922 lines
26 KiB
C
922 lines
26 KiB
C
/*
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* This file is part of NetSurf, http://netsurf.sourceforge.net/
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* Licensed under the GNU General Public License,
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* http://www.opensource.org/licenses/gpl-license
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* Copyright 2004 Richard Wilson <not_ginger_matt@sourceforge.net>
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "gifread.h"
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#include "netsurf/utils/log.h"
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#include "oslib/osspriteop.h"
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#include "oslib/osfile.h"
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/* READING GIF FILES
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=================
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The functions provided by this file allow for efficient progressive GIF
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decoding. Whilst the initialisation does not ensure that there is
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sufficient image data to complete the entire frame, it does ensure that
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the information provided is valid. Any subsequent attempts to decode an
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initialised GIF are guaranteed to succeed, and any bytes of the image
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not present are assumed to be totally transparent.
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To begin decoding a GIF, the 'gif' structure must be initialised with
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the 'gif_data' and 'buffer_size' set to their initial values. The
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'buffer_position' should initially be 0, and will be internally updated
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as the decoding commences. The caller should then repeatedly call
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gif_initialise() with the structure until the function returns 1, or
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no more data is avaliable.
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Once the initialisation has begun, the decoder completes the variables
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'frame_count' and 'frame_count_partial'. The former being the total
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number of frames that have been successfully initialised, and the
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latter being the number of frames that a partial amount of data is
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available for. This assists the caller in managing the animation whilst
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decoding is continuing.
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To decode a frame, the caller must use gif_decode_frame() which updates
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the current 'frame_image' to reflect the desired frame. The required
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'background_action' is also updated to reflect how the frame should be
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plotted. The caller must not assume that the current 'frame_image' will
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be valid between calls if initialisation is still occuring, and should
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either always request that the frame is decoded (no processing will
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occur if the 'decoded_frame' has not been invalidated by initialisation)
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or perform the check itself.
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It should be noted that gif_finalise() should always be called, even if
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no frames were initialised.
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[rjw] - Fri 2nd April 2004
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*/
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/* Internal GIF routines
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*/
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static int gif_initialise_sprite(struct gif_animation *gif, unsigned int width, unsigned int height);
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static int gif_initialise_frame(struct gif_animation *gif);
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static unsigned int gif_interlaced_line(unsigned int height, unsigned int y);
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/* Internal LZW routines
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*/
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static int gif_next_LZW(struct gif_animation *gif);
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static int gif_next_code(struct gif_animation *gif, int code_size);
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static int gif_next_block(struct gif_animation *gif, unsigned char *buf);
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#define gif_read_LZW(gif) ((stack_pointer > stack) ? *--stack_pointer : gif_next_LZW(gif))
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/* General LZW values. They are shared for all GIFs being decoded, and
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thus we can't handle progressive decoding efficiently without having
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the data for each image which would use an extra 10Kb or so per GIF.
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*/
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static int stack[(1 << GIF_MAX_LZW) * 2];
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static int *stack_pointer;
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static int code_size, set_code_size;
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static int max_code, max_code_size;
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static int clear_code, end_code;
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static int curbit, lastbit, get_done, last_byte;
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static int return_clear;
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static int zero_data_block = FALSE;
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/* Whether to clear the decoded image rather than plot
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*/
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static int clear_image = FALSE;
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/* Initialises any workspace held by the animation and attempts to decode
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any information that hasn't already been decoded.
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If an error occurs, all previously decoded frames are retained.
