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41de6cb6f8
When a scaffold was being destroyed the currently selected scaffold could become a reference to a destroyed object. This would result in crashes subsequently when the current scaffold was referenced. The change is simply to ensure the selected scaffold is changed to something valid during destruction. |
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amiga | ||
atari | ||
beos | ||
framebuffer | ||
gtk | ||
monkey | ||
riscos | ||
windows | ||
Makefile | ||
Makefile.hts |