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https://github.com/netsurf-browser/netsurf
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Add an option to toggle usage of a friend BitMap for our off-screen rendering buffer (OS3 only).
Defaults to OFF, which works everywhere, but can be switched on for performance benefits when using RTG.
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@ -88,4 +88,8 @@ NSOPTION_INTEGER(redraw_tile_size_y, 0)
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NSOPTION_INTEGER(monitor_aspect_x, 0)
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NSOPTION_INTEGER(monitor_aspect_y, 0)
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NSOPTION_BOOL(accept_lang_locale, true)
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/* Options relevant for OS3 only */
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#ifndef __amigaos4__
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NSOPTION_BOOL(friend_bitmap, false)
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#endif
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@ -122,9 +122,15 @@ void ami_init_layers(struct gui_globals *gg, ULONG width, ULONG height)
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gg->areabuf = AllocVecTagList(AREA_SIZE, NULL);
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gg->tmprasbuf = AllocVecTagList(width * height, NULL);
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/* Friend BitMaps are weird.
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* For OS4, we shouldn't use a friend BitMap here (see below).
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* For OS3 AGA, we get no display blitted if we use a friend BitMap,
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* however on RTG it seems to be a benefit. Hence this user-adjustable option.
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*/
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#ifndef __amigaos4__
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/* If you're wondering why this is #ifdeffed, see the note about OS4 friend bitmaps below */
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if(nsoption_bool(friend_bitmap) == true) {
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friend = scrn->RastPort.BitMap;
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}
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#endif
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if(palette_mapped == true) {
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@ -133,7 +139,9 @@ void ami_init_layers(struct gui_globals *gg, ULONG width, ULONG height)
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#ifdef __amigaos4__
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/* Screen depth is reported as 24 even when it's actually 32-bit.
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* We get freezes and other problems on OS4 if we befriend at any
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* other depths, hence this check. */
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* other depths, hence this check.
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* Note that this is forced on, the option is only used under OS3.
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*/
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if(depth >= 24) friend = scrn->RastPort.BitMap;
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#endif
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gg->bm = ami_rtg_allocbitmap(width, height, 32, 0, friend, RGBFB_A8R8G8B8);
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