mc/gtkedit/mousemark.h

52 lines
1.8 KiB
C

#ifndef _MOUSE_MARK
#define _MOUSE_MARK
/* mouse_mark.h */
struct mouse_funcs {
void *data;
void (*xy) (int, int, int *, int *);
/* (row, pixel-x-pos) from click pos (x,y) */
long (*cp) (void *, int, int); /* get buffer offset from (row, pixel-x-pos) */
int (*marks) (void *, long *, long *);
/* get mark start and end */
int (*range) (void *, long, long, long);
/* is click between marks? */
void (*fin_mark) (void *); /* set marks to not-moving mode (optional) */
void (*move_mark) (void *); /* set marks to moving mode (optional) */
void (*release_mark) (void *, XEvent *);
/* set marks when button is release.
possibly sets selection owner (could be
same as fin_mark) (optional) */
char * (*get_block) (void *, long, long, int *, int *);
/* return block from between marks,
result is free'd by mouse_mark
int *, int * is Dnd type, length */
void (*move) (void *, long, int); /* move cursor, int is row if needed */
void (*motion) (void *, long); /* move second mark position */
void (*dclick) (void *, XEvent *); /* called on double click (optional) */
void (*redraw) (void *, long);/* called before exit, passing mouse
pos in buffer (optional) */
int (*insert_drop) (void *, Window, unsigned char *, int, int, int, Atom, Atom);
void (*delete_block) (void *);
/* this is one of the old dnd types. these are our preference
for drag between cooledits */
int types;
/* anything else that the widget can recieve eg {"text", "video"} */
char **mime_majors;
};
void mouse_mark (XEvent * event, int double_click, struct mouse_funcs *funcs);
struct mouse_funcs *mouse_funcs_new (void *data, struct mouse_funcs *m);
void mouse_shut (void);
void mouse_init (void);
extern Atom **xdnd_typelist_receive;
extern Atom **xdnd_typelist_send;
#endif