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https://github.com/netsurf-browser/netsurf
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Fun micro-optimisations.
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@ -31,38 +31,32 @@
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/* Darken a colour by taking three quarters of each channel's intensity */
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/* Darken a colour by taking three quarters of each channel's intensity */
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#define darken_colour(c1) \
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#define darken_colour(c1) \
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((((3 * ((c1 >> 16) & 0xff)) >> 2) << 16) | \
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((((3 * (c1 & 0xff00ff)) >> 2) & 0xff00ff) | \
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(((3 * ((c1 >> 8) & 0xff)) >> 2) << 8) | \
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(((3 * (c1 & 0x00ff00)) >> 2) & 0x00ff00))
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(((3 * ( c1 & 0xff)) >> 2) << 0))
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/* Darken a colour by taking nine sixteenths of each channel's intensity */
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/* Darken a colour by taking nine sixteenths of each channel's intensity */
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#define double_darken_colour(c1) \
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#define double_darken_colour(c1) \
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((((9 * ((c1 >> 16) & 0xff)) >> 4) << 16) | \
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((((9 * (c1 & 0xff00ff)) >> 4) & 0xff00ff) | \
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(((9 * ((c1 >> 8) & 0xff)) >> 4) << 8) | \
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(((9 * (c1 & 0x00ff00)) >> 4) & 0x00ff00))
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(((9 * ( c1 & 0xff)) >> 4) << 0))
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/* Lighten a colour by taking three quarters of each channel's intensity
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/* Lighten a colour by taking 12/16ths of each channel's intensity
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* and adding a full quarter
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* and adding a full 4/16ths intensity */
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*/
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#define lighten_colour(c1) \
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#define lighten_colour(c1) \
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(((((3 * ((c1 >> 16) & 0xff)) >> 2) + 64) << 16) | \
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(((((3 * (c1 & 0xff00ff)) >> 2) + 0x400040) & 0xff00ff) | \
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((((3 * ((c1 >> 8) & 0xff)) >> 2) + 64) << 8) | \
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((((3 * (c1 & 0x00ff00)) >> 2) + 0x004000) & 0x00ff00))
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((((3 * ( c1 & 0xff)) >> 2) + 64) << 0))
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/* Lighten a colour by taking nine sixteenths of each channel's intensity and
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/* Lighten a colour by taking 9/16ths of each channel's intensity
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* adding a full intensity 7/16ths */
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* and adding a full 7/16ths intensity */
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#define double_lighten_colour(c1) \
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#define double_lighten_colour(c1) \
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(((((9 * ((c1 >> 16) & 0xff)) >> 4) + 112) << 16) | \
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(((((9 * (c1 & 0xff00ff)) >> 4) + 0x700070) & 0xff00ff) | \
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((((9 * ((c1 >> 8) & 0xff)) >> 4) + 112) << 8) | \
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((((9 * (c1 & 0x00ff00)) >> 4) + 0x007000) & 0x00ff00))
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((((9 * ( c1 & 0xff)) >> 4) + 112) << 0))
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/* Blend two colours by taking half the intensity of each channel in the first
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/* Blend two colours by taking half the intensity of each channel in the first
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* colour and adding them to half the intensity of each channel in the second
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* colour and adding them to half the intensity of each channel in the second
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* colour */
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* colour */
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#define blend_colour(c0, c1) \
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#define blend_colour(c0, c1) \
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(((((c0 >> 16) & 0xff) + ((c1 >> 16) & 0xff)) >> 1) << 16) | \
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(((((c0 & 0xff00ff) + (c1 & 0xff00ff)) >> 1) & 0xff00ff) | \
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(((((c0 >> 8) & 0xff) + ((c1 >> 8) & 0xff)) >> 1) << 8) | \
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((((c0 & 0x00ff00) + (c1 & 0x00ff00)) >> 1) & 0x00ff00))
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(((( c0 & 0xff) + ( c1 & 0xff)) >> 1) << 0)
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/* Choose either black or white, depending on which is furthest from the
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/* Choose either black or white, depending on which is furthest from the
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* percieved lightness of the supplied colour, c0. */
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* percieved lightness of the supplied colour, c0. */
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