netsurf/cocoa/ArrowBox.m

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/* Copyright 2011 Sven Weidauer
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#import "ArrowBox.h"
@implementation ArrowBox
@synthesize arrowPosition;
@synthesize arrowSize;
@synthesize arrowEdge;
@synthesize cornerRadius;
- (void) setArrowEdge: (ArrowEdge)newEdge
{
if (arrowEdge == newEdge) {
return;
}
arrowEdge = newEdge;
[self setNeedsDisplay: YES];
updateShadow = YES;
}
- (void) setArrowSize: (CGFloat)newSize
{
arrowSize = newSize;
[self setNeedsDisplay: YES];
updateShadow = YES;
}
- (void) setCornerRadius: (CGFloat)newRadius
{
cornerRadius = newRadius;
[self setNeedsDisplay: YES];
updateShadow = YES;
}
- (void) setArrowPosition: (CGFloat)newPosition
{
arrowPosition = newPosition;
[self setNeedsDisplay: YES];
updateShadow = YES;
}
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self) {
arrowPosition = 50;
cornerRadius = 10;
arrowSize = 15;
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect
{
[[NSColor clearColor] set];
[NSBezierPath fillRect: dirtyRect];
NSBezierPath *path = [NSBezierPath bezierPath];
NSRect bounds = [self convertRectToBase: NSInsetRect( [self bounds], 2, 2 )];
bounds.origin.x = floor( bounds.origin.x );
bounds.origin.y = floor( bounds.origin.y );
bounds.size.width = floor( bounds.size.width );
bounds.size.height = floor( bounds.size.height );
bounds = [self convertRectFromBase: bounds];
const CGFloat right = bounds.size.width - arrowSize;
const CGFloat top = bounds.size.height - arrowSize;
const CGFloat left = arrowSize;
const CGFloat bottom = arrowSize;
[path setLineJoinStyle:NSRoundLineJoinStyle];
[path moveToPoint: NSMakePoint( right - cornerRadius, top )];
if (arrowEdge == ArrowTopEdge) {
[path lineToPoint: NSMakePoint( arrowPosition + arrowSize, top )];
[path lineToPoint: NSMakePoint( arrowPosition, top + arrowSize )];
[path lineToPoint: NSMakePoint( arrowPosition - arrowSize, top )];
}
[path appendBezierPathWithArcFromPoint: NSMakePoint( left, top )
toPoint: NSMakePoint( left, top - cornerRadius )
radius: cornerRadius];
if (arrowEdge == ArrowLeftEdge) {
[path lineToPoint: NSMakePoint( left, bottom + arrowPosition + arrowSize )];
[path lineToPoint: NSMakePoint( left - arrowSize, bottom + arrowPosition )];
[path lineToPoint: NSMakePoint( left, bottom + arrowPosition - arrowSize )];
}
[path appendBezierPathWithArcFromPoint: NSMakePoint( left, bottom )
toPoint: NSMakePoint( left + cornerRadius, bottom )
radius: cornerRadius];
if (arrowEdge == ArrowBottomEdge) {
[path lineToPoint: NSMakePoint( arrowPosition - arrowSize, bottom )];
[path lineToPoint: NSMakePoint( arrowPosition, bottom - arrowSize )];
[path lineToPoint: NSMakePoint( arrowPosition + arrowSize, bottom )];
}
[path appendBezierPathWithArcFromPoint: NSMakePoint( right, bottom )
toPoint: NSMakePoint( right, bottom + cornerRadius )
radius: cornerRadius];
if (arrowEdge == ArrowRightEdge) {
[path lineToPoint: NSMakePoint( right, bottom + arrowPosition - arrowSize )];
[path lineToPoint: NSMakePoint( right + arrowSize, bottom + arrowPosition )];
[path lineToPoint: NSMakePoint( right, bottom + arrowPosition + arrowSize )];
}
[path appendBezierPathWithArcFromPoint: NSMakePoint( right, top )
toPoint: NSMakePoint( right - cornerRadius, top )
radius: cornerRadius];
[path closePath];
[[NSColor colorWithDeviceWhite: 1.0 alpha: 0.4] set];
[[NSColor colorWithDeviceWhite: 0.0 alpha: 0.75] setFill];
NSAffineTransform *transform = [NSAffineTransform transform];
[transform translateXBy: bounds.origin.x yBy: bounds.origin.y];
[transform concat];
[path setLineWidth: 2.0];
[path fill];
[path stroke];
if (updateShadow) {
[[self window] invalidateShadow];
[[self window] update];
updateShadow = NO;
}
}
@end