netsurf/desktop/gesture_core.c
Daniel Silverstone a8ebc5ba5a Fix comment about direction 8 in the gesture core.
svn path=/trunk/netsurf/; revision=2612
2006-06-02 13:28:06 +00:00

343 lines
10 KiB
C

/*
* This file is part of NetSurf, http://netsurf.sourceforge.net/
* Licensed under the GNU General Public License,
* http://www.opensource.org/licenses/gpl-license
* Copyright 2006 Daniel Silverstone <dsilvers@digital-scurf.org>
*/
/** \file
* Mouse gesture core (implementation)
*/
#include "netsurf/utils/log.h"
#include "netsurf/desktop/gesture_core.h"
#include <string.h>
#include <math.h>
#include <stdlib.h>
/** A gesture as used by the recognition machinery */
struct _internal_gesture {
struct _internal_gesture *next; /**< The next gesture in the list */
int gesture_tag; /**< The tag to return for this gesture */
int gesture_len; /**< The length of this gesture string */
char *gesture; /**< The gesture string reversed for matching */
};
typedef struct _internal_gesture* InternalGesture;
/** A recogniser state. Commonly one in the application. Could have
* multiple (E.g. one for browser windows, one for the history window.
*/
struct _gesture_recogniser {
InternalGesture gestures; /**< The gestures registered */
Gesturer gesture_users; /**< The users of the gesture engine */
int max_len; /**< The maximum length the gestures in this recogniser */
int min_distance; /**< The minimum distance the mouse should move */
int max_nonmove; /**< The maximum number of data points before abort */
};
/** A gesturer state. Commonly one per browser window */
struct _gesturer_state {
GestureRecogniser recogniser; /**< The recogniser for this state */
Gesturer next; /* Next gesture state */
int last_x; /**< Last X coordinate fed to the gesture engine */
int last_y; /**< Last Y coordinate fed to the gesture engine */
int bored_count; /**< Num of boring recent add_point calls */
int elements; /**< Number of elements in the current gesture */
int nelements; /**< The max number of elements in this gesturer */
char *gesture; /**< The in-progress gesture string */
};
static void gesturer_notify_recognition_change(Gesturer gesturer);
/** Create a gesture recogniser.
*
* \return A new recogniser.
*/
GestureRecogniser gesture_recogniser_create(void)
{
GestureRecogniser ret = malloc(sizeof(struct _gesture_recogniser));
ret->gestures = NULL;
ret->gesture_users = NULL;
ret->max_len = 0;
ret->min_distance = 1000000; /* Extremely unlikely */
ret->max_nonmove = 1;
return ret;
}
/** Add a gesture to the recogniser.
*
* \param recog The recogniser
* \param gesture_str The gesture string to add
* \param gesture_tag The tag to return for this gesture
*/
void gesture_recogniser_add(GestureRecogniser recog,
const char* gesture_str, int gesture_tag)
{
InternalGesture g = malloc(sizeof(struct _internal_gesture));
InternalGesture g2,g3;
int i;
Gesturer gest = recog->gesture_users;
g->gesture_tag = gesture_tag;
g->gesture_len = strlen(gesture_str);
g->gesture = malloc(g->gesture_len);
for(i = 0; i < g->gesture_len; ++i)
g->gesture[i] = gesture_str[g->gesture_len - i - 1];
g2 = recog->gestures; g3 = NULL;
while( g2 && g->gesture_len < g2->gesture_len ) g3=g3, g2 = g2->next;
if( g3 == NULL ) {
/* prev == NULL, this means we're inserting at the head */
recog->gestures = g; g->next = g2;
} else {
/* prev == something; we're inserting somewhere */
g3->next = g; g->next = g2;
}
if( recog->max_len < g->gesture_len ) recog->max_len = g->gesture_len;
while( gest != NULL ) {
gesturer_notify_recognition_change(gest);
gest = gest->next;
}
}
/** Destroy a gesture recogniser.
