netsurf/desktop/gesture_core.c
Daniel Silverstone 6807b4208a Remove the netsurf/ from the include paths and rationalise use of <> vs "" in includes
NetSurf includes are now done with ""s and other system includes with <>s as C intended.
The scandeps tool has been updated to only look for ""ed includes, and to verify that the
files exist in the tree before adding them to the dependency lines. The depend rule has
therefore been augmented to make sure the autogenerated files are built before it is run.

This is untested under self-hosted RISC OS builds. All else tested and works.


svn path=/trunk/netsurf/; revision=3307
2007-05-30 22:39:54 +00:00

343 lines
10 KiB
C

/*
* This file is part of NetSurf, http://netsurf-browser.org/
* Licensed under the GNU General Public License,
* http://www.opensource.org/licenses/gpl-license
* Copyright 2006 Daniel Silverstone <dsilvers@digital-scurf.org>
*/
/** \file
* Mouse gesture core (implementation)
*/
#include "utils/log.h"
#include "desktop/gesture_core.h"
#include <string.h>
#include <math.h>
#include <stdlib.h>
/** A gesture as used by the recognition machinery */
struct _internal_gesture {
struct _internal_gesture *next; /**< The next gesture in the list */
int gesture_tag; /**< The tag to return for this gesture */
int gesture_len; /**< The length of this gesture string */
char *gesture; /**< The gesture string reversed for matching */
};
typedef struct _internal_gesture* InternalGesture;
/** A recogniser state. Commonly one in the application. Could have
* multiple (E.g. one for browser windows, one for the history window.
*/
struct _gesture_recogniser {
InternalGesture gestures; /**< The gestures registered */
Gesturer gesture_users; /**< The users of the gesture engine */
int max_len; /**< The maximum length the gestures in this recogniser */
int min_distance; /**< The minimum distance the mouse should move */
int max_nonmove; /**< The maximum number of data points before abort */
};
/** A gesturer state. Commonly one per browser window */
struct _gesturer_state {
GestureRecogniser recogniser; /**< The recogniser for this state */
Gesturer next; /* Next gesture state */
int last_x; /**< Last X coordinate fed to the gesture engine */
int last_y; /**< Last Y coordinate fed to the gesture engine */
int bored_count; /**< Num of boring recent add_point calls */
int elements; /**< Number of elements in the current gesture */
int nelements; /**< The max number of elements in this gesturer */
char *gesture; /**< The in-progress gesture string */
};
static void gesturer_notify_recognition_change(Gesturer gesturer);
/** Create a gesture recogniser.
*
* \return A new recogniser.
*/
GestureRecogniser gesture_recogniser_create(void)
{
GestureRecogniser ret = malloc(sizeof(struct _gesture_recogniser));
ret->gestures = NULL;
ret->gesture_users = NULL;
ret->max_len = 0;
ret->min_distance = 1000000; /* Extremely unlikely */
ret->max_nonmove = 1;
return ret;
}
/** Add a gesture to the recogniser.
*
* \param recog The recogniser
* \param gesture_str The gesture string to add
* \param gesture_tag The tag to return for this gesture
*/
void gesture_recogniser_add(GestureRecogniser recog,
const char* gesture_str, int gesture_tag)
{
InternalGesture g = malloc(sizeof(struct _internal_gesture));
InternalGesture g2,g3;
int i;
Gesturer gest = recog->gesture_users;
g->gesture_tag = gesture_tag;
g->gesture_len = strlen(gesture_str);
g->gesture = malloc(g->gesture_len);
for(i = 0; i < g->gesture_len; ++i)
g->gesture[i] = gesture_str[g->gesture_len - i - 1];
g2 = recog->gestures; g3 = NULL;
while( g2 && g->gesture_len < g2->gesture_len ) g3=g3, g2 = g2->next;
if( g3 == NULL ) {
/* prev == NULL, this means we're inserting at the head */
recog->gestures = g; g->next = g2;
} else {
/* prev == something; we're inserting somewhere */
g3->next = g; g->next = g2;
}
if( recog->max_len < g->gesture_len ) recog->max_len = g->gesture_len;
while( gest != NULL ) {
gesturer_notify_recognition_change(gest);
gest = gest->next;
}
}
/** Destroy a gesture recogniser.
