mirror of
https://github.com/netsurf-browser/netsurf
synced 2024-11-28 09:13:08 +03:00
ba23e4b693
svn path=/trunk/netsurf/; revision=3073
343 lines
10 KiB
C
343 lines
10 KiB
C
/*
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* This file is part of NetSurf, http://netsurf-browser.org/
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* Licensed under the GNU General Public License,
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* http://www.opensource.org/licenses/gpl-license
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* Copyright 2006 Daniel Silverstone <dsilvers@digital-scurf.org>
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*/
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/** \file
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* Mouse gesture core (implementation)
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*/
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#include "netsurf/utils/log.h"
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#include "netsurf/desktop/gesture_core.h"
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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/** A gesture as used by the recognition machinery */
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struct _internal_gesture {
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struct _internal_gesture *next; /**< The next gesture in the list */
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int gesture_tag; /**< The tag to return for this gesture */
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int gesture_len; /**< The length of this gesture string */
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char *gesture; /**< The gesture string reversed for matching */
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};
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typedef struct _internal_gesture* InternalGesture;
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/** A recogniser state. Commonly one in the application. Could have
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* multiple (E.g. one for browser windows, one for the history window.
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*/
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struct _gesture_recogniser {
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InternalGesture gestures; /**< The gestures registered */
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Gesturer gesture_users; /**< The users of the gesture engine */
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int max_len; /**< The maximum length the gestures in this recogniser */
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int min_distance; /**< The minimum distance the mouse should move */
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int max_nonmove; /**< The maximum number of data points before abort */
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};
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/** A gesturer state. Commonly one per browser window */
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struct _gesturer_state {
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GestureRecogniser recogniser; /**< The recogniser for this state */
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Gesturer next; /* Next gesture state */
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int last_x; /**< Last X coordinate fed to the gesture engine */
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int last_y; /**< Last Y coordinate fed to the gesture engine */
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int bored_count; /**< Num of boring recent add_point calls */
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int elements; /**< Number of elements in the current gesture */
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int nelements; /**< The max number of elements in this gesturer */
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char *gesture; /**< The in-progress gesture string */
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};
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static void gesturer_notify_recognition_change(Gesturer gesturer);
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/** Create a gesture recogniser.
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*
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* \return A new recogniser.
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*/
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GestureRecogniser gesture_recogniser_create(void)
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{
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GestureRecogniser ret = malloc(sizeof(struct _gesture_recogniser));
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ret->gestures = NULL;
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ret->gesture_users = NULL;
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ret->max_len = 0;
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ret->min_distance = 1000000; /* Extremely unlikely */
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ret->max_nonmove = 1;
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return ret;
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}
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/** Add a gesture to the recogniser.
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*
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* \param recog The recogniser
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* \param gesture_str The gesture string to add
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* \param gesture_tag The tag to return for this gesture
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*/
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void gesture_recogniser_add(GestureRecogniser recog,
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const char* gesture_str, int gesture_tag)
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{
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InternalGesture g = malloc(sizeof(struct _internal_gesture));
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InternalGesture g2,g3;
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int i;
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Gesturer gest = recog->gesture_users;
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g->gesture_tag = gesture_tag;
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g->gesture_len = strlen(gesture_str);
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g->gesture = malloc(g->gesture_len);
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for(i = 0; i < g->gesture_len; ++i)
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g->gesture[i] = gesture_str[g->gesture_len - i - 1];
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g2 = recog->gestures; g3 = NULL;
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while( g2 && g->gesture_len < g2->gesture_len ) g3=g3, g2 = g2->next;
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if( g3 == NULL ) {
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/* prev == NULL, this means we're inserting at the head */
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recog->gestures = g; g->next = g2;
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} else {
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/* prev == something; we're inserting somewhere */
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g3->next = g; g->next = g2;
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}
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if( recog->max_len < g->gesture_len ) recog->max_len = g->gesture_len;
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while( gest != NULL ) {
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gesturer_notify_recognition_change(gest);
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gest = gest->next;
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}
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}
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/** Destroy a gesture recogniser.
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*
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* Only call this after destroying all the gesturers for it.
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*
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* \param recog The recogniser to destroy.
