netsurf/riscos/thumbnail.c
John Mark Bell 9b1cbd7622 [project @ 2004-06-09 20:05:14 by jmb]
Remove magic numbers. Now uses sensible tinct_FOO style flag names

svn path=/import/netsurf/; revision=941
2004-06-09 20:05:14 +00:00

370 lines
10 KiB
C

/*
* This file is part of NetSurf, http://netsurf.sourceforge.net/
* Licensed under the GNU General Public License,
* http://www.opensource.org/licenses/gpl-license
* Copyright 2004 James Bursa <bursa@users.sourceforge.net>
* Copyright 2004 Richard Wilson <not_ginger_matt@users.sourceforge.net>
*/
/** \file
* Page thumbnail creation (implementation).
*
* Thumbnails are created by redirecting output to a sprite and rendering the
* page at a small scale.
*/
#include <string.h>
#include <swis.h>
#include "oslib/colourtrans.h"
#include "oslib/osfile.h"
#include "oslib/osspriteop.h"
#include "netsurf/content/content.h"
#include "netsurf/riscos/options.h"
#include "netsurf/riscos/thumbnail.h"
#include "netsurf/riscos/tinct.h"
#include "netsurf/utils/log.h"
/* Whether we can use 32bpp sprites
*/
static int thumbnail_32bpp_available = -1;
/* Sprite output context saving
*/
struct thumbnail_save_area {
osspriteop_save_area *save_area;
int context1;
int context2;
int context3;
};
/* Internal prototypes
*/
static void thumbnail_test(void);
static struct thumbnail_save_area* thumbnail_switch_output(osspriteop_area *sprite_area,
osspriteop_header *sprite_header);
static void thumbnail_restore_output(struct thumbnail_save_area *save_area);
/**
* Create a thumbnail of a page.
*
* \param content content structure to thumbnail
* \param area sprite area containing thumbnail sprite
* \param sprite pointer to sprite
* \param width sprite width / pixels
* \param height sprite height / pixels
*
* The thumbnail is rendered in the given sprite.
*/
void thumbnail_create(struct content *content, osspriteop_area *area,
osspriteop_header *sprite, int width, int height) {
float scale;
osspriteop_area *oversampled_area = NULL;
struct thumbnail_save_area *save_area;
/* Check for 32bpp support in case we've been called for a sprite
we didn't set up.
*/
if (thumbnail_32bpp_available == -1) thumbnail_test();
/* Check our oversampling is within a usable range
*/
if (option_thumbnail_oversampling < 0) option_thumbnail_oversampling = 0;
if (option_thumbnail_oversampling > 4) option_thumbnail_oversampling = 4;
/* Get the oversampled sprite holder. We perform oversamling if either we
want to oversample, or the output sprite is 8bpp and we can do 32bpp and
thus improve the final rendition via dithering.
*/
if ((thumbnail_32bpp_available == 1) &&
((option_thumbnail_oversampling > 0) || (sprite->mode != (os_mode)0x301680b5))) {
oversampled_area = thumbnail_initialise(
width << option_thumbnail_oversampling,
height << option_thumbnail_oversampling,
(os_mode)0x301680b5);
}
/* Oversample if we have an oversampled sprite, don't otherwise
*/
if (oversampled_area != NULL) {
/* Scale up for oversampling
*/
width = width << option_thumbnail_oversampling;
height = height << option_thumbnail_oversampling;
/* Calculate the scale
*/
scale = (float) width / (float) content->width;
/* Switch output and redraw oversampled
*/
save_area = thumbnail_switch_output(oversampled_area,
(osspriteop_header *)(oversampled_area + 1));
if (save_area == NULL) return;
content_redraw(content, 0, height * 2, width * 2, height * 2,
0, 0, width * 2, height * 2, scale);
thumbnail_restore_output(save_area);
/* Scale back
*/
width = width >> option_thumbnail_oversampling;
height = height >> option_thumbnail_oversampling;
/* Switch output to the final sprite
*/
save_area = thumbnail_switch_output(area, sprite);
if (save_area == NULL) {
free(oversampled_area);
return;
}
/* Get Tinct to dither and bilinear filter back to what we want.
