Draw rectangle outline manually.
svn path=/trunk/netsurf/; revision=13192
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@ -425,7 +425,9 @@ static int put_pixel(GEM_PLOTTER self, int x, int y, int color )
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LOG(("%s: %s\n", (char*)__FILE__, __FUNCTION__));
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return( 1 );
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}
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/* copy an rectangle from the plot buffer to screen */
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/* because this is an on-screen plotter, this is an screen to screen copy. */
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static int copy_rect( GEM_PLOTTER self, GRECT src, GRECT dst )
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{
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MFDB devmf;
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@ -546,44 +548,98 @@ static int line(GEM_PLOTTER self,int x0, int y0, int x1, int y1, const plot_styl
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static int rectangle(GEM_PLOTTER self,int x0, int y0, int x1, int y1, const plot_style_t * pstyle)
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{
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short pxy[10];
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GRECT r, rclip, sclip;
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short pxy[4];
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GRECT r, rclip, sclip;
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int sw = pstyle->stroke_width;
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uint32_t lt;
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/* current canvas clip: */
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rclip.g_x = self->clipping.x0;
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rclip.g_y = self->clipping.y0;
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rclip.g_w = self->clipping.x1 - self->clipping.x0;
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rclip.g_h = self->clipping.y1 - self->clipping.y0;
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/* physical clipping: */
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sclip.g_x = rclip.g_x;
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sclip.g_y = rclip.g_y;
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sclip.g_w = CURFB(self).vis_w;
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sclip.g_h = CURFB(self).vis_h;
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rc_intersect(&sclip, &rclip);
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r.g_x = x0;
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r.g_y = y0;
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r.g_w = x1 - x0;
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r.g_h = y1 - y0;
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if( !rc_intersect( &rclip, &r ) ) {
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r.g_h = y1 - y0;
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if( !rc_intersect( &rclip, &r ) ) {
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return( 1 );
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}
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vsf_rgbcolor( self->vdi_handle, pstyle->fill_colour );
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vsf_perimeter( self->vdi_handle, 0);
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vsf_interior( self->vdi_handle, FIS_SOLID );
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pxy[0] = CURFB(self).x + r.g_x;
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pxy[1] = CURFB(self).y + r.g_y;
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pxy[2] = CURFB(self).x + r.g_x + r.g_w -1;
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pxy[3] = CURFB(self).y + r.g_y + r.g_h -1;
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vsf_style( self->vdi_handle, 1);
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}
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if( pstyle->stroke_type != PLOT_OP_TYPE_NONE ){
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self->line(self, x0, y0, x1, y0 , pstyle);
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self->line(self, x1, y0, x1, y1 , pstyle);
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self->line(self, x0, y1, x1, y1 , pstyle);
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self->line(self, x0, y0, x0, y1 , pstyle);
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/*
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manually draw the line, because we do not need vdi clipping
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for vertical / horizontal line draws.
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*/
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if( sw == 0)
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sw = 1;
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NSLT2VDI(lt, pstyle);
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vsl_type( self->vdi_handle, (lt&0x0F) );
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/*
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if the line style is not available within VDI system,
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define own style:
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*/
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if( (lt&0x0F) == 7 ){
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vsl_udsty(self->vdi_handle, ((lt&0xFFFF00) >> 8) );
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}
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vsl_width( self->vdi_handle, (short)sw );
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vsl_rgbcolor( self->vdi_handle, pstyle->stroke_colour );
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/* top border: */
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if( r.g_y == y0){
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pxy[0] = CURFB(self).x + r.g_x;
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pxy[1] = CURFB(self).y + r.g_y ;
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pxy[2] = CURFB(self).x + r.g_x + r.g_w;
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pxy[3] = CURFB(self).y + r.g_y;
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v_pline(self->vdi_handle, 2, (short *)&pxy );
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}
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/* right border: */
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if( r.g_x + r.g_w == x1 ){
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pxy[0] = CURFB(self).x + r.g_x + r.g_w;
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pxy[1] = CURFB(self).y + r.g_y;
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pxy[2] = CURFB(self).x + r.g_x + r.g_w;
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pxy[3] = CURFB(self).y + r.g_y + r.g_h;
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v_pline(self->vdi_handle, 2, (short *)&pxy );
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}
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/* bottom border: */
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if( r.g_y+r.g_h == y1 ){
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pxy[0] = CURFB(self).x + r.g_x;
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pxy[1] = CURFB(self).y + r.g_y+r.g_h;
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pxy[2] = CURFB(self).x + r.g_x+r.g_w;
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pxy[3] = CURFB(self).y + r.g_y+r.g_h;
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v_pline(self->vdi_handle, 2, (short *)&pxy );
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}
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/* left border: */
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if( r.g_x == x0 ){
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pxy[0] = CURFB(self).x + r.g_x;
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pxy[1] = CURFB(self).y + r.g_y;
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pxy[2] = CURFB(self).x + r.g_x;
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pxy[3] = CURFB(self).y + r.g_y + r.g_h;
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v_pline(self->vdi_handle, 2, (short *)&pxy );
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}
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}
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if( pstyle->fill_type != PLOT_OP_TYPE_NONE ){
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vsf_rgbcolor( self->vdi_handle, pstyle->fill_colour );
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vsf_perimeter( self->vdi_handle, 0);
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vsf_interior( self->vdi_handle, FIS_SOLID );
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pxy[0] = CURFB(self).x + r.g_x+pstyle->stroke_width;
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pxy[1] = CURFB(self).y + r.g_y+pstyle->stroke_width;
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pxy[2] = CURFB(self).x + r.g_x + r.g_w -1 - pstyle->stroke_width ;
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pxy[3] = CURFB(self).y + r.g_y + r.g_h -1 - pstyle->stroke_width;
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vsf_style( self->vdi_handle, 1);
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v_bar( self->vdi_handle, (short*)&pxy );
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}
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@ -983,7 +1039,9 @@ static int bitmap( GEM_PLOTTER self, struct bitmap * bmp, int x, int y,
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pxy[4] = CURFB(self).x + loc.g_x;
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pxy[5] = CURFB(self).y + loc.g_y;
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pxy[6] = CURFB(self).x + loc.g_x + off.g_w-1;
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pxy[7] = CURFB(self).y + loc.g_y + off.g_h-1;
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pxy[7] = CURFB(self).y + loc.g_y + off.g_h-1;
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/* Convert the Bitmap to native screen format - ready for output*/
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/* This includes blending transparent pixels */
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if( convert_bitmap( self, bmp, pxy[4], pxy[5], &off, bg, flags, &src_mf) != 0 ) {
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return( true );
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}
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@ -1047,15 +1105,6 @@ static int plot_mfdb (GEM_PLOTTER self, GRECT * loc, MFDB * insrc, uint32_t flag
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} else {
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/* this method only plots transparent bitmaps, right now... */
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}
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/* TODO: shrink conversion buffer?
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no, it requires time.
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if( insrc->fd_stand ){
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}
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*/
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return( 1 );
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}
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