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@return -5 for GIF frame data error
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-4 for insufficient data to process any more frames
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-3 for memory error
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-2 for GIF error
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-1 for insufficient data to do anything
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0 for successful decoding
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1 for successful decoding (all frames completely read)
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*/
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int gif_initialise(struct gif_animation *gif) {
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unsigned char *gif_data;
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unsigned int index;
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int return_value;
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/* Check for sufficient data to be a GIF
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*/
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if (gif->buffer_size < 13) {
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return -1;
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}
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/* Get our current processing position
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*/
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gif_data = gif->gif_data + gif->buffer_position;
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/* See if we should initialise the GIF
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*/
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if (gif->buffer_position == 0) {
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/* The 12th byte must be a 0 for the block terminator
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*/
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if (gif_data[12] != 0x00) return GIF_DATA_ERROR;
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/* We want everything to be NULL before we start so we've no chance
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of freeing bad pointers (paranoia)
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*/
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gif->frame_image = NULL;
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gif->frame_pointers = NULL;
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gif->frame_delays = NULL;
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gif->local_colour_table = NULL;
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gif->global_colour_table = NULL;
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/* The caller may have been lazy and not reset any values
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*/
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gif->frame_count = 0;
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gif->frame_count_partial = 0;
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gif->decoded_frame = 0xffffffff;
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/* Check we are a GIF
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*/
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if (strncmp(gif_data, "GIF", 3) != 0) return GIF_DATA_ERROR;
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gif_data += 3;
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/* Check we are a GIF type 87a or 89a
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*/
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if ((strncmp(gif_data, "87a", 3) != 0) &&
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(strncmp(gif_data, "89a", 3) != 0)) {
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LOG(("Unknown GIF format - proceeding anyway"));
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}
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gif_data += 3;
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/* Get our GIF data. Quite often the width/height are lies, so we don't fill them in
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*/
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gif->width = 0; // Can't trust the supplied value
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gif->height = 0; // Can't trust the supplied value
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gif->global_colours = (gif_data[4] & 0x80);
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gif->colour_table_size = (2 << (gif_data[4] & 0x07));
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gif->background_colour = gif_data[5];
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gif->aspect_ratio = gif_data[6];
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gif->dirty_frame = -1;
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gif->dirty_plot = 0;
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gif_data += 7;
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/* Allocate some data irrespective of whether we've got any colour tables. We
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always get the maximum size in case a GIF is lying to us. It's far better
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to give the wrong colours than to trample over some memory somewhere.
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*/
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gif->global_colour_table = (unsigned int *)calloc(GIF_MAX_COLOURS, sizeof(int));
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gif->local_colour_table = (unsigned int *)calloc(GIF_MAX_COLOURS, sizeof(int));
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if ((gif->global_colour_table == NULL) || (gif->local_colour_table == NULL)) {
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gif_finalise(gif);
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return GIF_INSUFFICIENT_MEMORY;
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}
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/* Set the first colour to a value that will never occur in reality so we
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know if we've processed it
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*/
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gif->global_colour_table[0] = 0xaa000000;
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/* Initialise enough workspace for 4 frame initially
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*/
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if ((gif->frame_delays = (unsigned int *)malloc(sizeof(int))) == NULL) {
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gif_finalise(gif);
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return GIF_INSUFFICIENT_MEMORY;
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}
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if ((gif->frame_pointers = (unsigned int *)malloc(sizeof(int))) == NULL) {
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gif_finalise(gif);
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return GIF_INSUFFICIENT_MEMORY;
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}
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gif->frame_holders = 1;
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/* Initialise the sprite header
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*/
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if ((gif->frame_image = (osspriteop_header *)malloc(sizeof(osspriteop_header))) == NULL) {
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gif_finalise(gif);
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return GIF_INSUFFICIENT_MEMORY;
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}
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gif->frame_image->size = sizeof(osspriteop_header);
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strcpy(gif->frame_image->name, "gif");
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gif->frame_image->left_bit = 0;
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gif->frame_image->right_bit = 31;
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gif->frame_image->width = 0;
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gif->frame_image->height = 0;
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gif->frame_image->image = sizeof(osspriteop_header);
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gif->frame_image->mask = sizeof(osspriteop_header);
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gif->frame_image->mode = (os_mode) 0x301680b5;
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/* Remember we've done this now
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*/
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gif->buffer_position = gif_data - gif->gif_data;
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}
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/* Do the colour map if we haven't already. As the top byte is always 0xff or 0x00
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depending on the transparency we know if it's been filled in.
