last_byte;
static int return_clear;
static int zero_data_block = FALSE;
/* Initialises any workspace held by the animation and attempts to decode
any information that hasn't already been decoded.
If an error occurs, all previously decoded frames are retained.
@return -5 for GIF frame data error
-4 for insufficient data to process any more frames
-3 for memory error
-2 for GIF error
-1 for insufficient data to do anything
0 for successful decoding
1 for successful decoding (all frames completely read)
*/
int gif_initialise(struct gif_animation *gif) {
unsigned char *gif_data;
unsigned int index;
int return_value;
/* Check for sufficient data to be a GIF
*/
if (gif->buffer_size < 13) {
return -1;
}
/* Get our current processing position
*/
gif_data = gif->gif_data + gif->buffer_position;
/* See if we should initialise the GIF
*/
if (gif->buffer_position == 0) {
/* The 12th byte must be a 0 for the block terminator
*/
if (gif_data[12] != 0x00) return GIF_DATA_ERROR;
/* We want everything to be NULL before we start so we've no chance
of freeing bad pointers (paranoia)
*/
gif->frame_image = NULL;
gif->frame_pointers = NULL;
gif->frame_delays = NULL;
gif->local_colour_table = NULL;
gif->global_colour_table = NULL;
/* The caller may have been lazy and not reset any values
*/
gif->frame_count = 0;
gif->frame_count_partial = 0;
gif->decoded_frame = 0xffffffff;
/* Check we are a GIF
*/
if (strncmp(gif_data, "GIF", 3) != 0) return GIF_DATA_ERROR;
gif_data += 3;
/* Check we are a GIF type 87a or 89a
*/
if ((strncmp(gif_data, "87a", 3) != 0) &&
(strncmp(gif_data, "89a", 3) != 0)) {
LOG(("Unknown GIF format - proceeding anyway"));
}
gif_data += 3;
/* Get our GIF data. Quite often the width/height are lies, so we don't fill them in
*/
gif->width = 0; // Can't trust the supplied value
gif->height = 0; // Can't trust the supplied value
// gif->width = (gif_data[0] | (gif_data[1] << 8));
// gif->height = (gif_data[2] | (gif_data[3] << 8));
gif->global_colours = (gif_data[4] & 0x80);
gif->colour_table_size = (2 << (gif_data[4] & 0x07));
gif->background_colour = gif_data[5];
gif->aspect_ratio = gif_data[6];
gif_data += 7;
/* Allocate some data irrespective of whether we've got any colour tables. We
always get the maximum size in case a GIF is lying to us. It's far better
to give the wrong colours than to trample over some memory somewhere.
*/
gif->global_colour_table = (unsigned int *)calloc(GIF_MAX_COLOURS, sizeof(int));
gif->local_colour_table = (unsigned int *)calloc(GIF_MAX_COLOURS, sizeof(int));
if ((gif->global_colour_table == NULL) || (gif->local_colour_table == NULL)) {
gif_finalise(gif);
return GIF_INSUFFICIENT_MEMORY;
}
/* Set the first colour to a value that will never occur in reality so we
know if we've processed it
*/
gif->global_colour_table[0] = 0xaa000000;
/* Initialise enough workspace for 4 frame initially
*/
if ((gif->frame_delays = (unsigned int *)malloc(sizeof(int))) == NULL) {
gif_finalise(gif);
return GIF_INSUFFICIENT_MEMORY;
}
if ((gif->frame_pointers = (unsigned int *)malloc(sizeof(int))) == NULL) {
gif_finalise(gif);
return GIF_INSUFFICIENT_MEMORY;
}
gif->frame_holders = 1;
/* Initialise the sprite header
*/
if ((gif->frame_image = (osspriteop_header *)malloc(sizeof(osspriteop_header))) == NULL) {
gif_finalise(gif);
return GIF_INSUFFICIENT_MEMORY;
}
gif->frame_image->size = sizeof(osspriteop_header);
strcpy(gif->frame_image->name, "gif");
gif->frame_image->left_bit = 0;
gif->frame_image->right_bit = 31;
gif->frame_image->width = 0;
gif->frame_image->height = 0;
gif->frame_image->image = sizeof(osspriteop_header);
gif->frame_image->mask = sizeof(osspriteop_header);
gif->frame_image->mode = (os_mode) 0x301680b5;
/* Remember we've done this now
*/
gif->buffer_position = gif_data - gif->gif_data;
}
/* Do the colour map if we haven't already. As the top byte is always 0xff or 0x00
depending on the transparency we know if it's been filled in.
