fix Windows C++ compilation in combination with dynamic overriding by preferring RtlGenRandom
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20
src/random.c
20
src/random.c
@ -168,16 +168,10 @@ If we cannot get good randomness, we fall back to weak randomness based on a tim
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#if defined(_WIN32)
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#if !defined(MI_USE_RTLGENRANDOM)
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// We prefer to use BCryptGenRandom instead of RtlGenRandom but it can lead to a deadlock
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// under the VS debugger when using dynamic overriding.
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#pragma comment (lib,"bcrypt.lib")
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#include <bcrypt.h>
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static bool os_random_buf(void* buf, size_t buf_len) {
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return (BCryptGenRandom(NULL, (PUCHAR)buf, (ULONG)buf_len, BCRYPT_USE_SYSTEM_PREFERRED_RNG) >= 0);
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}
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#else
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// Use (unofficial) RtlGenRandom
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#if defined(MI_USE_RTLGENRANDOM) || defined(__cplusplus)
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// We prefer to use BCryptGenRandom instead of (the unofficial) RtlGenRandom but when using
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// dynamic overriding, we observed it can raise an exception when compiled with C++, and
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// sometimes deadlocks when also running under the VS debugger.
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#pragma comment (lib,"advapi32.lib")
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#define RtlGenRandom SystemFunction036
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#ifdef __cplusplus
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@ -190,6 +184,12 @@ BOOLEAN NTAPI RtlGenRandom(PVOID RandomBuffer, ULONG RandomBufferLength);
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static bool os_random_buf(void* buf, size_t buf_len) {
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return (RtlGenRandom(buf, (ULONG)buf_len) != 0);
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}
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#else
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#pragma comment (lib,"bcrypt.lib")
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#include <bcrypt.h>
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static bool os_random_buf(void* buf, size_t buf_len) {
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return (BCryptGenRandom(NULL, (PUCHAR)buf, (ULONG)buf_len, BCRYPT_USE_SYSTEM_PREFERRED_RNG) >= 0);
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}
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#endif
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#elif defined(__APPLE__)
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