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*/
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if (gif->global_colour_table[0] == 0xaa000000) {
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/* Check for a global colour map signified by bit 7
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*/
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if (gif->global_colours) {
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if (gif->buffer_size < (gif->colour_table_size * 3 + 12)) {
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return GIF_INSUFFICIENT_DATA;
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}
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// LOG(("Found global colour table with %i entries", gif->colour_table_size));
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for (index = 0; index < gif->colour_table_size; index++) {
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gif->global_colour_table[index] = gif_data[0] | (gif_data[1] << 8) |
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(gif_data[2] << 16) | 0xff000000;
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gif_data += 3;
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}
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gif->buffer_position = (gif_data - gif->gif_data);
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} else {
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// LOG(("No global colour table"));
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/* Create a default colour table with the first two colours as black and white
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*/
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gif->global_colour_table[0] = 0xff000000;
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gif->global_colour_table[1] = 0xffffffff;
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}
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}
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/* Repeatedly try to decode frames
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*/
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while ((return_value = gif_initialise_frame(gif)) == 0);
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/* If there was a memory error tell the caller
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*/
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if ((return_value == GIF_INSUFFICIENT_MEMORY) ||
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(return_value == GIF_DATA_ERROR)) {
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return return_value;
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}
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/* If we didn't have some frames then a GIF_INSUFFICIENT_DATA becomes a
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GIF_INSUFFICIENT_FRAME_DATA
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*/
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if ((return_value == GIF_INSUFFICIENT_DATA) && (gif->frame_count_partial > 0)) {
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return_value = GIF_INSUFFICIENT_FRAME_DATA;
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}
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/* Return how many we got
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*/
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return return_value;
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}
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/** Updates the sprite memory size
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@return -3 for a memory error
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0 for success
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*/
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static int gif_initialise_sprite(struct gif_animation *gif, unsigned int width, unsigned int height) {
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struct osspriteop_header *buffer;
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unsigned int max_width;
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unsigned int max_height;
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unsigned int frame_bytes;
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/* Check if we've changed
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*/
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if ((width <= gif->width) && (height <= gif->height)) return 0;
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/* Get our maximum values
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*/
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max_width = (width > gif->width) ? width : gif->width;
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max_height = (height > gif->height) ? height : gif->height;
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frame_bytes = max_width * max_height * 4 + sizeof(osspriteop_header);
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/* Allocate some more memory
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*/
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if ((buffer = (osspriteop_header *)realloc(gif->frame_image, frame_bytes)) == NULL) {
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return GIF_INSUFFICIENT_MEMORY;
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}
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gif->frame_image = buffer;
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/* Update the sizes
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*/
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gif->width = max_width;
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gif->height = max_height;
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/* Update our sprite image
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*/
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buffer->size = frame_bytes;
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buffer->width = max_width - 1;
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buffer->height = max_height - 1;
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/* Invalidate our currently decoded image
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*/
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gif->decoded_frame = 0xffffffff;
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return 0;
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}
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/* Attempts to initialise the next frame
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@return -4 for insufficient data to process the entire frame
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-3 for a memory error
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-2 for a data error
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-1 for insufficient data to process anything
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0 for success
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1 for success (GIF terminator found)
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*/
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int gif_initialise_frame(struct gif_animation *gif) {
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unsigned int frame;
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unsigned int *temp_buf;
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unsigned char *gif_data, *gif_end;
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int gif_bytes;
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unsigned int flags = 0;
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unsigned int width, height, offset_x, offset_y;
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unsigned int extension_size, colour_table_size;
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unsigned int block_size;
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unsigned int more_images;
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/* Get the frame to decode and our data position
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*/
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frame = gif->frame_count;
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/* Get our buffer position etc.
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*/
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gif_data = (unsigned char *)(gif->gif_data + gif->buffer_position);
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gif_end = (unsigned char *)(gif->gif_data + gif->buffer_size);
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gif_bytes = (gif_end - gif_data);
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/* Check we have enough data for at least the header, or if we've finished
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*/
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if ((gif_bytes > 0) && (gif_data[0] == 0x3b)) return 1;
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if (gif_bytes < 11) return -1;
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/* We could theoretically get some junk data that gives us millions of frames, so
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we ensure that we don't have a silly number
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*/
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if (frame > 4096) return GIF_DATA_ERROR;
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/* Get some memory to store our pointers in etc.
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*/
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if (gif->frame_holders <= frame) {
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/* Allocate more memory
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*/
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if ((temp_buf = (unsigned int *)realloc(gif->frame_delays,
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(frame + 1) * sizeof(int))) == NULL) {
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return GIF_INSUFFICIENT_MEMORY;
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}
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gif->frame_delays = temp_buf;
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if ((temp_buf = (unsigned int *)realloc(gif->frame_pointers,
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(frame + 1) * sizeof(int))) == NULL) {
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return GIF_INSUFFICIENT_MEMORY;
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}
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gif->frame_pointers = temp_buf;
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/* Remember we allocated it
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*/
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gif->frame_holders = frame + 1;
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}
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/* Store our frame pointer. We would do it when allocating except we
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start off with one frame allocated so we can always use realloc.
