Some cleanups and additions required for the toolbar icon redraw.

svn path=/trunk/netsurf/; revision=13937
This commit is contained in:
Ole Loots 2012-06-03 17:09:19 +00:00
parent 746c44778d
commit 2b0781a2f4

View File

@ -1330,6 +1330,70 @@ static int bitmap_convert_8( GEM_PLOTTER self, struct bitmap * img, int x,
}
#endif
/*
Aplha blends the foreground image (img) onto the
background images (bg). The background receives the blended
image pixels.
*/
static int ablend_bitmap( struct bitmap * img, struct bitmap * bg,
GRECT * img_clip, GRECT * bg_clip )
{
uint32_t * imgrow;
uint32_t * screenrow;
int img_x, img_y, bg_x, bg_y, img_stride, bg_stride;
bg_clip = bg_clip;
img_stride= bitmap_get_rowstride(img);
bg_stride = bitmap_get_rowstride(bg);
for( img_y = img_clip->g_y, bg_y = 0; bg_y < img_clip->g_h; bg_y++, img_y++) {
imgrow = (uint32_t *)(img->pixdata + (img_stride * img_y));
screenrow = (uint32_t *)(bg->pixdata + (bg_stride * bg_y));
for( img_x = img_clip->g_x, bg_x = 0; bg_x < img_clip->g_w; bg_x++, img_x++ ) {
// when the pixel isn't fully transparent,...:
if( (imgrow[img_x] & 0x0FF) != 0 ){
screenrow[bg_x] = ablend( imgrow[img_x], screenrow[bg_x]);
}
// FIXME, maybe this loop would be faster??:
// ---
//if( (imgrow[img_x] & 0x0FF) != 0xFF ){
// imgrow[bg_x] = ablend( imgrow[img_x], screenrow[bg_x]);
//}
// or maybe even this???
// ---
//if( (imgrow[img_x] & 0x0FF) == 0xFF ){
// screenrow[bg_x] = imgrow[img_x];
//} else if( (imgrow[img_x] & 0x0FF) != 0x00 ) {
// screenrow[bg_x] = ablend( imgrow[img_x], screenrow[bg_x]);
//}
}
}
return( 0 );
}
/*
Alpha blends an image, using one pixel as the background.
The bitmap receives the result.
*/
static int ablend_pixel( struct bitmap * img, uint32_t bg, GRECT * clip )
{
uint32_t * imgrow;
int img_x, img_y, img_stride;
img_stride= bitmap_get_rowstride(img);
for( img_y = 0; img_y < clip->g_h; img_y++) {
imgrow = (uint32_t *)(img->pixdata + (img_stride * img_y));
for( img_x = 0; img_x < clip->g_w; img_x++ ) {
imgrow[img_x] = ablend( imgrow[img_x], bg );
}
}
return( 0 );
}
/*
*
* Convert bitmap to the native screen format
@ -1352,7 +1416,7 @@ static int bitmap_convert( GEM_PLOTTER self, struct bitmap * img, int x, int y,
int err;
int bw, bh;
struct bitmap * scrbuf = NULL;
struct bitmap * source;
struct bitmap * source = NULL;
bool cache = ( flags & BITMAPF_BUFFER_NATIVE );
bool opaque = bitmap_get_opaque( img );
@ -1394,54 +1458,35 @@ static int bitmap_convert( GEM_PLOTTER self, struct bitmap * img, int x, int y,
/* rem. if eddi xy is installed, we could directly access the screen! */
/* apply transparency to the image: */
if( ( opaque == false ) ) {
uint32_t * imgrow;
uint32_t * screenrow;
int img_x, img_y; /* points into old bitmap */
int screen_x, screen_y; /* pointers into new bitmap */
if( ( opaque == false ) ) {
/* copy the screen to an temp buffer: */
scrbuf = snapshot_create(self, x, y, clip->g_w, clip->g_h );
if( scrbuf != NULL ) {
// copy blended pixels to the new buffer (which contains screen content):
int img_stride = bitmap_get_rowstride(img);
int screen_stride = bitmap_get_rowstride(scrbuf);
for( img_y = clip->g_y, screen_y = 0; screen_y < clip->g_h; screen_y++, img_y++) {
imgrow = (uint32_t *)(img->pixdata + (img_stride * img_y));
screenrow = (uint32_t *)(scrbuf->pixdata + (screen_stride * screen_y));
for( img_x = clip->g_x, screen_x = 0; screen_x < clip->g_w; screen_x++, img_x++ ) {
if( (flags & BITMAPF_BUFFER_NATIVE) == 0 ){
scrbuf = snapshot_create(self, x, y, clip->g_w, clip->g_h );
if( scrbuf != NULL ) {
// when the pixel isn't fully opaque,...:
if( (imgrow[img_x] & 0x0FF) != 0 ){
screenrow[screen_x] = ablend( imgrow[img_x], screenrow[screen_x]);
}
assert( clip->g_w <= bw );
assert( clip->g_h <= bh );
// FIXME, maybe this loop would be faster??:
// ---
//if( (imgrow[img_x] & 0x0FF) != 0xFF ){
// imgrow[screen_x] = ablend( imgrow[img_x], screenrow[screen_x]);
//}
// or maybe even this???
// ---
//if( (imgrow[img_x] & 0x0FF) == 0xFF ){
// screenrow[screen_x] = imgrow[img_x];
//} else if( (imgrow[img_x] & 0x0FF) != 0x00 ) {
// screenrow[screen_x] = ablend( imgrow[img_x], screenrow[screen_x]);
//}
}
// copy blended pixels to the screen buffer:
ablend_bitmap( img, scrbuf, clip, NULL );
/* adjust size which gets converted: */
bw = clip->g_w;
bh = clip->g_h;
/* adjust output position: */
clip->g_x = 0;
clip->g_y = 0;
/* set the source of conversion: */
source = scrbuf;
}
assert( clip->g_w <= bw );
assert( clip->g_h <= bh );
/* adjust size which gets converted: */
bw = clip->g_w;
bh = clip->g_h;
/* adjust output position: */
clip->g_x = 0;
clip->g_y = 0;
/* set the source of conversion: */
source = scrbuf;
}
} else {
/*
The whole bitmap can be transformed to an mfdb
(and get's cached)
*/
GRECT region = { 0, 0, bw, bh };
ablend_pixel( img, bg, &region );
source = img;
}
} else {
source = img;
}
@ -1558,7 +1603,7 @@ static int bitmap( GEM_PLOTTER self, struct bitmap * bmp, int x, int y,
// clip the visible rectangle of the plot area
// this is the area of the plotter which falls into
// screen region:
plotter_get_visible_grect( self, &vis );
plotter_get_visible_grect( self, &vis );
if( !rc_intersect( &vis, &off) ) {
return( 1 );
}