*
* Only call this after destroying all the gesturers for it.
*
* \param recog The recogniser to destroy.
*/
void gesture_recogniser_destroy(GestureRecogniser recog)
{
if( recog->gesture_users ) {
LOG(("Attempt to destroy a gesture recogniser with gesture users still registered."));
return;
}
while( recog->gestures ) {
InternalGesture g = recog->gestures;
recog->gestures = g->next;
free(g->gesture);
free(g);
}
free(recog);
return;
}
/** Set the min distance the mouse has to move in order to be
* classed as having partaken of a gesture.
*
* \param recog The recogniser.
* \param min_distance The minimum distance in pixels
*/
void gesture_recogniser_set_distance_threshold(GestureRecogniser recog,
int min_distance)
{
recog->min_distance = min_distance * min_distance;
}
/** Set the number of non-movement adds of points before the gesturer is
* internally reset instead of continuing to accumulate a gesture.
*
* \param recog The recogniser.
* \param max_nonmove The maximum number of non-movement adds.
*/
void gesture_recogniser_set_count_threshold(GestureRecogniser recog,
int max_nonmove)
{
recog->max_nonmove = max_nonmove;
}
/** Create a gesturer.
*
* \param recog The gesture recogniser for this gesturer.
*
* \return The new gesturer object
*/
Gesturer gesturer_create(GestureRecogniser recog)
{
Gesturer ret = malloc(sizeof(struct _gesturer_state));
ret->recogniser = recog;
ret->next = recog->gesture_users;
recog->gesture_users = ret;
ret->last_x = 0;
ret->last_y = 0;
ret->bored_count = 0;
ret->elements = 0;
ret->nelements = recog->max_len;
ret->gesture = calloc(recog->max_len+1, 1);
return ret;
}
/** Clone a gesturer.
*
* \param gesturer The gesturer to clone
*
* \return A gesturer cloned from the parameter
*/
Gesturer gesturer_clone(Gesturer gesturer)
{
return gesturer_create(gesturer->recogniser);
}
/** Remove this gesturer from its recogniser and destroy it.
*
* \param gesturer The gesturer to destroy.
*/
void gesturer_destroy(Gesturer gesturer)
{
Gesturer g = gesturer->recogniser->gesture_users, g2 = NULL;
while( g && g != gesturer ) g2 = g, g = g->next;
if( g2 == NULL ) {
/* This gesturer is first in the list */
gesturer->recogniser->gesture_users = gesturer->next;
} else {
g2->next = gesturer->next;
}
free(gesturer->gesture);
free(gesturer);
}
/** Notify a gesturer that its recogniser has changed in some way */
static void gesturer_notify_recognition_change(Gesturer gesturer)
{
char *new_gesture = calloc(gesturer->recogniser->max_len+1, 1);
int i;
for(i = 0; i < gesturer->elements; ++i)
new_gesture[i] = gesturer->gesture[i];
free(gesturer->gesture);
gesturer->gesture = new_gesture;
gesturer->nelements = gesturer->recogniser->max_len;
}
/** Clear the points associated with this gesturer.
*
* You might call this if the gesturer should be cleared because a mouse
* button was released or similar.
*
* \param gesturer The gesturer to clear.