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*/
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// LOG(("Set frame number %i to offset %i", frame, gif->buffer_position));
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gif->frame_pointers[frame] = gif->buffer_position;
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gif->frame_delays[frame] = 100; // Paranoia
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/* Invalidate any previous decoding we have of this frame
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*/
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if (gif->decoded_frame == frame) gif->decoded_frame = 0xffffffff;
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/* We pretend to initialise the frames, but really we just skip over all
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the data contained within. This is all basically a cut down version of
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gif_decode_frame that doesn't have any of the LZW bits in it.
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*/
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more_images = 1;
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while (more_images != 0) {
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/* Ensure we have some data
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*/
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if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
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/* Decode the extensions
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*/
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while (gif_data[0] == 0x21) {
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/* Get the extension size
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*/
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extension_size = gif_data[2];
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/* Check we've enough data for the extension then header
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*/
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if ((gif_end - gif_data) < (int)(extension_size + 13)) return GIF_INSUFFICIENT_FRAME_DATA;
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/* Graphic control extension - store the frame delay.
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*/
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if (gif_data[1] == 0xf9) {
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gif->frame_delays[frame] = gif_data[4] | (gif_data[5] << 8);
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more_images = ((gif->frame_delays[frame]) == 0);
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}
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/* Move to the first sub-block
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*/
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gif_data += 2;
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/* Skip all the sub-blocks
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*/
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while (gif_data[0] != 0x00) {
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gif_data += gif_data[0] + 1;
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if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
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}
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gif_data++;
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}
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/* We must have at least one image descriptor
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*/
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if (gif_data[0] != 0x2c) return GIF_FRAME_DATA_ERROR;
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/* Do some simple boundary checking
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*/
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offset_x = gif_data[1] | (gif_data[2] << 8);
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offset_y = gif_data[3] | (gif_data[4] << 8);
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width = gif_data[5] | (gif_data[6] << 8);
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height = gif_data[7] | (gif_data[8] << 8);
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// LOG(("Found image %ix%i with offset (%i,%i)", width, height, offset_x, offset_y));
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/* Boundary checking - shouldn't ever happen except with junk data
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*/
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if (gif_initialise_sprite(gif, (offset_x + width), (offset_y + height))) {
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return GIF_INSUFFICIENT_MEMORY;
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}
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/* Decode the flags
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*/
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flags = gif_data[9];
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colour_table_size = 2 << (flags & 0x07);
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/* Move our data onwards and remember we've got a bit of this frame
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*/
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gif_data += 10;
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gif_bytes = (gif_end - gif_data);
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gif->frame_count_partial = frame + 1;
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/* Skip the local colour table
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*/
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if (flags & 0x80) {
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gif_data += 3 * colour_table_size;
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if ((gif_bytes = (gif_end - gif_data)) < 0) return GIF_INSUFFICIENT_FRAME_DATA;
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}
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/* Ensure we have a correct code size
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*/
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if (gif_data[0] > GIF_MAX_LZW) return GIF_DATA_ERROR;
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/* Move our data onwards
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*/
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gif_data++;
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if (--gif_bytes < 0) return GIF_INSUFFICIENT_FRAME_DATA;
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/* Repeatedly skip blocks until we get a zero block or run out of data
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*/
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block_size = 0;
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while (block_size != 1) {
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/* Skip the block data
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*/
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block_size = gif_data[0] + 1;
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if ((gif_bytes -= block_size) < 0) return GIF_INSUFFICIENT_FRAME_DATA;
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gif_data += block_size;
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}
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/* Check for end of data
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*/
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if ((gif_bytes < 1) || (gif_data[0] == 0x3b)) more_images = 0;
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}
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/* Check if we've finished
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*/
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if (gif_bytes < 1) {
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return GIF_INSUFFICIENT_FRAME_DATA;
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} else {
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gif->buffer_position = gif_data - gif->gif_data;
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gif->frame_count = frame + 1;
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if (gif_data[0] == 0x3b) return 1;
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}
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return 0;
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}
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/** Decodes a GIF frame.