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*/
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void gesture_recogniser_destroy(GestureRecogniser recog)
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{
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if( recog->gesture_users ) {
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LOG(("Attempt to destroy a gesture recogniser with gesture users still registered."));
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return;
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}
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while( recog->gestures ) {
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InternalGesture g = recog->gestures;
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recog->gestures = g->next;
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free(g->gesture);
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free(g);
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}
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free(recog);
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return;
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}
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/** Set the min distance the mouse has to move in order to be
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* classed as having partaken of a gesture.
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*
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* \param recog The recogniser.
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* \param min_distance The minimum distance in pixels
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*/
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void gesture_recogniser_set_distance_threshold(GestureRecogniser recog,
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int min_distance)
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{
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recog->min_distance = min_distance * min_distance;
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}
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/** Set the number of non-movement adds of points before the gesturer is
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* internally reset instead of continuing to accumulate a gesture.
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*
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* \param recog The recogniser.
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* \param max_nonmove The maximum number of non-movement adds.
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*/
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void gesture_recogniser_set_count_threshold(GestureRecogniser recog,
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int max_nonmove)
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{
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recog->max_nonmove = max_nonmove;
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}
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/** Create a gesturer.
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*
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* \param recog The gesture recogniser for this gesturer.
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*
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* \return The new gesturer object
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*/
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Gesturer gesturer_create(GestureRecogniser recog)
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{
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Gesturer ret = malloc(sizeof(struct _gesturer_state));
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ret->recogniser = recog;
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ret->next = recog->gesture_users;
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recog->gesture_users = ret;
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ret->last_x = 0;
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ret->last_y = 0;
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ret->bored_count = 0;
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ret->elements = 0;
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ret->nelements = recog->max_len;
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ret->gesture = calloc(recog->max_len+1, 1);
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return ret;
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}
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/** Clone a gesturer.
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*
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* \param gesturer The gesturer to clone
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*
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* \return A gesturer cloned from the parameter
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*/
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Gesturer gesturer_clone(Gesturer gesturer)
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{
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return gesturer_create(gesturer->recogniser);
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}
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/** Remove this gesturer from its recogniser and destroy it.
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*
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* \param gesturer The gesturer to destroy.
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*/
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void gesturer_destroy(Gesturer gesturer)
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{
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Gesturer g = gesturer->recogniser->gesture_users, g2 = NULL;
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while( g && g != gesturer ) g2 = g, g = g->next;
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if( g2 == NULL ) {
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/* This gesturer is first in the list */
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gesturer->recogniser->gesture_users = gesturer->next;
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} else {
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g2->next = gesturer->next;
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}
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free(gesturer->gesture);
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free(gesturer);
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}
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/** Notify a gesturer that its recogniser has changed in some way */
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static void gesturer_notify_recognition_change(Gesturer gesturer)
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{
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char *new_gesture = calloc(gesturer->recogniser->max_len+1, 1);
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int i;
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for(i = 0; i < gesturer->elements; ++i)
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new_gesture[i] = gesturer->gesture[i];
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free(gesturer->gesture);
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gesturer->gesture = new_gesture;
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gesturer->nelements = gesturer->recogniser->max_len;
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}
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/** Clear the points associated with this gesturer.
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*
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* You might call this if the gesturer should be cleared because a mouse
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* button was released or similar.
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*
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* \param gesturer The gesturer to clear.