*/
void gesturer_clear_points(Gesturer gesturer)
{
memset(gesturer->gesture, 0, gesturer->elements);
gesturer->elements = 0;
gesturer->bored_count = 0;
}
#define M_PI_8 (M_PI_4 / 2)
#define M_3_PI_8 (3 * M_PI_8)
static struct {
float lower, upper;
bool x_neg, y_neg;
char direction;
} directions[12] = {
/* MIN MAX X_NEG Y_NEG DIRECTION */
{ 0.0, M_PI_8, false, false, '1' }, /* Right */
{ M_PI_8, M_3_PI_8, false, false, '2' }, /* Up/Right */
{ M_3_PI_8, INFINITY, false, false, '3' }, /* Up */
{ M_3_PI_8, INFINITY, true, false, '3' }, /* Up */
{ M_PI_8, M_3_PI_8, true, false, '4' }, /* Up/Left */
{ 0.0, M_PI_8, true, false, '5' }, /* Left */
{ 0.0, M_PI_8, true, true, '5' }, /* Left */
{ M_PI_8, M_3_PI_8, true, true, '6' }, /* Down/Left */
{ M_3_PI_8, INFINITY, true, true, '7' }, /* Down */
{ M_3_PI_8, INFINITY, false, true, '7' }, /* Down */
{ M_PI_8, M_3_PI_8, false, true, '8' }, /* Down/Right */
{ 0.0, M_PI_8, false, true, '1' } /* Right */
};
#undef M_PI_8
#undef M_3_PI_8
static char gesturer_find_direction(Gesturer gesturer, int x, int y)
{
float dx = 0.0000000000001 + (x - gesturer->last_x);
float dy = -(0.0000000000001 + (y - gesturer->last_y));
float arc;
bool x_neg = dx < 0;
bool y_neg = dy < 0;
int i;
if( x_neg ) dx = -dx;
if( y_neg ) dy = -dy;
arc = atanf(dy/dx);
for( i = 0; i < 12; ++i ) {
if( directions[i].lower > arc || directions[i].upper <= arc )
continue; /* Not within this entry */
if( directions[i].x_neg != x_neg ||
directions[i].y_neg != y_neg )
continue; /* Signs not matching */
return directions[i].direction;
}
LOG(("Erm, fell off the end of the direction calculator"));
return 0; /* No direction */
}
/** Indicate to a gesturer that a new mouse sample is available.
*
* Call this to provide a new position sample to the gesturer.
* If this is interesting, the gesturer will return a gesture tag
* as per the gesture recogniser it was constructed with. Otherwise
* it will return GESTURE_NONE which has the value -1.
*
* \param gesturer The gesturer to add the point to.
* \param x The X coordinate of the mouse pointer.
* \param y The Y coordinate of the mouse pointer.
*
* \return The gesture tag activated (or GESTURE_NONE if none)
*/
int gesturer_add_point(Gesturer gesturer, int x, int y)
{
int distance = ((gesturer->last_x - x) * (gesturer->last_x - x)) +
((gesturer->last_y - y) * (gesturer->last_y - y));
char last_direction = (gesturer->elements == 0) ? 0 :
(gesturer->gesture[0]);
char this_direction = gesturer_find_direction(gesturer, x, y);
InternalGesture ig = gesturer->recogniser->gestures;
int ret = GESTURE_NONE;
if( distance < gesturer->recogniser->min_distance ) {
gesturer->bored_count++;
if( gesturer->elements &&
(gesturer->bored_count >=
gesturer->recogniser->max_nonmove) ) {
LOG(("Bored now."));
gesturer_clear_points(gesturer);
}
if( gesturer->elements &&
gesturer->bored_count ==
(gesturer->recogniser->max_nonmove >> 1)) {
LOG(("Decided to look"));
while( ig && ig->gesture_len <= gesturer->elements ) {
if( strcmp(gesturer->gesture,
ig->gesture) == 0 )
ret = ig->gesture_tag;
ig = ig->next;
}
}
return ret; /* GESTURE_NONE or else a gesture found above */
}
/* We moved far enough that we care about the movement */
gesturer->last_x = x;
gesturer->last_y = y;
gesturer->bored_count = 0;
if( this_direction == last_direction ) {
return GESTURE_NONE; /* Nothing */
}
/* Shunt the gesture one up */
if( gesturer->elements ) {
if( gesturer->elements == gesturer->nelements )
gesturer->elements--;
memmove(gesturer->gesture+1, gesturer->gesture,
gesturer->elements);
}
gesturer->elements++;
gesturer->gesture[0] = this_direction;
LOG(("Gesture is currently: '%s'", gesturer->gesture));
return GESTURE_NONE;
}