*/
_swix(Tinct_PlotScaled, _IN(2) | _IN(3) | _IN(4) | _IN(5) | _IN(6) | _IN(7),
(char *)(oversampled_area + 1), 0, 0, width * 2, height * 2,
tinct_BILINEAR_FILTER | tinct_DITHER);
/* Restore output
*/
thumbnail_restore_output(save_area);
/* Free oversampled memory area
*/
free(oversampled_area);
} else {
/* Calculate the scale
*/
if (content->width)
scale = (float) width / (float) content->width;
else
scale = 1.0;
LOG(("Scaling to %f and outputting at %ix%i", scale, width, height));
/* Switch output and redraw
*/
save_area = thumbnail_switch_output(area, sprite);
if (save_area == NULL) return;
colourtrans_set_gcol(os_COLOUR_WHITE, colourtrans_SET_BG,
os_ACTION_OVERWRITE, 0);
os_clg();
content_redraw(content, 0, height * 2, width * 2, height * 2,
0, 0, width * 2, height * 2, scale);
thumbnail_restore_output(save_area);
}
}
/**
* Initialises a sprite.
*
* The sprite background cleared to white.
* Any necessary palette data is set up to the default palette.
* The sprite name is set to "thumbnail".
*
* @param width The sprite width
* @param height The sprite height
* @param mode The preferred mode (0x301680b5 or os_MODE8BPP90X90)
* @return
*/
osspriteop_area* thumbnail_initialise(int width, int height, os_mode mode) {
unsigned int area_size;
unsigned int remaining_bytes;
osspriteop_area *sprite_area;
osspriteop_header *sprite_header;
char *sprite_image;
/* Check if we can use 32bpp sprites if we haven't already. By
doing it this way we don't need to allocate lot of memory
first which will probably not be available on machines that
can't handle such sprites..
*/
if (thumbnail_32bpp_available == -1) thumbnail_test();
/* If we can't handle 32bpp then we get 8bpp.
*/
if (thumbnail_32bpp_available != 1) mode = os_MODE8BPP90X90;
/* Calculate our required memory
*/
area_size = sizeof(osspriteop_area) + sizeof(osspriteop_header);
if (mode == (os_mode)0x301680b5) {
area_size += width * height * 4;
} else {
area_size += ((width + 3) & ~3) * height + 2048;
}
/* Try to get enough memory
*/
if ((sprite_area = (osspriteop_area *)malloc(area_size)) == NULL) {
LOG(("Insufficient memory to create thumbnail."));
return NULL;
}
/* Initialise the sprite area
*/
sprite_area->size = area_size;
sprite_area->sprite_count = 1;
sprite_area->first = 16;
sprite_area->used = area_size;
/* Initialise the sprite header. We can't trust OS_SpriteOp to
set up our palette properly due to insane legacy 8bpp palettes,
so we do it all manually.
*/
sprite_header = (osspriteop_header *)(sprite_area + 1);
sprite_header->size = area_size - sizeof(osspriteop_area);
memset(sprite_header->name, 0x00, 12);
strcpy(sprite_header->name, "thumbnail");
sprite_header->left_bit = 0;
sprite_header->height = height - 1;
sprite_header->mode = mode;
if (mode == (os_mode)0x301680b5) {
sprite_header->right_bit = 31;
sprite_header->width = width - 1;
sprite_header->image = sizeof(osspriteop_header);
sprite_header->mask = sizeof(osspriteop_header);
/* Clear to white, full opacity
*/
sprite_image = ((char *)sprite_header) + sprite_header->image;
memset(sprite_image, 0xff, area_size - sizeof(osspriteop_area) -
sizeof(osspriteop_header));
} else {
sprite_header->right_bit = ((width << 3) - 1) & 31;
sprite_header->width = ((width + 3) >> 2) - 1;
sprite_header->image = sizeof(osspriteop_header) + 2048;
sprite_header->mask = sizeof(osspriteop_header) + 2048;
/* Create the palette. We don't read the necessary size
like we really should as we know it's going to have
256 entries of 8 bytes = 2048.
