mirror of https://github.com/MidnightCommander/mc
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
#ifndef _MOUSE_MARK
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#define _MOUSE_MARK
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/* mouse_mark.h */
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struct mouse_funcs {
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void *data;
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void (*xy) (int, int, int *, int *);
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/* (row, pixel-x-pos) from click pos (x,y) */
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long (*cp) (void *, int, int); /* get buffer offset from (row, pixel-x-pos) */
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int (*marks) (void *, long *, long *);
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/* get mark start and end */
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int (*range) (void *, long, long, long);
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/* is click between marks? */
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void (*fin_mark) (void *); /* set marks to not-moving mode (optional) */
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void (*move_mark) (void *); /* set marks to moving mode (optional) */
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void (*release_mark) (void *, XEvent *);
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/* set marks when button is release.
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possibly sets selection owner (could be
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same as fin_mark) (optional) */
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char * (*get_block) (void *, long, long, int *, int *);
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/* return block from between marks,
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result is free'd by mouse_mark
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int *, int * is Dnd type, length */
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void (*move) (void *, long, int); /* move cursor, int is row if needed */
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void (*motion) (void *, long); /* move second mark position */
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void (*dclick) (void *, XEvent *); /* called on double click (optional) */
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void (*redraw) (void *, long);/* called before exit, passing mouse
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pos in buffer (optional) */
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int (*insert_drop) (void *, Window, unsigned char *, int, int, int, Atom, Atom);
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void (*delete_block) (void *);
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/* this is one of the old dnd types. these are our preference
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for drag between cooledits */
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int types;
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/* anything else that the widget can recieve eg {"text", "video"} */
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char **mime_majors;
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};
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void mouse_mark (XEvent * event, int double_click, struct mouse_funcs *funcs);
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struct mouse_funcs *mouse_funcs_new (void *data, struct mouse_funcs *m);
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void mouse_shut (void);
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void mouse_init (void);
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extern Atom **xdnd_typelist_receive;
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extern Atom **xdnd_typelist_send;
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#endif
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