*/
if (gif->global_colour_table[0] == 0xaa000000) {
/* Check for a global colour map signified by bit 7
*/
if (gif->global_colours) {
if (gif->buffer_size < (gif->colour_table_size * 3 + 12)) {
return GIF_INSUFFICIENT_DATA;
}
// LOG(("Found global colour table with %i entries", gif->colour_table_size));
for (index = 0; index < gif->colour_table_size; index++) {
gif->global_colour_table[index] = gif_data[0] | (gif_data[1] << 8) |
(gif_data[2] << 16) | 0xff000000;
gif_data += 3;
}
gif->buffer_position = (gif_data - gif->gif_data);
} else {
// LOG(("No global colour table"));
/* Create a default colour table with the first two colours as black and white
*/
gif->global_colour_table[0] = 0xff000000;
gif->global_colour_table[1] = 0xffffffff;
}
}
/* Repeatedly try to decode frames
*/
while ((return_value = gif_initialise_frame(gif)) == 0);
/* If there was a memory error tell the caller
*/
if ((return_value == GIF_INSUFFICIENT_MEMORY) ||
(return_value == GIF_DATA_ERROR)) {
return return_value;
}
/* If we didn't have some frames then a GIF_INSUFFICIENT_DATA becomes a
GIF_INSUFFICIENT_FRAME_DATA
*/
if ((return_value == GIF_INSUFFICIENT_DATA) && (gif->frame_count_partial > 0)) {
return_value = GIF_INSUFFICIENT_FRAME_DATA;
}
/* Return how many we got
*/
return return_value;
}
/** Updates the sprite memory size
@return -3 for a memory error
0 for success
*/
static int gif_initialise_sprite(struct gif_animation *gif, unsigned int width, unsigned int height) {
struct osspriteop_header *buffer;
unsigned int max_width;
unsigned int max_height;
unsigned int frame_bytes;
/* Check if we've changed
*/
if ((width <= gif->width) && (height <= gif->height)) return 0;
/* Get our maximum values
*/
max_width = (width > gif->width) ? width : gif->width;
max_height = (height > gif->height) ? height : gif->height;
frame_bytes = max_width * max_height * 4 + sizeof(osspriteop_header);
/* Allocate some more memory
*/
if ((buffer = (osspriteop_header *)realloc(gif->frame_image, frame_bytes)) == NULL) {
return GIF_INSUFFICIENT_MEMORY;
}
gif->frame_image = buffer;
/* Update the sizes
*/
gif->width = max_width;
gif->height = max_height;
/* Update our sprite image
*/
buffer->size = frame_bytes;
buffer->width = max_width - 1;
buffer->height = max_height - 1;
/* Invalidate our currently decoded image
*/
gif->decoded_frame = 0xffffffff;
return 0;
}
/* Attempts to initialise the next frame
@return -4 for insufficient data to process the entire frame
-3 for a memory error
-2 for a data error
-1 for insufficient data to process anything
0 for success
1 for success (GIF terminator found)
*/
int gif_initialise_frame(struct gif_animation *gif) {
unsigned int frame;
unsigned int *temp_buf;
unsigned char *gif_data, *gif_end;
int gif_bytes;
unsigned int flags = 0;
unsigned int width, height, offset_x, offset_y;
unsigned int extension_size, colour_table_size;
unsigned int block_size;
unsigned int more_images;
/* Get the frame to decode and our data position
*/
frame = gif->frame_count;
/* Get our buffer position etc.
*/
gif_data = (unsigned char *)(gif->gif_data + gif->buffer_position);
gif_end = (unsigned char *)(gif->gif_data + gif->buffer_size);
gif_bytes = (gif_end - gif_data);
/* Check we have enough data for at least the header, or if we've finished
*/
if ((gif_bytes > 0) && (gif_data[0] == 0x3b)) return 1;
if (gif_bytes < 11) return -1;
/* We could theoretically get some junk data that gives us millions of frames, so
we ensure that we don't have a silly number
*/
if (frame > 4096) return GIF_DATA_ERROR;
/* Get some memory to store our pointers in etc.
