netsurf/atari/browser.h
2011-11-05 15:18:19 +00:00

143 lines
4.5 KiB
C
Executable File

/*
* Copyright 2010 Ole Loots <ole@monochrom.net>
*
* This file is part of NetSurf, http://www.netsurf-browser.org/
*
* NetSurf is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* NetSurf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NS_ATARI_BROWSER_H
#define NS_ATARI_BROWSER_H
/*
Each browser_window in the Atari Port is represented by an struct s_browser,
which consist mainly of an WinDom COMPONENT.
*/
/*
BROWSER_SCROLL_SVAL
The small scroll inc. value (used by scroll-wheel, arrow click):
*/
#define BROWSER_SCROLL_SVAL 64
/*
MAX_REDRW_SLOTS
This is the number of redraw requests that an browser window can queue.
If a redraw is scheduled and all slots are used, the rectangle will
be merged to one of the existing slots.
*/
#define MAX_REDRW_SLOTS 32
enum browser_rect
{
BR_CONTENT = 1,
BR_FULL = 2,
BR_HSLIDER = 3,
BR_VSLIDER = 4
};
/*
This struct contains info of current browser viewport scroll
and the scroll which is requested. If a scroll is requested,
the field required is set to true.
*/
struct s_scroll_info
{
POINT requested;
POINT current;
bool required;
};
/*
This struct holds information of the cursor within the browser
viewport.
*/
struct s_caret
{
GRECT requested;
GRECT current;
bool redraw;
};
/*
This struct holds scheduled redraw requests.
*/
struct rect;
struct s_browser_redrw_info
{
struct rect areas[MAX_REDRW_SLOTS];
short areas_used;
/* used for clipping of content redraw: */
struct rect area;
};
/*
This is the browser content area (viewport).
It is redrawable and scrollable. It is based on the WinDOM
Component window (undocumented feature).
It's an windom component containing it's own Window controls,
like scrollbars, resizer, etc.
Now that the NetSurf core handles frames, the advantages of this
choice have probably vanished.
*/
struct s_browser
{
int type;
COMPONENT * comp;
struct browser_window * bw;
struct s_scroll_info scroll;
struct s_browser_redrw_info redraw;
struct s_caret caret;
bool attached;
};
struct s_browser * browser_create( struct gui_window * gw, struct browser_window * clone, struct browser_window *bw, int lt, int w, int flex );
bool browser_destroy( struct s_browser * b );
void browser_get_rect( struct gui_window * gw, enum browser_rect type, LGRECT * out);
bool browser_input( struct gui_window * gw, unsigned short nkc ) ;
void browser_redraw( struct gui_window * gw );
void browser_set_content_size(struct gui_window * gw, int w, int h);
void browser_scroll( struct gui_window * gw, short MODE, int value, bool abs );
struct gui_window * browser_find_root( struct gui_window * gw );
bool browser_redraw_required( struct gui_window * gw);
static void browser_process_scroll( struct gui_window * gw, LGRECT bwrect );
/*
This queues an redraw to one of the slots.
The following strategy is used:
1. It checks if the rectangle to be scheduled is within one of the
already queued bboxes. If yes, it will return.
2. It checks for an intersection, and it will merge the rectangle to
already queued rectangle where it fits best.
3. it tries to put the rectangle into one available slot.
4. if no slot is available, it will simply merge the new rectangle with
the last available slot.
*/
void browser_redraw_caret( struct gui_window * gw, GRECT * area );
static void browser_redraw_content( struct gui_window * gw, int xoff, int yoff );
/* update loc / size of the browser widgets: */
void browser_update_rects(struct gui_window * gw );
void browser_schedule_redraw_rect(struct gui_window * gw, short x, short y, short w, short h);
void browser_schedule_redraw(struct gui_window * gw, short x, short y, short w, short h );
static void __CDECL browser_evnt_resize( COMPONENT * c, long buff[8], void * data);
static void __CDECL browser_evnt_destroy( COMPONENT * c, long buff[8], void * data);
static void __CDECL browser_evnt_redraw( COMPONENT * c, long buff[8], void * data);
static void __CDECL browser_evnt_mbutton( COMPONENT * c, long buff[8], void * data);
#endif