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*/
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void gesturer_clear_points(Gesturer gesturer)
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{
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memset(gesturer->gesture, 0, gesturer->elements);
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gesturer->elements = 0;
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gesturer->bored_count = 0;
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}
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#define M_PI_8 (M_PI_4 / 2)
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#define M_3_PI_8 (3 * M_PI_8)
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static struct {
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float lower, upper;
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bool x_neg, y_neg;
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char direction;
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} directions[12] = {
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/* MIN MAX X_NEG Y_NEG DIRECTION */
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{ 0.0, M_PI_8, false, false, '1' }, /* Right */
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{ M_PI_8, M_3_PI_8, false, false, '2' }, /* Up/Right */
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{ M_3_PI_8, INFINITY, false, false, '3' }, /* Up */
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{ M_3_PI_8, INFINITY, true, false, '3' }, /* Up */
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{ M_PI_8, M_3_PI_8, true, false, '4' }, /* Up/Left */
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{ 0.0, M_PI_8, true, false, '5' }, /* Left */
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{ 0.0, M_PI_8, true, true, '5' }, /* Left */
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{ M_PI_8, M_3_PI_8, true, true, '6' }, /* Down/Left */
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{ M_3_PI_8, INFINITY, true, true, '7' }, /* Down */
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{ M_3_PI_8, INFINITY, false, true, '7' }, /* Down */
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{ M_PI_8, M_3_PI_8, false, true, '8' }, /* Down/Right */
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{ 0.0, M_PI_8, false, true, '1' } /* Right */
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};
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#undef M_PI_8
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#undef M_3_PI_8
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static char gesturer_find_direction(Gesturer gesturer, int x, int y)
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{
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float dx = 0.0000000000001 + (x - gesturer->last_x);
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float dy = -(0.0000000000001 + (y - gesturer->last_y));
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float arc;
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bool x_neg = dx < 0;
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bool y_neg = dy < 0;
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int i;
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if( x_neg ) dx = -dx;
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if( y_neg ) dy = -dy;
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arc = atanf(dy/dx);
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for( i = 0; i < 12; ++i ) {
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if( directions[i].lower > arc || directions[i].upper <= arc )
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continue; /* Not within this entry */
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if( directions[i].x_neg != x_neg ||
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directions[i].y_neg != y_neg )
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continue; /* Signs not matching */
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return directions[i].direction;
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}
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LOG(("Erm, fell off the end of the direction calculator"));
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return 0; /* No direction */
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}
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/** Indicate to a gesturer that a new mouse sample is available.
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*
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* Call this to provide a new position sample to the gesturer.
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* If this is interesting, the gesturer will return a gesture tag
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* as per the gesture recogniser it was constructed with. Otherwise
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* it will return GESTURE_NONE which has the value -1.
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*
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* \param gesturer The gesturer to add the point to.
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* \param x The X coordinate of the mouse pointer.
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* \param y The Y coordinate of the mouse pointer.
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*
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* \return The gesture tag activated (or GESTURE_NONE if none)
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*/
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int gesturer_add_point(Gesturer gesturer, int x, int y)
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{
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int distance = ((gesturer->last_x - x) * (gesturer->last_x - x)) +
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((gesturer->last_y - y) * (gesturer->last_y - y));
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char last_direction = (gesturer->elements == 0) ? 0 :
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(gesturer->gesture[0]);
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char this_direction = gesturer_find_direction(gesturer, x, y);
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InternalGesture ig = gesturer->recogniser->gestures;
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int ret = GESTURE_NONE;
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if( distance < gesturer->recogniser->min_distance ) {
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gesturer->bored_count++;
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if( gesturer->elements &&
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(gesturer->bored_count >=
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gesturer->recogniser->max_nonmove) ) {
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LOG(("Bored now."));
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gesturer_clear_points(gesturer);
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}
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if( gesturer->elements &&
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gesturer->bored_count ==
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(gesturer->recogniser->max_nonmove >> 1)) {
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LOG(("Decided to look"));
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while( ig && ig->gesture_len <= gesturer->elements ) {
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if( strcmp(gesturer->gesture,
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ig->gesture) == 0 )
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ret = ig->gesture_tag;
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ig = ig->next;
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}
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}
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return ret; /* GESTURE_NONE or else a gesture found above */
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}
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/* We moved far enough that we care about the movement */
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gesturer->last_x = x;
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gesturer->last_y = y;
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gesturer->bored_count = 0;
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if( this_direction == last_direction ) {
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return GESTURE_NONE; /* Nothing */
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}
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/* Shunt the gesture one up */
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if( gesturer->elements ) {
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if( gesturer->elements == gesturer->nelements )
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gesturer->elements--;
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memmove(gesturer->gesture+1, gesturer->gesture,
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gesturer->elements);
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}
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gesturer->elements++;
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gesturer->gesture[0] = this_direction;
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LOG(("Gesture is currently: '%s'", gesturer->gesture));
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return GESTURE_NONE;
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}
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