use RtlGenRandom on windows to enable compilation as C++ even with dynamic override
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25
src/random.c
25
src/random.c
@ -162,20 +162,29 @@ If we cannot get good randomness, we fall back to weak randomness based on a tim
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-----------------------------------------------------------------------------*/
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#if defined(_WIN32)
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/*
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// We prefer BCryptGenRandom over RtlGenRandom but it leads to a crash a when using dynamic override combined with the C++ runtime :-(
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#pragma comment (lib,"bcrypt.lib")
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#include <bcrypt.h>
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static bool os_random_buf(void* buf, size_t buf_len) {
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return (BCryptGenRandom(NULL, (PUCHAR)buf, (ULONG)buf_len, BCRYPT_USE_SYSTEM_PREFERRED_RNG) >= 0);
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}
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/*
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#define SystemFunction036 NTAPI SystemFunction036
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#include <NTSecAPI.h>
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#undef SystemFunction036
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static bool os_random_buf(void* buf, size_t buf_len) {
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RtlGenRandom(buf, (ULONG)buf_len);
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return true;
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}
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*/
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#define RtlGenRandom SystemFunction036
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#ifdef __cplusplus
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extern "C" {
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#endif
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BOOLEAN NTAPI RtlGenRandom(PVOID RandomBuffer, ULONG RandomBufferLength);
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#ifdef __cplusplus
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}
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#endif
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static bool os_random_buf(void* buf, size_t buf_len) {
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mi_assert_internal(buf_len >= sizeof(uintptr_t));
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memset(buf, 0, buf_len);
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RtlGenRandom(buf, (ULONG)buf_len);
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return (((uintptr_t*)buf)[0] != 0); // sanity check (but RtlGenRandom should never fail)
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}
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#elif defined(ANDROID) || defined(XP_DARWIN) || defined(__APPLE__) || defined(__DragonFly__) || \
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defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || \
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defined(__sun) || defined(__wasi__)
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