tweaks: elide a function that does not need to be a separate function

Also elide three calls of tolower(), using ORing with 0x20 instead,
as we're dealing with plain ASCII here.

Rename a variable too, away from a double abbreviation.
This commit is contained in:
Benno Schulenberg 2022-09-07 11:27:20 +02:00
parent c98528f8d3
commit 3e3f4a167a

View File

@ -1348,41 +1348,32 @@ int get_kbinput(WINDOW *frame, bool showcursor)
#ifdef ENABLE_UTF8 #ifdef ENABLE_UTF8
#define INVALID_DIGIT -77 #define INVALID_DIGIT -77
/* If the given symbol is a valid hexadecimal digit, multiply it by factor
* and add the result to the given unicode, and return PROCEED to signify
* okay. When not a hexadecimal digit, return the symbol itself. */
long add_unicode_digit(int symbol, long *unicode)
{
if ('0' <= symbol && symbol <= '9')
*unicode = (*unicode << 4) + symbol - '0';
else if ('a' <= tolower(symbol) && tolower(symbol) <= 'f')
*unicode = (*unicode << 4) + tolower(symbol) - 'a' + 10;
else if (symbol == '\r' || symbol == ' ')
return *unicode;
else
return INVALID_DIGIT;
return PROCEED;
}
/* For each consecutive call, gather the given symbol into a six-digit Unicode /* For each consecutive call, gather the given symbol into a six-digit Unicode
* (from 000000 to 10FFFF, case-insensitive). When it is complete, return the * (from 000000 to 10FFFF, case-insensitive). When it is complete, return the
* assembled Unicode; until then, return PROCEED when the symbol is valid. */ * assembled Unicode; until then, return PROCEED when the symbol is valid; and
* return an error code for anything other than hexadecimal, Space, and Enter. */
long assemble_unicode(int symbol) long assemble_unicode(int symbol)
{ {
static long unicode = 0; static long unicode = 0;
static int digits = 0; static int digits = 0;
long retval = PROCEED; long outcome = PROCEED;
retval = add_unicode_digit(symbol, &unicode); if ('0' <= symbol && symbol <= '9')
unicode = (unicode << 4) + symbol - '0';
else if ('a' <= (symbol | 0x20) && (symbol | 0x20) <= 'f')
unicode = (unicode << 4) + (symbol | 0x20) - 'a' + 10;
else if (symbol == '\r' || symbol == ' ')
outcome = unicode;
else
outcome = INVALID_DIGIT;
/* If also the sixth digit was a valid hexadecimal value, then the /* If also the sixth digit was a valid hexadecimal value, then the
* Unicode sequence is complete, so return it (when it's valid). */ * Unicode sequence is complete, so return it (when it's valid). */
if (++digits == 6 && retval == PROCEED) if (++digits == 6 && outcome == PROCEED)
retval = (unicode < 0x110000) ? unicode : INVALID_DIGIT; outcome = (unicode < 0x110000) ? unicode : INVALID_DIGIT;
/* Show feedback only when editing, not when at a prompt. */ /* Show feedback only when editing, not when at a prompt. */
if (retval == PROCEED && currmenu == MMAIN) { if (outcome == PROCEED && currmenu == MMAIN) {
char partial[7] = "......"; char partial[7] = "......";
/* Construct the partial result, left-padded with dots. */ /* Construct the partial result, left-padded with dots. */
@ -1394,12 +1385,12 @@ long assemble_unicode(int symbol)
} }
/* If we have an end result, reset the value and the counter. */ /* If we have an end result, reset the value and the counter. */
if (retval != PROCEED) { if (outcome != PROCEED) {
unicode = 0; unicode = 0;
digits = 0; digits = 0;
} }
return retval; return outcome;
} }
#endif /* ENABLE_UTF8 */ #endif /* ENABLE_UTF8 */