*/
if (gif->frame_holders <= frame) {
/* Allocate more memory
*/
if ((temp_buf = (unsigned int *)realloc(gif->frame_delays,
(frame + 1) * sizeof(int))) == NULL) {
return GIF_INSUFFICIENT_MEMORY;
}
gif->frame_delays = temp_buf;
if ((temp_buf = (unsigned int *)realloc(gif->frame_pointers,
(frame + 1) * sizeof(int))) == NULL) {
return GIF_INSUFFICIENT_MEMORY;
}
gif->frame_pointers = temp_buf;
/* Remember we allocated it
*/
gif->frame_holders = frame + 1;
}
/* Store our frame pointer. We would do it when allocating except we
start off with one frame allocated so we can always use realloc.
*/
// LOG(("Set frame number %i to offset %i", frame, gif->buffer_position));
gif->frame_pointers[frame] = gif->buffer_position;
gif->frame_delays[frame] = 100; // Paranoia
/* Invalidate any previous decoding we have of this frame
*/
if (gif->decoded_frame == frame) gif->decoded_frame = 0xffffffff;
/* We pretend to initialise the frames, but really we just skip over all
the data contained within. This is all basically a cut down version of
gif_decode_frame that doesn't have any of the LZW bits in it.
*/
more_images = 1;
while (more_images != 0) {
/* Ensure we have some data
*/
if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
/* Decode the extensions
*/
while (gif_data[0] == 0x21) {
/* Get the extension size
*/
extension_size = gif_data[2];
/* Check we've enough data for the extension then header
*/
if ((gif_end - gif_data) < (int)(extension_size + 13)) return GIF_INSUFFICIENT_FRAME_DATA;
/* Graphic control extension - store the frame delay.
*/
if (gif_data[1] == 0xf9) {
gif->frame_delays[frame] = gif_data[4] | (gif_data[5] << 8);
more_images = ((gif->frame_delays[frame]) == 0);
}
/* Move to the first sub-block
*/
gif_data += 2;
/* Skip all the sub-blocks
*/
while (gif_data[0] != 0x00) {
gif_data += gif_data[0] + 1;
if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
}
gif_data++;
}
/* We must have at least one image descriptor
*/
if (gif_data[0] != 0x2c) return GIF_FRAME_DATA_ERROR;
/* Do some simple boundary checking
*/
offset_x = gif_data[1] | (gif_data[2] << 8);
offset_y = gif_data[3] | (gif_data[4] << 8);
width = gif_data[5] | (gif_data[6] << 8);
height = gif_data[7] | (gif_data[8] << 8);
// LOG(("Found image %ix%i with offset (%i,%i)", width, height, offset_x, offset_y));
/* Boundary checking - shouldn't ever happen except with junk data
*/
if (gif_initialise_sprite(gif, (offset_x + width), (offset_y + height))) {
return GIF_INSUFFICIENT_MEMORY;
}
/* Decode the flags
*/
flags = gif_data[9];
colour_table_size = 2 << (flags & 0x07);
/* Move our data onwards and remember we've got a bit of this frame
*/
gif_data += 10;
gif_bytes = (gif_end - gif_data);
gif->frame_count_partial = frame + 1;
/* Skip the local colour table
*/
if (flags & 0x80) {
gif_data += 3 * colour_table_size;
if ((gif_bytes = (gif_end - gif_data)) < 0) return GIF_INSUFFICIENT_FRAME_DATA;
}
/* Ensure we have a correct code size
*/
if (gif_data[0] > GIF_MAX_LZW) return GIF_DATA_ERROR;
/* Move our data onwards
*/
gif_data++;
if (--gif_bytes < 0) return GIF_INSUFFICIENT_FRAME_DATA;
/* Repeatedly skip blocks until we get a zero block or run out of data
*/
block_size = 0;
while (block_size != 1) {
/* Skip the block data
*/
block_size = gif_data[0] + 1;
if ((gif_bytes -= block_size) < 0) return GIF_INSUFFICIENT_FRAME_DATA;
gif_data += block_size;
}
/* Check for end of data
*/
if ((gif_bytes < 1) || (gif_data[0] == 0x3b)) more_images = 0;
}
/* Check if we've finished
*/
if (gif_bytes < 1) {
return GIF_INSUFFICIENT_FRAME_DATA;
} else {
gif->buffer_position = gif_data - gif->gif_data;
gif->frame_count = frame + 1;
if (gif_data[0] == 0x3b) return 1;
}
return 0;
}
/** Decodes a GIF frame.