*/
xcolourtrans_read_palette((osspriteop_area *)mode, (osspriteop_id)0,
(os_palette *)(sprite_header + 1), 2048,
(colourtrans_palette_flags)(1 << 1), &remaining_bytes);
/* Clear to white
*/
sprite_image = ((char *)sprite_header) + sprite_header->image;
memset(sprite_image, 0xff, area_size - sizeof(osspriteop_area) -
sizeof(osspriteop_header) - 2048);
}
/* Return our sprite area
*/
return sprite_area;
}
/*
* Checks to see whether 32bpp sprites are available. Rather than
* using Wimp_ReadSysInfo we test if 32bpp sprites are available in
* case the user has a 3rd party patch to enable them.
*/
static void thumbnail_test(void) {
unsigned int area_size;
osspriteop_area *sprite_area;
/* If we're configured not to use 32bpp then we don't
*/
if (!option_thumbnail_32bpp) {
thumbnail_32bpp_available = 0;
return;
}
/* Get enough memory for a 1x1 32bpp sprite
*/
area_size = sizeof(osspriteop_area) +
sizeof(osspriteop_header) + sizeof(int);
if ((sprite_area = (osspriteop_area *)malloc(area_size)) == NULL) {
LOG(("Insufficient memory to perform sprite test."));
return;
}
/* Initialise the sprite area
*/
sprite_area->size = area_size + 1;
sprite_area->sprite_count = 0;
sprite_area->first = 16;
sprite_area->used = 16;
/* Try to create a 32bpp sprite
*/
if (xosspriteop_create_sprite(osspriteop_NAME, sprite_area,
"test", false, 1, 1, (os_mode)0x301680b5)) {
thumbnail_32bpp_available = 0;
} else {
thumbnail_32bpp_available = 1;
}
/* Free our memory
*/
free(sprite_area);
}
/* Switches output to the specified sprite and returns the previous context.
*/
static struct thumbnail_save_area* thumbnail_switch_output(osspriteop_area *sprite_area,
osspriteop_header *sprite_header) {
struct thumbnail_save_area *save_area;
int size;
/* Create a save area
*/
save_area = calloc(sizeof(struct thumbnail_save_area), 1);
if (save_area == NULL) return NULL;
/* Allocate OS_SpriteOp save area
*/
if (xosspriteop_read_save_area_size(osspriteop_PTR, sprite_area,
(osspriteop_id)sprite_header, &size)) {
free(save_area);
return NULL;
}
/* Create the save area
*/
save_area->save_area = malloc((unsigned)size);
if (save_area->save_area == NULL) {
free(save_area);
return NULL;
}
save_area->save_area->a[0] = 0;
/* Switch output to sprite
*/
if (xosspriteop_switch_output_to_sprite(osspriteop_PTR, sprite_area,
(osspriteop_id)sprite_header, save_area->save_area,
0, &save_area->context1, &save_area->context2,
&save_area->context3)) {
free(save_area->save_area);
free(save_area);
return NULL;
}
return save_area;
}
/* Restores output to the specified context, and destroys it.
*/
static void thumbnail_restore_output(struct thumbnail_save_area *save_area) {
/* We don't care if we err, as there's nothing we can do about it
*/
xosspriteop_switch_output_to_sprite(osspriteop_PTR,
(osspriteop_area *)save_area->context1,
(osspriteop_id)save_area->context2,
(osspriteop_save_area *)save_area->context3,
0, 0, 0, 0);
/* Free our workspace
*/
free(save_area->save_area);
free(save_area);
}