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https://github.com/netsurf-browser/netsurf
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Don't use P96 on gfx.lib v54+ systems
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@ -27,6 +27,8 @@
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#include <proto/intuition.h>
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#include <proto/utility.h>
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#include <graphics/gfxbase.h> /* Needed for v54 version check */
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#ifndef __amigaos4__
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/* OS3 needs these for the XXXX_GetClass() functions */
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#include <proto/arexx.h>
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@ -216,7 +218,8 @@ bool ami_libs_open(void)
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/*\todo This is down here as we need to check the graphics.library version
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* before opening. If it is sufficiently new enough we can avoid using P96
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*/
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AMINS_LIB_OPEN("Picasso96API.library", 0, P96, "main", 1, false)
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if(GfxBase->LibNode.lib_Version >= 54)
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AMINS_LIB_OPEN("Picasso96API.library", 0, P96, "main", 1, false)
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/* NB: timer.device is opened in schedule.c (ultimately by the scheduler process).
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* The library base and interface are obtained there, rather than here, due to
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@ -235,7 +238,6 @@ bool ami_libs_open(void)
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* NB: the last argument should be "true" only if the class also has
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* library functions we use.
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*/
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AMINS_CLASS_OPEN("arexx.class", 44, ARexx, AREXX, false)
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AMINS_CLASS_OPEN("images/bevel.image", 44, Bevel, BEVEL, false)
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AMINS_CLASS_OPEN("images/bitmap.image", 44, BitMap, BITMAP, false)
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25
amiga/rtg.c
25
amiga/rtg.c
@ -47,19 +47,26 @@ void ami_rtg_freebitmap(struct BitMap *bm)
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void ami_rtg_writepixelarray(UBYTE *pixdata, struct BitMap *bm,
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ULONG width, ULONG height, ULONG bpr, ULONG format)
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{
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struct RenderInfo ri;
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struct RastPort trp;
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/* This requires P96 currently */
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if(P96Base == NULL) return;
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ri.Memory = pixdata;
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ri.BytesPerRow = bpr;
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ri.RGBFormat = format;
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InitRastPort(&trp);
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trp.BitMap = bm;
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p96WritePixelArray((struct RenderInfo *)&ri, 0, 0, &trp, 0, 0, width, height);
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/* This requires P96 or gfx.lib v54 currently */
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if(P96Base == NULL) {
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#ifdef __amigaos4__
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if(GfxBase->LibNode.lib_Version >= 54) {
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WritePixelArray(pixdata, 0, 0, bpr, format, &trp, 0, 0, width, height);
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}
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#endif
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} else {
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struct RenderInfo ri;
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ri.Memory = pixdata;
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ri.BytesPerRow = bpr;
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ri.RGBFormat = format;
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p96WritePixelArray((struct RenderInfo *)&ri, 0, 0, &trp, 0, 0, width, height);
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}
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}
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