*
* Only call this after destroying all the gesturers for it.
*
* \param recog The recogniser to destroy.
*/
void gesture_recogniser_destroy(GestureRecogniser recog)
{
if( recog->gesture_users ) {
LOG(("Attempt to destroy a gesture recogniser with gesture users still registered."));
return;
}
while( recog->gestures ) {
InternalGesture g = recog->gestures;
recog->gestures = g->next;
free(g->gesture);
free(g);
}
free(recog);
return;
}
/** Set the min distance the mouse has to move in order to be
* classed as having partaken of a gesture.
*
* \param recog The recogniser.
* \param min_distance The minimum distance in pixels
*/
void gesture_recogniser_set_distance_threshold(GestureRecogniser recog,
int min_distance)
{
recog->min_distance = min_distance * min_distance;
}
/** Set the number of non-movement adds of points before the gesturer is
* internally reset instead of continuing to accumulate a gesture.
*
* \param recog The recogniser.
* \param max_nonmove The maximum number of non-movement adds.
*/
void gesture_recogniser_set_count_threshold(GestureRecogniser recog,
int max_nonmove)
{
recog->max_nonmove = max_nonmove;
}
/** Create a gesturer.
*
* \param recog The gesture recogniser for this gesturer.
*
* \return The new gesturer object
*/
Gesturer gesturer_create(GestureRecogniser recog)
{
Gesturer ret = malloc(sizeof(struct _gesturer_state));
ret->recogniser = recog;
ret->next = recog->gesture_users;
recog->gesture_users = ret;
ret->last_x = 0;
ret->last_y = 0;
ret->bored_count = 0;
ret->elements = 0;
ret->nelements = recog->max_len;
ret->gesture = calloc(recog->max_len+1, 1);
return ret;
}
/** Clone a gesturer.
*
* \param gesturer The gesturer to clone
*
* \return A gesturer cloned from the parameter
*/
Gesturer gesturer_clone(Gesturer gesturer)
{
return gesturer_create(gesturer->recogniser);
}
/** Remove this gesturer from its recogniser and destroy it.
*
* \param gesturer The gesturer to destroy.
*/
void gesturer_destroy(Gesturer gesturer)
{
Gesturer g = gesturer->recogniser->gesture_users, g2 = NULL;
while( g && g != gesturer ) g2 = g, g = g->next;
if( g2 == NULL ) {
/* This gesturer is first in the list */
gesturer->recogniser->gesture_users = gesturer->next;
} else {
g2->next = gesturer->next;
}
free(gesturer->gesture);
free(gesturer);
}
/** Notify a gesturer that its recogniser has changed in some way */
static void gesturer_notify_recognition_change(Gesturer gesturer)
{
char *new_gesture = calloc(gesturer->recogniser->max_len+1, 1);
int i;
for(i = 0; i < gesturer->elements; ++i)
new_gesture[i] = gesturer->gesture[i];
free(gesturer->gesture);
gesturer->gesture = new_gesture;
gesturer->nelements = gesturer->recogniser->max_len;
}
/** Clear the points associated with this gesturer.
*
* You might call this if the gesturer should be cleared because a mouse
* button was released or similar.
*
* \param gesturer The gesturer to clear.
