netsurf/beos/beos_throbber.cpp
2008-06-07 02:48:31 +00:00

232 lines
6.0 KiB
C++

/*
* Copyright 2008 François Revol <mmu_man@users.sourceforge.net>
* Copyright 2006 Rob Kendrick <rjek@rjek.com>
*
* This file is part of NetSurf, http://www.netsurf-browser.org/
*
* NetSurf is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* NetSurf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
extern "C" {
#include "utils/log.h"
#include "image/gifread.h"
}
#include "beos/beos_throbber.h"
#include "beos/beos_bitmap.h"
#include "beos/beos_fetch_rsrc.h"
#include <File.h>
#include <Resources.h>
#include <TranslationUtils.h>
struct nsbeos_throbber *nsbeos_throbber = NULL;
/**
* Creates the throbber using a PNG for each frame. The number of frames must
* be at least two. The first frame is the inactive frame, others are the
* active frames.
*
* \param frames The number of frames. Must be at least two.
* \param ... Filenames of PNGs containing frames.
* \return true on success.
*/
bool nsbeos_throbber_initialise_from_png(const int frames, ...)
{
va_list filenames;
struct nsbeos_throbber *throb; /**< structure we generate */
bool errors_when_loading = false; /**< true if a frame failed */
if (frames < 2) {
/* we need at least two frames - one for idle, one for active */
LOG(("Insufficent number of frames in throbber animation!"));
LOG(("(called with %d frames, where 2 is a minimum.)",
frames));
return false;
}
BResources *res = get_app_resources();
if (res == NULL) {
LOG(("Can't find resources for throbber!"));
return false;
}
throb = (struct nsbeos_throbber *)malloc(sizeof(throb));
throb->nframes = frames;
throb->framedata = (BBitmap **)malloc(sizeof(BBitmap *) * throb->nframes);
va_start(filenames, frames);
for (int i = 0; i < frames; i++) {
const char *fn = va_arg(filenames, const char *);
const void *data;
size_t size;
data = res->LoadResource('data', fn, &size);
throb->framedata[i] = NULL;
if (!data) {
LOG(("Error when loading resource %s", fn));
errors_when_loading = true;
continue;
}
BMemoryIO mem(data, size);
throb->framedata[i] = BTranslationUtils::GetBitmap(&mem);
if (throb->framedata[i] == NULL) {
LOG(("Error when loading %s: GetBitmap() returned NULL", fn));
errors_when_loading = true;
}
}
va_end(filenames);
if (errors_when_loading == true) {
for (int i = 0; i < frames; i++) {
delete throb->framedata[i];
}
free(throb->framedata);
free(throb);
return false;
}
nsbeos_throbber = throb;
return true;
}
/**
* Creates the throbber using a single GIF, using the first frame as the
* inactive throbber, and the others for the active animation. The GIF must
* therefor have at least two frames.
*
* \param fn Filename of GIF to use. It must have at least two frames.
* \return true on success.
*/
bool nsbeos_throbber_initialise_from_gif(const char *fn)
{
/* disect the GIF provided by filename in *fn into a series of
* BBitmap for use later.
*/
struct gif_animation *gif; /**< structure for gifread.c */
struct nsbeos_throbber *throb; /**< structure we generate */
int i;
FILE *fh = fopen(fn, "rb");
if (fh == NULL) {
LOG(("Unable to open throbber image '%s' for reading!", fn));
return false;
}
gif = (struct gif_animation *)malloc(sizeof(struct gif_animation));
throb = (struct nsbeos_throbber *)malloc(sizeof(struct nsbeos_throbber));
/* discover the size of the data file. */
fseek(fh, 0, SEEK_END);
gif->buffer_size = ftell(fh);
fseek(fh, 0, SEEK_SET);
/* allocate a block of sufficient size, and load the data in. */
gif->gif_data = (unsigned char *)malloc(gif->buffer_size);
fread(gif->gif_data, gif->buffer_size, 1, fh);
fclose(fh);
/* set current position within GIF file to beginning, in order to
* signal to gifread that we're brand new.
*/
gif->buffer_position = 0;
/* initialise the gif_animation structure. */
switch (gif_initialise(gif))
{
case GIF_INSUFFICIENT_FRAME_DATA:
case GIF_FRAME_DATA_ERROR:
case GIF_INSUFFICIENT_DATA:
case GIF_DATA_ERROR:
LOG(("GIF image '%s' appears invalid!", fn));
free(gif->gif_data);
free(gif);
free(throb);
return false;
break;
case GIF_INSUFFICIENT_MEMORY:
LOG(("Ran out of memory decoding GIF image '%s'!", fn));
free(gif->gif_data);
free(gif);
free(throb);
return false;
break;
}
throb->nframes = gif->frame_count;
if (throb->nframes < 2)
{
/* we need at least two frames - one for idle, one for active */
LOG(("Insufficent number of frames in throbber image '%s'!",
fn));
LOG(("(GIF contains %d frames, where 2 is a minimum.)",
throb->nframes));
free(gif->gif_data);
free(gif);
free(throb);
return false;
}
throb->framedata = (BBitmap **)malloc(sizeof(BBitmap *)
* throb->nframes);
/* decode each frame in turn, extracting the struct bitmap * for each,
* and put that in our array of frames.
*/
for (i = 0; i < throb->nframes; i++)
{
gif_decode_frame(gif, i);
throb->framedata[i] = new BBitmap(
nsbeos_bitmap_get_primary(gif->frame_image));
}
gif_finalise(gif);
free(gif->gif_data);
free(gif);
/* debug code: save out each frame as a PNG to make sure decoding is
* working correctly.
for (i = 0; i < throb->nframes; i++) {
char fname[20];
sprintf(fname, "frame%d.png", i);
gdk_pixbuf_save(throb->framedata[i], fname, "png", NULL, NULL);
}
*/
nsbeos_throbber = throb;
return true;
}
void nsbeos_throbber_finalise(void)
{
int i;
for (i = 0; i < nsbeos_throbber->nframes; i++)
delete nsbeos_throbber->framedata[i];
free(nsbeos_throbber->framedata);
free(nsbeos_throbber);
nsbeos_throbber = NULL;
}