Correct the screen depth check for setting friend bitmaps.
Add some comments because using friend bitmaps in NetSurf causes problems under OS4.
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@ -121,6 +121,7 @@ void ami_init_layers(struct gui_globals *gg, ULONG width, ULONG height)
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gg->tmprasbuf = AllocVecTagList(width * height, NULL);
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#ifndef __amigaos4__
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/* If you're wondering why this is #ifdeffed, see the note about OS4 friend bitmaps below */
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friend = scrn->RastPort.BitMap;
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#endif
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@ -128,7 +129,10 @@ void ami_init_layers(struct gui_globals *gg, ULONG width, ULONG height)
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gg->bm = AllocBitMap(width, height, depth, 0, friend);
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} else {
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#ifdef __amigaos4__
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if(depth == 32) friend = scrn->RastPort.BitMap;
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/* Screen depth is reported as 24 even when it's actually 32-bit.
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* We get freezes and other problems on OS4 if we befriend at any
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* other depths, hence this check. */
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if(depth >= 24) friend = scrn->RastPort.BitMap;
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#endif
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gg->bm = ami_rtg_allocbitmap(width, height, 32, 0, friend, RGBFB_A8R8G8B8);
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}
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