mirror of
https://github.com/netsurf-browser/netsurf
synced 2024-12-16 17:22:44 +03:00
576 lines
13 KiB
C
576 lines
13 KiB
C
/*
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* Copyright 2004 James Bursa <bursa@users.sourceforge.net>
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* Copyright 2005 Richard Wilson <info@tinct.net>
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* Copyright 2008 Adrian Lees <adrianl@users.sourceforge.net>
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*
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* This file is part of NetSurf, http://www.netsurf-browser.org/
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*
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* NetSurf is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* NetSurf is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file
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* Generic bitmap handling (RISC OS implementation).
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*
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* This implements the interface given by desktop/bitmap.h using RISC OS
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* sprites.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <swis.h>
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#include <unixlib/local.h>
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#include "oslib/osfile.h"
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#include "oslib/osfind.h"
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#include "oslib/osgbpb.h"
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#include "oslib/osspriteop.h"
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#include "oslib/wimp.h"
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#include "content/content.h"
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#include "image/bitmap.h"
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#include "riscos/bitmap.h"
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#include "riscos/image.h"
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#include "utils/nsoption.h"
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#include "riscos/palettes.h"
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#include "riscos/content-handlers/sprite.h"
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#include "riscos/tinct.h"
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#include "utils/filename.h"
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#include "utils/log.h"
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#include "utils/utils.h"
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/** Colour in the overlay sprite that allows the bitmap to show through */
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#define OVERLAY_INDEX 0xfe
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/** Size of buffer used when constructing mask data to be saved */
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#define SAVE_CHUNK_SIZE 4096
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/**
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* Initialise a bitmaps sprite area.
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*
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* \param bitmap the bitmap to initialise
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* \return true if bitmap initialised else false.
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*/
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static bool bitmap_initialise(struct bitmap *bitmap)
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{
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unsigned int area_size;
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osspriteop_area *sprite_area;
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osspriteop_header *sprite;
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assert(!bitmap->sprite_area);
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area_size = 16 + 44 + bitmap->width * bitmap->height * 4;
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if (bitmap->state & BITMAP_CLEAR_MEMORY)
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bitmap->sprite_area = calloc(1, area_size);
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else
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bitmap->sprite_area = malloc(area_size);
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if (!bitmap->sprite_area)
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return false;
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/* area control block */
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sprite_area = bitmap->sprite_area;
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sprite_area->size = area_size;
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sprite_area->sprite_count = 1;
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sprite_area->first = 16;
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sprite_area->used = area_size;
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/* sprite control block */
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sprite = (osspriteop_header *) (sprite_area + 1);
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sprite->size = area_size - 16;
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memset(sprite->name, 0x00, 12);
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strncpy(sprite->name, "bitmap", 12);
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sprite->width = bitmap->width - 1;
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sprite->height = bitmap->height - 1;
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sprite->left_bit = 0;
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sprite->right_bit = 31;
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sprite->image = sprite->mask = 44;
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sprite->mode = tinct_SPRITE_MODE;
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return true;
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}
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/**
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* Create a bitmap.
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*
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* \param width width of image in pixels
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* \param height width of image in pixels
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* \param state the state to create the bitmap in.
