mirror of
https://github.com/netsurf-browser/netsurf
synced 2024-11-21 22:11:22 +03:00
bcd88f96bb
Signed-off-by: Daniel Silverstone <dsilvers@digital-scurf.org>
176 lines
5.7 KiB
HTML
176 lines
5.7 KiB
HTML
<html>
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<head>
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<meta charset="UTF-8" />
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<title>Conway's Game of Life</title>
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<link rel="stylesheet" type="text/css" href="resource:internal.css" />
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<style>
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canvas#surface {
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width: 50vmin;
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height: 50vmin;
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border: 2px solid black;
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}
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</style>
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</head>
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<body class="ns-even-bg ns-even-fg ns-border">
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<h1 class="ns-border">Conway's Game of Life</h1>
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<div style="margin: 1em;">
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<div>
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Run: <input id="running" type="checkbox" checked/><br />
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Set Size: <input id="width" type="text" size="4" value="50" /> x
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<input id="height" type="text" size="4" value="50" />
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<button id="commitsize">Commit</button><br />
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</div>
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<div>
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<canvas id="surface" width="50" height="50">
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Sorry, you can't play Game of Life if JavaScript is turned off
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</canvas>
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</div>
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<div>
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<button id="random">Randomise</button>
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</div>
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</div>
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</body>
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<script>
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(function () {
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const running = document.getElementById("running");
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const iwidth = document.getElementById("width");
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const iheight = document.getElementById("height");
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const surface = document.getElementById("surface");
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const context = surface.getContext("2d");
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var width = surface.width - 10;
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var height = surface.height - 10;
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var frame = context.createImageData(width, height);
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var drawto = context.createImageData(width, height);
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var greyto = context.createImageData(width, height);
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const greylevel = 31;
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function getOffset(x, y) {
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if (x < 0) {
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x = width + x;
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}
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if (y < 0) {
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y = height + y;
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}
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if (x >= width) {
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x = x - width;
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}
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if (y >= height) {
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y = y - height;
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}
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return (y * width + x) * 4;
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}
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function getCell(x, y) {
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const offset = getOffset(x, y);
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return frame.data[offset + 3] != 0;
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}
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function setCell(x, y) {
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const offset = getOffset(x, y);
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drawto.data[offset + 3] = 255;
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greyto.data[offset + 3] = greylevel;
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}
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function clearCell(x, y) {
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const offset = getOffset(x, y);
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drawto.data[offset + 3] = 0;
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greyto.data[offset + 3] = 0;
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}
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function countNeighbours(x, y) {
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return (
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getCell(x - 1, y - 1) +
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getCell(x, y - 1) +
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getCell(x + 1, y - 1) +
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getCell(x - 1, y) +
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getCell(x + 1, y) +
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getCell(x - 1, y + 1) +
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getCell(x, y + 1) +
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getCell(x + 1, y + 1)
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);
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}
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function flip() {
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var temp = frame;
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context.putImageData(drawto, 5, 5);
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context.putImageData(greyto, 5 - width, 5 - height); /* top left */
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context.putImageData(greyto, 5 - width, 5); /* left */
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context.putImageData(greyto, 5, 5 - height); /* top */
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context.putImageData(greyto, 5 + width, 5 + height); /* bottom right */
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context.putImageData(greyto, 5 + width, 5); /* right */
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context.putImageData(greyto, 5, 5 + height); /* bottom */
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context.putImageData(greyto, 5 + width, 5 - height); /* top right */
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context.putImageData(greyto, 5 - width, 5 + height); /* bottom left */
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frame = drawto;
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drawto = temp;
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}
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/* Game of life is run on a timer */
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setInterval(function () {
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if (!running.checked) {
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return;
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}
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console.log("Frame");
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/* To do a frame of GoL we compute by consuming frame and writing to drawto */
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for (var y = 0; y < height; y++) {
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for (var x = 0; x < width; x++) {
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const neighbours = countNeighbours(x, y);
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if (getCell(x, y)) {
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if (neighbours == 2 || neighbours == 3) {
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setCell(x, y); // live, 2/3 neigh => stay alive
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} else {
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clearCell(x, y); // live, <2/>3 neigh => dies
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}
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} else {
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if (neighbours == 3) {
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setCell(x, y); // dead, 3 neigh => born
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} else {
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clearCell(x, y); // dead, !3 neigh => stay dead
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}
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}
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}
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}
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flip();
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}, 100);
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const randomise = function () {
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var ofs = 3;
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for (var y = 0; y < height; y++) {
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for (var x = 0; x < width; x++) {
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if (Math.random() < 0.5) {
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drawto.data[ofs] = 0;
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} else {
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drawto.data[ofs] = 255;
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greyto.data[ofs] = greylevel;
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}
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ofs += 4;
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}
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}
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flip();
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};
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document.getElementById("random").addEventListener("click", randomise);
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document
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.getElementById("commitsize")
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.addEventListener("click", function () {
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const iwval = parseInt(iwidth.value, 10);
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const ihval = parseInt(iheight.value, 10);
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console.log(width, height, "->", iwval, ihval);
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if (
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(iwval != width || ihval != height) &&
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iwval >= 10 &&
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iwval <= 200 &&
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ihval >= 10 &&
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ihval <= 200
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) {
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console.log("yes");
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surface.height = ihval + 10;
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context.height = ihval + 10;
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height = ihval;
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surface.width = iwval + 10;
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context.width = iwval + 10;
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width = iwval;
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frame = context.createImageData(width, height);
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drawto = context.createImageData(width, height);
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greyto = context.createImageData(width, height);
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resetGrey();
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randomise();
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}
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});
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randomise();
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})();
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</script>
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</html>
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