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@return -5 for GIF frame data error
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-4 for insufficient data to complete the frame
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-2 for GIF error (invalid frame header)
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-1 for insufficient data to do anything
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0 for successful decoding
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*/
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int gif_decode_frame(struct gif_animation *gif, unsigned int frame) {
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unsigned int index = 0;
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unsigned char *gif_data;
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unsigned char *gif_end;
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int gif_bytes;
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unsigned int width, height, offset_x, offset_y;
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unsigned int flags, colour_table_size, interlace;
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unsigned int *colour_table;
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unsigned int *frame_data = 0; // Set to 0 for no warnings
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unsigned int *frame_scanline;
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unsigned int extension_size;
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unsigned int background_action;
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int transparency_index = -1;
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unsigned int save_buffer_position;
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unsigned int return_value = 0;
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unsigned int x, y, decode_y;
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unsigned int block_size;
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int colour;
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unsigned int more_images;
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/* Ensure we have a frame to decode
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*/
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if (frame > gif->frame_count_partial) return GIF_INSUFFICIENT_DATA;
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if ((!clear_image) && (frame == gif->decoded_frame)) return 0;
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/* If the previous frame was dirty, remove it
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*/
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if (!clear_image) {
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if (gif->decoded_frame == gif->dirty_frame) {
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clear_image = TRUE;
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if (frame != 0) gif_decode_frame(gif, gif->dirty_frame);
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clear_image = FALSE;
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gif->dirty_plot = 1;
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} else {
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gif->dirty_plot = 0;
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}
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gif->dirty_frame = -1;
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}
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/* Get the start of our frame data and the end of the GIF data
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*/
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gif_data = gif->gif_data + gif->frame_pointers[frame];
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gif_end = gif->gif_data + gif->buffer_size;
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gif_bytes = (gif_end - gif_data);
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/* Check we have enough data for the header
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*/
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if (gif_bytes < 9) return GIF_INSUFFICIENT_DATA;
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/* Clear the previous frame totally. We can't just pretend we've got a smaller
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sprite and clear what we need as some frames have multiple images which would
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produce errors.
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*/
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frame_data = (unsigned int*)((char *)gif->frame_image + sizeof(osspriteop_header));
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if (!clear_image) {
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if ((frame == 0) || (gif->decoded_frame == 0xffffffff)) {
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memset((char*)frame_data, 0x00, gif->width * gif->height * sizeof(int));
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}
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gif->decoded_frame = frame;
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}
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/* Save the buffer position
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*/
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save_buffer_position = gif->buffer_position;
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gif->buffer_position = gif_data - gif->gif_data;
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/* We've got to do this more than one time if we've got multiple images
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*/
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background_action = 0;
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more_images = 1;
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while (more_images != 0) {
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/* Ensure we have some data
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*/
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gif_data = gif->gif_data + gif->buffer_position;
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if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
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/* Decode the extensions
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*/
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while (gif_data[0] == 0x21) {
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/* Get the extension size
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*/
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extension_size = gif_data[2];
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/* Check we've enough data for the extension then header
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*/
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if ((gif_end - gif_data) < (int)(extension_size + 13)) return GIF_INSUFFICIENT_FRAME_DATA;
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/* Graphic control extension - store the frame delay.
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*/
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if (gif_data[1] == 0xf9) {
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flags = gif_data[3];
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if (flags & 0x01) transparency_index = gif_data[6];
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background_action = ((flags & 0x1c) >> 2);
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more_images = ((gif_data[4] | (gif_data[5] << 8)) == 0);
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}
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/* Move to the first sub-block
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*/
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gif_data += 2;
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/* Skip all the sub-blocks
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*/
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while (gif_data[0] != 0x00) {
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gif_data += gif_data[0] + 1;
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if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
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}
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gif_data++;
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}
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/* Decode the header
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*/
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if (gif_data[0] != 0x2c) return GIF_DATA_ERROR;
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offset_x = gif_data[1] | (gif_data[2] << 8);
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offset_y = gif_data[3] | (gif_data[4] << 8);
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width = gif_data[5] | (gif_data[6] << 8);
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height = gif_data[7] | (gif_data[8] << 8);
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/* Boundary checking - shouldn't ever happen except unless the data has been
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modified since initialisation.