*/
void gesturer_clear_points(Gesturer gesturer)
{
memset(gesturer->gesture, 0, gesturer->elements);
gesturer->elements = 0;
gesturer->bored_count = 0;
}
#define M_PI_8 (M_PI_4 / 2)
#define M_3_PI_8 (3 * M_PI_8)
static struct {
float lower, upper;
bool x_neg, y_neg;
char direction;
} directions[12] = {
/* MIN MAX X_NEG Y_NEG DIRECTION */
{ 0.0, M_PI_8, false, false, '1' }, /* Right */
{ M_PI_8, M_3_PI_8, false, false, '2' }, /* Up/Right */
{ M_3_PI_8, INFINITY, false, false, '3' }, /* Up */
{ M_3_PI_8, INFINITY, true, false, '3' }, /* Up */
{ M_PI_8, M_3_PI_8, true, false, '4' }, /* Up/Left */
{ 0.0, M_PI_8, true, false, '5' }, /* Left */
{ 0.0, M_PI_8, true, true, '5' }, /* Left */
{ M_PI_8, M_3_PI_8, true, true, '6' }, /* Down/Left */
{ M_3_PI_8, INFINITY, true, true, '7' }, /* Down */
{ M_3_PI_8, INFINITY, false, true, '7' }, /* Down */
{ M_PI_8, M_3_PI_8, false, true, '8' }, /* Down/Right */
{ 0.0, M_PI_8, false, true, '1' } /* Right */
};
#undef M_PI_8
#undef M_3_PI_8
static char gesturer_find_direction(Gesturer gesturer, int x, int y)
{
float dx = 0.0000000000001 + (x - gesturer->last_x);
float dy = -(0.0000000000001 + (y - gesturer->last_y));
float arc;
bool x_neg = dx < 0;
bool y_neg = dy < 0;
int i;
if( x_neg ) dx = -dx;
if( y_neg ) dy = -dy;
arc = atanf(dy/dx);
for( i = 0; i < 12; ++i ) {
if( directions[i].lower > arc || directions[i].upper <= arc )
continue; /* Not within this entry */
if( directions[i].x_neg != x_neg ||
directions[i].y_neg != y_neg )
continue; /* Signs not matching */
return directions[i].direction;
}
LOG(("Erm, fell off the end of the direction calculator"));
return 0; /* No direction */
}
/** Indicate to a gesturer that a new mouse sample is available.
*
* Call this to provide a new position sample to the gesturer.
* If this is interesting, the gesturer will return a gesture tag
* as per the gesture recogniser it was constructed with. Otherwise
* it will return GESTURE_NONE which has the value -1.
*
* \param gesturer The gesturer to add the point to.
* \param x The X coordinate of the mouse pointer.
* \param y The Y coordinate of the mouse pointer.
*
* \return The gesture tag activated (or GESTURE_NONE if none)
*/
int gesturer_add_point(Gesturer gesturer, int x, int y)
{
int distance = ((gesturer->last_x - x) * (gesturer->last_x - x)) +
((gesturer->last_y - y) * (gesturer->last_y - y));
char last_direction = (gesturer->elements == 0) ? 0 :
(gesturer->gesture[0]);
char this_direction = gesturer_find_direction(gesturer, x, y);
InternalGesture ig = gesturer->recogniser->gestures;
int ret = GESTURE_NONE;
if( distance < gesturer->recogniser->min_distance ) {
gesturer->bored_count++;
if( gesturer->elements &&
(gesturer->bored_count >=
gesturer->recogniser->max_nonmove) ) {
LOG(("Bored now."));
gesturer_clear_points(gesturer);
}
if( gesturer->elements &&
gesturer->bored_count ==
(gesturer->recogniser->max_nonmove >> 1)) {
LOG(("Decided to look"));
while( ig && ig->gesture_len <= gesturer->elements ) {
if( strcmp(gesturer->gesture,
ig->gesture) == 0 )
ret = ig->gesture_tag;
ig = ig->next;
}
}
return ret; /* GESTURE_NONE or else a gesture found above */
}
/* We moved far enough that we care about the movement */
gesturer->last_x = x;
gesturer->last_y = y;
gesturer->bored_count = 0;
if( this_direction == last_direction ) {
return GESTURE_NONE; /* Nothing */
}
/* Shunt the gesture one up */
if( gesturer->elements ) {
if( gesturer->elements == gesturer->nelements )
gesturer->elements--;
memmove(gesturer->gesture+1, gesturer->gesture,
gesturer->elements);
}
gesturer->elements++;
gesturer->gesture[0] = this_direction;
LOG(("Gesture is currently: '%s'", gesturer->gesture));
return GESTURE_NONE;
}