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* \return an opaque struct bitmap, or NULL on memory exhaustion
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*/
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void *bitmap_create(int width, int height, unsigned int state)
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{
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struct bitmap *bitmap;
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if (width == 0 || height == 0)
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return NULL;
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bitmap = calloc(1, sizeof(struct bitmap));
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if (!bitmap)
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return NULL;
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bitmap->width = width;
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bitmap->height = height;
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bitmap->state = state;
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return bitmap;
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}
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/**
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* Overlay a sprite onto the given bitmap
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*
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* \param bitmap bitmap object
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* \param s 8bpp sprite to be overlayed onto bitmap
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*/
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void bitmap_overlay_sprite(struct bitmap *bitmap, const osspriteop_header *s)
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{
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const os_colour *palette;
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const byte *sp, *mp;
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bool masked = false;
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bool alpha = false;
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os_error *error;
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int dp_offset;
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int sp_offset;
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unsigned *dp;
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int x, y;
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int w, h;
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assert(sprite_bpp(s) == 8);
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if ((unsigned)s->mode & 0x80000000U)
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alpha = true;
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error = xosspriteop_read_sprite_info(osspriteop_PTR,
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(osspriteop_area *)0x100,
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(osspriteop_id)s,
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&w, &h, NULL, NULL);
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if (error) {
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LOG(("xosspriteop_read_sprite_info: 0x%x:%s",
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error->errnum, error->errmess));
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return;
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}
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sp_offset = ((s->width + 1) * 4) - w;
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if (w > bitmap->width)
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w = bitmap->width;
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if (h > bitmap->height)
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h = bitmap->height;
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dp_offset = bitmap_get_rowstride(bitmap) / 4;
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dp = (void*)bitmap_get_buffer(bitmap);
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if (!dp)
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return;
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sp = (byte*)s + s->image;
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mp = (byte*)s + s->mask;
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sp += s->left_bit / 8;
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mp += s->left_bit / 8;
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if (s->image > (int)sizeof(*s))
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palette = (os_colour*)(s + 1);
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else
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palette = default_palette8;
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if (s->mask != s->image) {
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masked = true;
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bitmap_set_opaque(bitmap, false);
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}
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/* (partially-)transparent pixels in the overlayed sprite retain
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* their transparency in the output bitmap; opaque sprite pixels
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* are also propagated to the bitmap, except those which are the
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* OVERLAY_INDEX colour which allow the original bitmap contents to
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* show through */
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for (y = 0; y < h; y++) {
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unsigned *sdp = dp;
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for(x = 0; x < w; x++) {
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os_colour d = ((unsigned)palette[(*sp) << 1]) >> 8;
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if (*sp++ == OVERLAY_INDEX)
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d = *dp;
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if (masked) {
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if (alpha)
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d |= ((*mp << 24) ^ 0xff000000U);
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else if (*mp)
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d |= 0xff000000U;
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}
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*dp++ = d;
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mp++;
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}
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dp = sdp + dp_offset;
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sp += sp_offset;
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mp += sp_offset;
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}
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}
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/**
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* Sets whether a bitmap should be plotted opaque
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*
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* \param vbitmap a bitmap, as returned by bitmap_create()
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* \param opaque whether the bitmap should be plotted opaque
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*/
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void bitmap_set_opaque(void *vbitmap, bool opaque)
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{
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struct bitmap *bitmap = (struct bitmap *) vbitmap;
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assert(bitmap);
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if (opaque)
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bitmap->state |= BITMAP_OPAQUE;
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else
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bitmap->state &= ~BITMAP_OPAQUE;
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}
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/**
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* Tests whether a bitmap has an opaque alpha channel
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*
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* \param vbitmap a bitmap, as returned by bitmap_create()
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* \return whether the bitmap is opaque
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*/
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bool bitmap_test_opaque(void *vbitmap)
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{
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struct bitmap *bitmap = (struct bitmap *) vbitmap;
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unsigned char *sprite;
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unsigned int width, height, size;
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osspriteop_header *sprite_header;
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unsigned *p, *ep;
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assert(bitmap);
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sprite = bitmap_get_buffer(bitmap);
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if (!sprite)
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return false;
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width = bitmap_get_rowstride(bitmap);
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sprite_header = (osspriteop_header *) (bitmap->sprite_area + 1);
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height = (sprite_header->height + 1);
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size = width * height;
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p = (void *) sprite;
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ep = (void *) (sprite + (size & ~31));
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while (p < ep) {
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/* \todo prefetch(p, 128)? */
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if (((p[0] & p[1] & p[2] & p[3] & p[4] & p[5] & p[6] & p[7])
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& 0xff000000U) != 0xff000000U)
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return false;
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p += 8;
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}
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ep = (void *) (sprite + size);
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while (p < ep) {
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if ((*p & 0xff000000U) != 0xff000000U) return false;
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p++;
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}
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return true;
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}
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/**
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* Gets whether a bitmap should be plotted opaque
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*
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* \param vbitmap a bitmap, as returned by bitmap_create()
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*/
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bool bitmap_get_opaque(void *vbitmap)
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{
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struct bitmap *bitmap = (struct bitmap *) vbitmap;
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assert(bitmap);
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return (bitmap->state & BITMAP_OPAQUE);
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}
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/**
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* Return a pointer to the pixel data in a bitmap.
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*
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* The pixel data is packed as BITMAP_FORMAT, possibly with padding at the end
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* of rows. The width of a row in bytes is given by bitmap_get_rowstride().
