add stl mimalloc wrapper
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49acc88924
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@ -187,6 +187,7 @@ install(TARGETS mimalloc-static EXPORT mimalloc DESTINATION ${mi_install_dir})
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install(FILES include/mimalloc.h DESTINATION ${mi_install_dir}/include)
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install(FILES include/mimalloc-override.h DESTINATION ${mi_install_dir}/include)
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install(FILES include/mimalloc-new-delete.h DESTINATION ${mi_install_dir}/include)
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install(FILES include/mimalloc-stl-allocator.h DESTINATION ${mi_install_dir}/include)
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install(FILES cmake/mimalloc-config.cmake DESTINATION ${mi_install_dir}/cmake)
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install(FILES cmake/mimalloc-config-version.cmake DESTINATION ${mi_install_dir}/cmake)
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install(EXPORT mimalloc DESTINATION ${mi_install_dir}/cmake)
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -214,6 +214,7 @@
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<ClInclude Include="..\..\include\mimalloc-atomic.h" />
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<ClInclude Include="..\..\include\mimalloc-new-delete.h" />
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<ClInclude Include="..\..\include\mimalloc-override.h" />
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<ClInclude Include="..\..\include\mimalloc-stl-allocator.h" />
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<ClInclude Include="..\..\include\mimalloc-types.h" />
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</ItemGroup>
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<ItemGroup>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -239,6 +239,7 @@
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<ClInclude Include="$(ProjectDir)..\..\include\mimalloc-override.h" />
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<ClInclude Include="$(ProjectDir)..\..\include\mimalloc-types.h" />
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<ClInclude Include="..\..\include\mimalloc-new-delete.h" />
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<ClInclude Include="..\..\include\mimalloc-stl-allocator.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -214,6 +214,7 @@
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<ClInclude Include="..\..\include\mimalloc-atomic.h" />
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<ClInclude Include="..\..\include\mimalloc-new-delete.h" />
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<ClInclude Include="..\..\include\mimalloc-override.h" />
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<ClInclude Include="..\..\include\mimalloc-stl-allocator.h" />
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<ClInclude Include="..\..\include\mimalloc-types.h" />
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</ItemGroup>
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<ItemGroup>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -239,6 +239,7 @@
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<ClInclude Include="$(ProjectDir)..\..\include\mimalloc-override.h" />
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<ClInclude Include="$(ProjectDir)..\..\include\mimalloc-types.h" />
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<ClInclude Include="..\..\include\mimalloc-new-delete.h" />
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<ClInclude Include="..\..\include\mimalloc-stl-allocator.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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44
include/mimalloc-stl-allocator.h
Normal file
44
include/mimalloc-stl-allocator.h
Normal file
@ -0,0 +1,44 @@
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#pragma once
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#ifndef MIMALLOC_STL_ALLOCATOR_H
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#define MIMALLOC_STL_ALLOCATOR_H
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#ifdef __cplusplus
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/* ----------------------------------------------------------------------------
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This header can be used to hook mimalloc into STL containers in place of
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std::allocator.
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-----------------------------------------------------------------------------*/
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#include <mimalloc.h>
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#include <type_traits> // true_type
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#pragma warning(disable: 4100)
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template <class T>
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struct mi_stl_allocator {
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typedef T value_type;
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using propagate_on_container_copy_assignment = std::true_type;
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using propagate_on_container_move_assignment = std::true_type;
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using propagate_on_container_swap = std::true_type;
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using is_always_equal = std::true_type;
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mi_stl_allocator() noexcept {}
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mi_stl_allocator(const mi_stl_allocator& other) noexcept {}
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template <class U>
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mi_stl_allocator(const mi_stl_allocator<U>& other) noexcept {}
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T* allocate(size_t n, const void* hint = 0) {
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return (T*)mi_mallocn(n, sizeof(T));
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}
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void deallocate(T* p, size_t n) {
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mi_free(p);
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}
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};
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template <class T1, class T2>
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bool operator==(const mi_stl_allocator<T1>& lhs, const mi_stl_allocator<T2>& rhs) noexcept { return true; }
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template <class T1, class T2>
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bool operator!=(const mi_stl_allocator<T1>& lhs, const mi_stl_allocator<T2>& rhs) noexcept { return false; }
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#endif // __cplusplus
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#endif // MIMALLOC_STL_ALLOCATOR_H
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@ -25,8 +25,10 @@ we therefore test the API over various inputs. Please add more tests :-)
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#include <stdbool.h>
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#include <stdint.h>
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#include <errno.h>
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#include <vector>
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#include "mimalloc.h"
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#include "mimalloc-internal.h"
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#include "mimalloc-stl-allocator.h"
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// ---------------------------------------------------------------------------
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// Test macros: CHECK(name,predicate) and CHECK_BODY(name,body)
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@ -61,6 +63,8 @@ static int failed = 0;
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// ---------------------------------------------------------------------------
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bool test_heap1();
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bool test_heap2();
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bool test_stl_allocator1();
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bool test_stl_allocator2();
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// ---------------------------------------------------------------------------
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// Main testing
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@ -150,6 +154,9 @@ int main() {
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mi_free(s);
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});
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CHECK("stl_allocator1", test_stl_allocator1());
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CHECK("stl_allocator2", test_stl_allocator2());
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// ---------------------------------------------------
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// Done
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// ---------------------------------------------------[]
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@ -182,3 +189,27 @@ bool test_heap2() {
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mi_free(p2);
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return true;
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}
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bool test_stl_allocator1() {
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#ifdef __cplusplus
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std::vector<int, mi_stl_allocator<int>> vec;
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vec.push_back(1);
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vec.pop_back();
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return vec.size() == 0;
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#else
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return true;
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#endif
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}
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bool test_stl_allocator2() {
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#ifdef __cplusplus
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struct some_struct { int i; int j; double z; };
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std::vector<some_struct, mi_stl_allocator<some_struct>> vec;
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vec.push_back(some_struct());
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vec.pop_back();
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return vec.size() == 0;
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#else
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return true;
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#endif
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}
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