@return -5 for GIF frame data error
-4 for insufficient data to complete the frame
-2 for GIF error (invalid frame header)
-1 for insufficient data to do anything
0 for successful decoding
*/
int gif_decode_frame(struct gif_animation *gif, unsigned int frame) {
unsigned int index = 0;
unsigned char *gif_data;
unsigned char *gif_end;
int gif_bytes;
unsigned int width, height, offset_x, offset_y;
unsigned int flags, colour_table_size, interlace;
unsigned int *colour_table;
unsigned int *frame_data = 0; // Set to 0 for no warnings
unsigned int *frame_scanline;
unsigned int extension_size;
int transparency_index = -1;
unsigned int transparent_colour = 0; // Set to 0 for no warnings
unsigned int save_buffer_position;
unsigned int frame_data_size;
unsigned int return_value = 0;
unsigned int x, y, decode_y;
int colour;
unsigned int more_images;
/* Ensure we have a frame to decode
*/
if (frame > gif->frame_count_partial) return GIF_INSUFFICIENT_DATA;
if (frame == gif->decoded_frame) return 0;
/* Get the start of our frame data and the end of the GIF data
*/
gif_data = gif->gif_data + gif->frame_pointers[frame];
gif_end = gif->gif_data + gif->buffer_size;
gif_bytes = (gif_end - gif_data);
/* Check we have enough data for the header
*/
if (gif_bytes < 9) return GIF_INSUFFICIENT_DATA;
/* Clear the previous frame totally. We can't just pretend we've got a smaller
sprite and clear what we need as some frames have multiple images which would
produce errors.
*/
frame_data = (unsigned int*)((char *)gif->frame_image + sizeof(osspriteop_header));
if ((frame == 0) || (gif->decoded_frame == 0xffffffff)) {
memset((char*)frame_data, 0x00, gif->width * gif->height * sizeof(int));
}
gif->decoded_frame = frame;
/* Save the buffer position
*/
save_buffer_position = gif->buffer_position;
gif->buffer_position = gif_data - gif->gif_data;
/* We've got to do this more than one time if we've got multiple images
*/
gif->background_action = 0;
more_images = 1;
while (more_images != 0) {
/* Ensure we have some data
*/
gif_data = gif->gif_data + gif->buffer_position;
if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
/* Decode the extensions
*/
while (gif_data[0] == 0x21) {
/* Get the extension size
*/
extension_size = gif_data[2];
/* Check we've enough data for the extension then header
*/
if ((gif_end - gif_data) < (int)(extension_size + 13)) return GIF_INSUFFICIENT_FRAME_DATA;
/* Graphic control extension - store the frame delay.
*/
if (gif_data[1] == 0xf9) {
flags = gif_data[3];
if (flags & 0x01) transparency_index = gif_data[6];
gif->background_action = ((flags & 0x1c) >> 2);
more_images = ((gif_data[4] | (gif_data[5] << 8)) == 0);
}
/* Move to the first sub-block
*/
gif_data += 2;
/* Skip all the sub-blocks
*/
while (gif_data[0] != 0x00) {
gif_data += gif_data[0] + 1;
if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
}
gif_data++;
}
/* Decode the header
*/
if (gif_data[0] != 0x2c) return GIF_DATA_ERROR;
offset_x = gif_data[1] | (gif_data[2] << 8);
offset_y = gif_data[3] | (gif_data[4] << 8);
width = gif_data[5] | (gif_data[6] << 8);
height = gif_data[7] | (gif_data[8] << 8);
// LOG(("Decoding %ix%i at offset (%i,%i)", width, height, offset_x, offset_y));
/* Boundary checking - shouldn't ever happen except unless the data has been
modified since initialisation.