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*
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* \param vbitmap a bitmap, as returned by bitmap_create()
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* \return pointer to the pixel buffer
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*/
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unsigned char *bitmap_get_buffer(void *vbitmap)
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{
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struct bitmap *bitmap = (struct bitmap *) vbitmap;
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assert(bitmap);
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/* dynamically create the buffer */
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if (bitmap->sprite_area == NULL) {
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if (!bitmap_initialise(bitmap))
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return NULL;
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}
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/* image data area should exist */
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if (bitmap->sprite_area)
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return ((unsigned char *) (bitmap->sprite_area)) + 16 + 44;
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return NULL;
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}
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/**
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* Find the width of a pixel row in bytes.
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*
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* \param vbitmap a bitmap, as returned by bitmap_create()
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* \return width of a pixel row in the bitmap
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*/
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size_t bitmap_get_rowstride(void *vbitmap)
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{
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struct bitmap *bitmap = (struct bitmap *) vbitmap;
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return bitmap->width * 4;
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}
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/**
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* Free a bitmap.
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*
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* \param vbitmap a bitmap, as returned by bitmap_create()
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*/
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void bitmap_destroy(void *vbitmap)
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{
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struct bitmap *bitmap = (struct bitmap *) vbitmap;
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assert(bitmap);
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/* destroy bitmap */
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if (bitmap->sprite_area) {
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free(bitmap->sprite_area);
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}
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free(bitmap);
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}
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/**
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* Save a bitmap in the platform's native format.
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*
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* \param vbitmap a bitmap, as returned by bitmap_create()
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* \param path pathname for file
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* \param flags modify the behaviour of the save
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* \return true on success, false on error and error reported
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*/
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bool bitmap_save(void *vbitmap, const char *path, unsigned flags)
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{
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struct bitmap *bitmap = (struct bitmap *) vbitmap;
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os_error *error;
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if (!bitmap->sprite_area)
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bitmap_get_buffer(bitmap);
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if (!bitmap->sprite_area)
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return false;
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if (bitmap_get_opaque(bitmap)) {
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error = xosspriteop_save_sprite_file(osspriteop_USER_AREA,
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(bitmap->sprite_area), path);
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if (error) {
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LOG(("xosspriteop_save_sprite_file: 0x%x: %s",
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error->errnum, error->errmess));
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warn_user("SaveError", error->errmess);
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return false;
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}
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return true;
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} else {
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/* to make the saved sprite useful we must convert from 'Tinct'
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* format to either a bi-level mask or a Select-style full
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* alpha channel */
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osspriteop_area *area = bitmap->sprite_area;
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osspriteop_header *hdr = (void *) ((char *) area + area->first);
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unsigned width = hdr->width + 1, height = hdr->height + 1;
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unsigned image_size = height * width * 4;
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unsigned char *chunk_buf;
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unsigned *p, *elp, *eip;
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unsigned mask_size;
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size_t chunk_pix;
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struct {
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osspriteop_area area;
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osspriteop_header hdr;
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} file_hdr;
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os_fw fw;
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/* we only support 32bpp sprites */
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if ((((unsigned)hdr->mode >> 27)&15) != 6) {
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assert(!"Unsupported sprite format in bitmap_save");
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return false;
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}
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chunk_buf = malloc(SAVE_CHUNK_SIZE);
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if (!chunk_buf) {
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warn_user("NoMemory", NULL);
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return false;
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}
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file_hdr.area = *area;
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file_hdr.hdr = *hdr;
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if (flags & BITMAP_SAVE_FULL_ALPHA) {
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mask_size = ((width + 3) & ~3) * height;
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chunk_pix = SAVE_CHUNK_SIZE;
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file_hdr.hdr.mode = (os_mode)((unsigned)file_hdr.hdr.mode
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| (1U<<31));
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} else {
