netsurf/atari/redrawslots.c
Ole Loots 0bbccaa935 Finally it compiles without WinDom - still some things to bring back:
- Serch window
 - Pop Menus in the settings dialog
2013-01-07 20:04:44 +01:00

125 lines
3.5 KiB
C

/*
* Copyright 2011 Ole Loots <ole@monochrom.net>
*
* This file is part of NetSurf, http://www.netsurf-browser.org/
*
* NetSurf is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* NetSurf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdbool.h>
#include "utils/types.h"
#include "atari/redrawslots.h"
#include "atari/gemtk/gemtk.h"
void redraw_slots_init(struct s_redrw_slots * slots, short size)
{
// TODO: allocate slots dynamically!
slots->size = MIN( MAX_REDRW_SLOTS , size);
slots->areas_used = 0;
}
void redraw_slots_free(struct s_redrw_slots * slots)
{
// TOOD: free areas...
}
static inline bool rect_intersect( struct rect * box1, struct rect * box2 )
{
if (box2->x1 < box1->x0)
return false;
if (box2->y1 < box1->y0)
return false;
if (box2->x0 > box1->x1)
return false;
if (box2->y0 > box1->y1)
return false;
return true;
}
void redraw_slot_schedule_grect(struct s_redrw_slots * slots, GRECT *area,
bool force)
{
redraw_slot_schedule(slots, area->g_x, area->g_y,
area->g_x + area->g_w, area->g_y + area->g_h, force);
}
/*
schedule redraw coords.
*/
void redraw_slot_schedule(struct s_redrw_slots * slots, short x0, short y0,
short x1, short y1, bool force)
{
int i = 0;
struct rect area;
area.x0 = x0;
area.y0 = y0;
area.x1 = x1;
area.y1 = y1;
if (force == false) {
for (i=0; i<slots->areas_used; i++) {
if (slots->areas[i].x0 <= x0
&& slots->areas[i].x1 >= x1
&& slots->areas[i].y0 <= y0
&& slots->areas[i].y1 >= y1) {
/* the area is already queued for redraw */
return;
} else {
if (rect_intersect(&slots->areas[i], &area )) {
slots->areas[i].x0 = MIN(slots->areas[i].x0, x0);
slots->areas[i].y0 = MIN(slots->areas[i].y0, y0);
slots->areas[i].x1 = MAX(slots->areas[i].x1, x1);
slots->areas[i].y1 = MAX(slots->areas[i].y1, y1);
return;
}
}
}
}
if (slots->areas_used < slots->size) {
slots->areas[slots->areas_used].x0 = x0;
slots->areas[slots->areas_used].x1 = x1;
slots->areas[slots->areas_used].y0 = y0;
slots->areas[slots->areas_used].y1 = y1;
slots->areas_used++;
} else {
/*
we are out of available slots, merge box with last slot
this is dumb... but also a very rare case.
*/
slots->areas[slots->size-1].x0 = MIN(slots->areas[i].x0, x0);
slots->areas[slots->size-1].y0 = MIN(slots->areas[i].y0, y0);
slots->areas[slots->size-1].x1 = MAX(slots->areas[i].x1, x1);
slots->areas[slots->size-1].y1 = MAX(slots->areas[i].y1, y1);
}
done:
return;
}
void redraw_slots_remove_area(struct s_redrw_slots * slots, int i)
{
int x;
for(x = i+1; i<slots->areas_used; x++){
slots->areas[x-1] = slots->areas[x];
}
slots->areas_used--;
}