*/
if ((offset_x + width > gif->width) || (offset_y + height > gif->height)) {
return GIF_DATA_ERROR;
}
/* Decode the flags
*/
flags = gif_data[9];
colour_table_size = 2 << (flags & 0x07);
interlace = flags & 0x40;
/* Move through our data
*/
gif_data += 10;
gif_bytes = (int)(gif_end - gif_data);
/* Initialise our sprite to be totally transparent if we should
*/
// gif->frame_offset_x = offset_x;
// gif->frame_offset_y = offset_y;
// gif->frame_image->width = width;
// gif->frame_image->height = height;
/* Set up the colour table
*/
if (flags & 0x80) {
// LOG(("Found local colour table"));
if (gif_bytes < (int)(3 * colour_table_size)) return GIF_INSUFFICIENT_FRAME_DATA;
colour_table = gif->local_colour_table;
for (index = 0; index < colour_table_size; index++) {
colour_table[index] = gif_data[0] | (gif_data[1] << 8) |
(gif_data[2] << 16) | 0xff000000;
gif_data += 3;
}
gif_bytes = (int)(gif_end - gif_data);
} else {
colour_table = gif->global_colour_table;
}
/* Initialise the LZW decoding
*/
set_code_size = gif_data[0];
gif->buffer_position = (gif_data - gif->gif_data) + 1;
/* Set our code variables
*/
code_size = set_code_size + 1;
clear_code = (1 << set_code_size);
end_code = clear_code + 1;
max_code_size = 2 * clear_code;
max_code = clear_code + 2;
curbit = lastbit = 0;
last_byte = 2;
get_done = 0;
return_clear = 1;
stack_pointer = stack;
/* Set the transparent colour as transparent
*/
if (transparency_index >= 0) {
transparent_colour = colour_table[transparency_index];
colour_table[transparency_index] = 0x00000000;
}
/* Decompress the data
*/
if ((gif->background_action == 2) || (gif->background_action == 3)) {
frame_data_size = width * height;
for (y = 0; y < height; y++) {
if (interlace) {
decode_y = gif_interlaced_line(height, y) + offset_y;
} else {
decode_y = y + offset_y;
}
frame_scanline = frame_data + offset_x + (decode_y * gif->width);
for (x = 0; x < width; x++) {
if ((colour = gif_read_LZW(gif)) >= 0) {
*frame_scanline++ = colour_table[colour];
} else {
LOG(("%i bytes of %i read", index, frame_data_size));
return_value = GIF_INSUFFICIENT_FRAME_DATA;
goto gif_decode_frame_exit;
}
}
}
} else {
frame_data_size = width * height;
for (y = 0; y < height; y++) {
if (interlace) {
decode_y = gif_interlaced_line(height, y) + offset_y;
} else {
decode_y = y + offset_y;
}
frame_scanline = frame_data + offset_x + (decode_y * gif->width);
for (x = 0; x < width; x++) {
if ((colour = gif_read_LZW(gif)) >= 0) {
if (colour == transparency_index) {
*frame_scanline++;
} else {
*frame_scanline++ = colour_table[colour];
}
} else {
LOG(("%i bytes of %i read", index, frame_data_size));
return_value = GIF_INSUFFICIENT_FRAME_DATA;
goto gif_decode_frame_exit;
}
}
}
}
gif_decode_frame_exit:
/* Unset the transparent colour
*/
if (transparency_index >= 0) {
colour_table[transparency_index] = transparent_colour;
}
/* Check for end of data
*/
gif_bytes = gif->buffer_size - gif->buffer_position;
if ((gif_bytes < 1) || (gif_data[0] == 0x3b)) more_images = 0;
gif->buffer_position++;
}
/* Restore the buffer position
*/
gif->buffer_position = save_buffer_position;
/* Success!