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mask_size = (((width + 31) & ~31)/8) * height;
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chunk_pix = SAVE_CHUNK_SIZE<<3;
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file_hdr.hdr.mode = (os_mode)((unsigned)file_hdr.hdr.mode
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& ~(1U<<31));
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}
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file_hdr.area.sprite_count = 1;
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file_hdr.area.first = sizeof(file_hdr.area);
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file_hdr.area.used = sizeof(file_hdr) + image_size + mask_size;
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file_hdr.hdr.image = sizeof(file_hdr.hdr);
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file_hdr.hdr.mask = file_hdr.hdr.image + image_size;
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file_hdr.hdr.size = file_hdr.hdr.mask + mask_size;
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error = xosfind_openoutw(0, path, NULL, &fw);
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if (error) {
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LOG(("xosfind_openoutw: 0x%x: %s",
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error->errnum, error->errmess));
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free(chunk_buf);
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warn_user("SaveError", error->errmess);
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return false;
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}
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p = (void *) ((char *) hdr + hdr->image);
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/* write out the area header, sprite header and image data */
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error = xosgbpb_writew(fw, (byte*)&file_hdr + 4,
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sizeof(file_hdr)-4, NULL);
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if (!error)
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error = xosgbpb_writew(fw, (byte*)p, image_size, NULL);
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if (error) {
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LOG(("xosgbpb_writew: 0x%x: %s", error->errnum, error->errmess));
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free(chunk_buf);
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xosfind_closew(fw);
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warn_user("SaveError", error->errmess);
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return false;
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}
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/* then write out the mask data in chunks */
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eip = p + (width * height); /* end of image */
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elp = p + width; /* end of line */
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while (p < eip) {
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unsigned char *dp = chunk_buf;
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unsigned *ep = p + chunk_pix;
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if (ep > elp) ep = elp;
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if (flags & BITMAP_SAVE_FULL_ALPHA) {
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while (p < ep) {
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*dp++ = ((unsigned char*)p)[3];
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p++;
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}
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}
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else {
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unsigned char mb = 0;
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int msh = 0;
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while (p < ep) {
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if (((unsigned char*)p)[3]) mb |= (1 << msh);
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if (++msh >= 8) {
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*dp++ = mb;
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msh = 0;
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mb = 0;
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}
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p++;
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}
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if (msh > 0) *dp++ = mb;
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}
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if (p >= elp) { /* end of line yet? */
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/* align to word boundary */
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while ((int)dp & 3) *dp++ = 0;
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/* advance end of line pointer */
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elp += width;
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}
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error = xosgbpb_writew(fw, (byte*)chunk_buf, dp-chunk_buf, NULL);
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if (error) {
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LOG(("xosgbpb_writew: 0x%x: %s",
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error->errnum, error->errmess));
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free(chunk_buf);
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xosfind_closew(fw);
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warn_user("SaveError", error->errmess);
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return false;
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}
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}
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error = xosfind_closew(fw);
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if (error) {
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LOG(("xosfind_closew: 0x%x: %s",
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error->errnum, error->errmess));
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warn_user("SaveError", error->errmess);
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}
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error = xosfile_set_type(path, osfile_TYPE_SPRITE);
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if (error) {
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LOG(("xosfile_set_type: 0x%x: %s",
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error->errnum, error->errmess));
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warn_user("SaveError", error->errmess);
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}
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free(chunk_buf);
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return true;
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}
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}
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/**
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* The bitmap image has changed, so flush any persistent cache.
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*
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* \param vbitmap a bitmap, as returned by bitmap_create()
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*/
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|
void bitmap_modified(void *vbitmap) {
|
|
struct bitmap *bitmap = (struct bitmap *) vbitmap;
|
|
bitmap->state |= BITMAP_MODIFIED;
|
|
}
|
|
|
|
|
|
int bitmap_get_width(void *vbitmap)
|
|
{
|
|
struct bitmap *bitmap = (struct bitmap *) vbitmap;
|
|
return bitmap->width;
|
|
}
|
|
|
|
|
|
int bitmap_get_height(void *vbitmap)
|
|
{
|
|
struct bitmap *bitmap = (struct bitmap *) vbitmap;
|
|
return bitmap->height;
|
|
}
|
|
|
|
|
|
/**
|
|
* Find the bytes per pixel of a bitmap
|
|
*
|
|
* \param vbitmap a bitmap, as returned by bitmap_create()
|
|
* \return bytes per pixel
|
|
*/
|
|
|
|
size_t bitmap_get_bpp(void *vbitmap)
|
|
{
|
|
struct bitmap *bitmap = (struct bitmap *)vbitmap;
|
|
assert(bitmap);
|
|
return 4;
|
|
}
|
|
|