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*/
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if ((offset_x + width > gif->width) || (offset_y + height > gif->height)) {
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return GIF_DATA_ERROR;
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}
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/* Decode the flags
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*/
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flags = gif_data[9];
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colour_table_size = 2 << (flags & 0x07);
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interlace = flags & 0x40;
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/* Move through our data
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*/
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gif_data += 10;
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gif_bytes = (int)(gif_end - gif_data);
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/* Set up the colour table
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*/
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if (flags & 0x80) {
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if (gif_bytes < (int)(3 * colour_table_size)) return GIF_INSUFFICIENT_FRAME_DATA;
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colour_table = gif->local_colour_table;
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if (!clear_image) {
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for (index = 0; index < colour_table_size; index++) {
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colour_table[index] = gif_data[0] | (gif_data[1] << 8) |
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(gif_data[2] << 16) | 0xff000000;
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gif_data += 3;
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}
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} else {
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gif_data += 3 * colour_table_size;
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}
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gif_bytes = (int)(gif_end - gif_data);
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} else {
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colour_table = gif->global_colour_table;
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}
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/* If we are clearing the image we just clear, if not decode
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*/
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if (!clear_image) {
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/* Set our dirty status
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*/
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if ((background_action == 2) || (background_action == 3)) {
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gif->dirty_frame = frame;
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}
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/* Initialise the LZW decoding
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*/
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set_code_size = gif_data[0];
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gif->buffer_position = (gif_data - gif->gif_data) + 1;
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/* Set our code variables
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*/
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code_size = set_code_size + 1;
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clear_code = (1 << set_code_size);
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end_code = clear_code + 1;
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max_code_size = 2 * clear_code;
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max_code = clear_code + 2;
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curbit = lastbit = 0;
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last_byte = 2;
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get_done = 0;
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return_clear = 1;
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stack_pointer = stack;
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/* Decompress the data
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*/
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for (y = 0; y < height; y++) {
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if (interlace) {
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decode_y = gif_interlaced_line(height, y) + offset_y;
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} else {
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decode_y = y + offset_y;
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}
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frame_scanline = frame_data + offset_x + (decode_y * gif->width);
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for (x = 0; x < width; x++) {
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if ((colour = gif_read_LZW(gif)) >= 0) {
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if (colour == transparency_index) {
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*frame_scanline++;
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} else {
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*frame_scanline++ = colour_table[colour];
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}
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} else {
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return_value = GIF_INSUFFICIENT_FRAME_DATA;
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goto gif_decode_frame_exit;
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}
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}
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}
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} else {
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/* Clear our frame
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*/
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if ((background_action == 2) || (background_action == 3)) {
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for (y = 0; y < height; y++) {
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frame_scanline = frame_data + offset_x + ((offset_y + y) * gif->width);
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memset(frame_scanline, 0x00, width * 4);
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}
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}
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/* Repeatedly skip blocks until we get a zero block or run out of data
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*/
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gif_bytes = gif->buffer_size - gif->buffer_position;
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gif_data = gif->gif_data + gif->buffer_size;
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block_size = 0;
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while (block_size != 1) {
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/* Skip the block data
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*/
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block_size = gif_data[0] + 1;
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if ((gif_bytes -= block_size) < 0) {
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return_value = GIF_INSUFFICIENT_FRAME_DATA;
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goto gif_decode_frame_exit;
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}
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gif_data += block_size;
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}
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}
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gif_decode_frame_exit:
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/* Check for end of data
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*/
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gif_bytes = gif->buffer_size - gif->buffer_position;
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if ((gif_bytes < 1) || (gif_data[0] == 0x3b)) more_images = 0;
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gif->buffer_position++;
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}
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/* Restore the buffer position
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*/
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gif->buffer_position = save_buffer_position;
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/* Success!