*/
return return_value;
}
static unsigned int gif_interlaced_line(unsigned int height, unsigned int y) {
if ((y << 3) < height) return (y << 3);
y -= ((height + 7) >> 3);
if ((y << 3) < (height - 4)) return (y << 3) + 4;
y -= ((height + 3) >> 3);
if ((y << 2) < (height - 2)) return (y << 2) + 2;
y -= ((height + 1) >> 2);
return (y << 1) + 1;
/* if ((y & 7) == 0) return (y >> 3);
offset = (height + 7) >> 3;
if ((y & 7) == 4) return offset + ((y - 4) >> 3);
offset += (height + 3) >> 3;
if ((y & 3) == 2) return offset + ((y - 2) >> 2);
return offset + ((height + 1) >> 2) + ((y - 1) >> 1);
*/
}
/* Releases any workspace held by the animation
*/
void gif_finalise(struct gif_animation *gif) {
/* Release all our memory blocks
*/
free(gif->frame_image);
gif->frame_image = NULL;
free(gif->frame_pointers);
gif->frame_pointers = NULL;
free(gif->frame_delays);
gif->frame_delays = NULL;
free(gif->local_colour_table);
gif->local_colour_table = NULL;
free(gif->global_colour_table);
gif->global_colour_table = NULL;
}
static int gif_next_LZW(struct gif_animation *gif) {
static int table[2][(1<< GIF_MAX_LZW)];
static int firstcode, oldcode;
int code, incode;
unsigned int i, block_size;
while ((code = gif_next_code(gif, code_size)) >= 0) {
if (code == clear_code) {
/* Check we have a valid clear code
*/
if (clear_code >= (1 << GIF_MAX_LZW)) return -2;
/* Initialise our table
*/
for (i = 0; i < clear_code; ++i) {
table[0][i] = 0;
table[1][i] = i;
}
for (; i < (1 << GIF_MAX_LZW); ++i) {
table[0][i] = table[1][i] = 0;
}
/* Update our LZW parameters
*/
code_size = set_code_size + 1;
max_code_size = 2 * clear_code;
max_code = clear_code + 2;
stack_pointer = stack;
do {
firstcode = oldcode = gif_next_code(gif, code_size);
} while (firstcode == clear_code);
return firstcode;
}
if (code == end_code) {
/* Skip to the end of our data so multi-image GIFs work
*/
if (zero_data_block) return -2;
block_size = 0;
while (block_size != 1) {
block_size = gif->gif_data[gif->buffer_position] + 1;
gif->buffer_position += block_size;
}
return -2;
}
/* Fill the stack with some data
*/
incode = code;
if (code >= max_code) {
*stack_pointer++ = firstcode;
code = oldcode;
}
while (code >= clear_code) {
*stack_pointer++ = table[1][code];
if (code == table[0][code]) return(code);
if (((char *)stack_pointer - (char *)stack) >= (int)sizeof(stack)) return(code);
code = table[0][code];
}
*stack_pointer++ = firstcode = table[1][code];
if ((code = max_code) < (1 << GIF_MAX_LZW)) {
table[0][code] = oldcode;
table[1][code] = firstcode;
++max_code;
if ((max_code >= max_code_size) && (max_code_size < (1 << GIF_MAX_LZW))) {
max_code_size *= 2;
++code_size;
}
}
oldcode = incode;
if (stack_pointer > stack) return *--stack_pointer;
}
return code;
}
static int gif_next_code(struct gif_animation *gif, int code_size) {
static unsigned char buf[280];
static int maskTbl[16] = {0x0000, 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f,
0x00ff, 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff};
int i, j, end;
long ret;
if (return_clear) {
return_clear = 0;
return clear_code;
}
end = curbit + code_size;
if (end >= lastbit) {
int count;
if (get_done) return -1;
buf[0] = buf[last_byte - 2];
buf[1] = buf[last_byte - 1];
if ((count = gif_next_block(gif, &buf[2])) == 0) get_done = 1;
if (count < 0) return -1;
last_byte = 2 + count;
curbit = (curbit - lastbit) + 16;
lastbit = (2 + count) * 8;
end = curbit + code_size;
}
j = end / 8;
i = curbit / 8;
if (i == j) {
ret = (long)buf[i];
} else if (i + 1 == j) {
ret = (long)buf[i] | ((long)buf[i+1] << 8);
} else {
ret = (long)buf[i] | ((long)buf[i+1] << 8) | ((long)buf[i+2] << 16);
}
ret = (ret >> (curbit % 8)) & maskTbl[code_size];
curbit += code_size;
return (int)ret;
}
static int gif_next_block(struct gif_animation *gif, unsigned char *buf) {
unsigned int block_size;
unsigned char *gif_data;
gif_data = gif->gif_data + gif->buffer_position;
zero_data_block = ((block_size = gif_data[0]) == 0);
if ((gif->buffer_position + block_size) >= gif->buffer_size) {
LOG(("Insufficient data to read %i bytes", block_size));
return -1;
}
if (block_size > 0) memcpy(buf, gif_data + 1, block_size);
gif->buffer_position += block_size + 1;
return((int)block_size);
}