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*/
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return return_value;
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}
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static unsigned int gif_interlaced_line(unsigned int height, unsigned int y) {
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if ((y << 3) < height) return (y << 3);
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y -= ((height + 7) >> 3);
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if ((y << 3) < (height - 4)) return (y << 3) + 4;
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y -= ((height + 3) >> 3);
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if ((y << 2) < (height - 2)) return (y << 2) + 2;
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y -= ((height + 1) >> 2);
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return (y << 1) + 1;
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}
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/* Releases any workspace held by the animation
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*/
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void gif_finalise(struct gif_animation *gif) {
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/* Release all our memory blocks
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*/
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free(gif->frame_image);
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gif->frame_image = NULL;
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free(gif->frame_pointers);
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gif->frame_pointers = NULL;
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free(gif->frame_delays);
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gif->frame_delays = NULL;
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free(gif->local_colour_table);
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gif->local_colour_table = NULL;
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free(gif->global_colour_table);
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gif->global_colour_table = NULL;
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}
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static int gif_next_LZW(struct gif_animation *gif) {
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static int table[2][(1<< GIF_MAX_LZW)];
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static int firstcode, oldcode;
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int code, incode;
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unsigned int i, block_size;
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while ((code = gif_next_code(gif, code_size)) >= 0) {
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if (code == clear_code) {
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/* Check we have a valid clear code
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*/
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if (clear_code >= (1 << GIF_MAX_LZW)) return -2;
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/* Initialise our table
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*/
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for (i = 0; i < clear_code; ++i) {
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table[0][i] = 0;
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table[1][i] = i;
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}
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for (; i < (1 << GIF_MAX_LZW); ++i) {
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table[0][i] = table[1][i] = 0;
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}
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/* Update our LZW parameters
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*/
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code_size = set_code_size + 1;
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max_code_size = 2 * clear_code;
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max_code = clear_code + 2;
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stack_pointer = stack;
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do {
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firstcode = oldcode = gif_next_code(gif, code_size);
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} while (firstcode == clear_code);
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return firstcode;
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}
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if (code == end_code) {
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/* Skip to the end of our data so multi-image GIFs work
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*/
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if (zero_data_block) return -2;
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block_size = 0;
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while (block_size != 1) {
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block_size = gif->gif_data[gif->buffer_position] + 1;
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gif->buffer_position += block_size;
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}
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return -2;
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}
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/* Fill the stack with some data
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*/
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incode = code;
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if (code >= max_code) {
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*stack_pointer++ = firstcode;
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code = oldcode;
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}
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while (code >= clear_code) {
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*stack_pointer++ = table[1][code];
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if (code == table[0][code]) return(code);
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if (((char *)stack_pointer - (char *)stack) >= (int)sizeof(stack)) return(code);
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code = table[0][code];
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}
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*stack_pointer++ = firstcode = table[1][code];
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if ((code = max_code) < (1 << GIF_MAX_LZW)) {
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table[0][code] = oldcode;
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table[1][code] = firstcode;
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++max_code;
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if ((max_code >= max_code_size) && (max_code_size < (1 << GIF_MAX_LZW))) {
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max_code_size *= 2;
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++code_size;
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}
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}
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oldcode = incode;
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if (stack_pointer > stack) return *--stack_pointer;
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}
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return code;
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}
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static int gif_next_code(struct gif_animation *gif, int code_size) {
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static unsigned char buf[280];
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static int maskTbl[16] = {0x0000, 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f,
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0x00ff, 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff};
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int i, j, end;
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long ret;
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if (return_clear) {
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return_clear = 0;
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return clear_code;
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}
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end = curbit + code_size;
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if (end >= lastbit) {
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int count;
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if (get_done) return -1;
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buf[0] = buf[last_byte - 2];
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buf[1] = buf[last_byte - 1];
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if ((count = gif_next_block(gif, &buf[2])) == 0) get_done = 1;
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if (count < 0) return -1;
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last_byte = 2 + count;
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curbit = (curbit - lastbit) + 16;
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lastbit = (2 + count) * 8;
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end = curbit + code_size;
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}
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j = end / 8;
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i = curbit / 8;
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if (i == j) {
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ret = (long)buf[i];
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} else if (i + 1 == j) {
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ret = (long)buf[i] | ((long)buf[i+1] << 8);
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} else {
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ret = (long)buf[i] | ((long)buf[i+1] << 8) | ((long)buf[i+2] << 16);
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}
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ret = (ret >> (curbit % 8)) & maskTbl[code_size];
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curbit += code_size;
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return (int)ret;
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}
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static int gif_next_block(struct gif_animation *gif, unsigned char *buf) {
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unsigned int block_size;
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unsigned char *gif_data;
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gif_data = gif->gif_data + gif->buffer_position;
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zero_data_block = ((block_size = gif_data[0]) == 0);
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if ((gif->buffer_position + block_size) >= gif->buffer_size) {
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LOG(("Insufficient data to read %i bytes", block_size));
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return -1;
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}
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if (block_size > 0) memcpy(buf, gif_data + 1, block_size);
|
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gif->buffer_position += block_size + 1;
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return((int)block_size);
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}
|