mirror of https://github.com/MidnightCommander/mc
279 lines
10 KiB
Plaintext
279 lines
10 KiB
Plaintext
This document
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=============
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This document is a guide how to develop GNU Midnight Commander. It's
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quite incomplete, but may be worth reading anyway.
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The document was written by Miguel de Icaza and reworked by Pavel
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Roskin. Some parts were taken from the messages posted in the mailing
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lists.
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Compiling from CVS
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==================
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To compile GNU Midnight commander from CVS, the following software is
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required:
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Autoconf 2.52 and above (latest is recommended)
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Automake 1.5 and above (latest is recommended)
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Gettext 0.11.5 and above
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Glib 1.2.6 and above (2.x is recommended)
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It is recommended that all those tools are installed with the same
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prefix. Make sure that the tools with the right version are first in
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PATH.
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Once you have the right tools, run `autogen.sh' - it will generate
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everything necessary for the build and run `configure'. Arguments given
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to `autogen.sh' are passed to `configure'. Then run `make' as usually.
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The distribution tarball is created by the command `make distcheck'.
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This command can take a while.
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Currently snapshots are made on Debian unstable and use the versions of
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the tools from the unstable repository. Yes, the rpm packages are made
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on Debian too.
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Note that the version of gettext doesn't affect the snapshot because the
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distributed files are installed by gettext from archives for the version
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used in the AM_GNU_GETTEXT_VERSION macro, which is 0.11.5.
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Working with GNU Midnight Commander
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===================================
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Please use the CVS version. It may be quite different from the released
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versions. A lot of cleanup is going on. The CVS version may be easier
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to understand, in addition to the obvious fact that the merging is
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easier with the CVS version.
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There are some tools in the maint directory on CVS. They are not
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included with releases or snapshots. You may be interested to look at
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them if you are going to work on the project for an extended period of
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time. In particular, the release procedure is described there.
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In order to compile GNU Midnight Commander from a clean CVS checkout you
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should use autogen.sh instead of configure. Arguments passed to
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autogen.sh are passed to configure after it's generated. See README.CVS
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for details and required software.
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GNU Midnight Commander uses Autoconf and Automake, with make it fairly
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portable. However, GNU Make is strongly recommended for development
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because other versions of make may not track dependencies properly.
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This is very important for correct compilation, especially if you change
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any header files.
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If you add or remove any files, please change Makefile.am in the same
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directory accordingly. When doing significant changes in the tree
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structure, "make distcheck" is strongly recommended.
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If you have etags installed, you can run "make tags" and use tags in
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emacs to find functions or variables. But you can also use the internal
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editor and the "Find File" command to find any text in the source tree.
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GNU Autoconf allows you to test several different configurations are
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once. To do so, use the so called out-of-tree (or VPATH) compilation.
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Create separate empty directories and run configure with full path from
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those directories, like this:
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cd /usr/local/src
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mkdir mc-slang
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mkdir mc-ncurses
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cd mc-slang
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/usr/local/src/mc/configure && make all
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cd ../mc-ncurses
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/usr/local/src/mc/configure --with-screen=ncurses && make all
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Please use the same indentation as other developers. To indent a block,
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select in the internal editor and use Shift-F9 to call the external
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indent. For historic reasons, GNU Midnight Commander used formatting
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that is not default for GNU Indent. Please put following text to your
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~/.indent.pro file to make GNU Indent follow the style used in GNU
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Midnight Commander:
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-kr -i4 -pcs -psl --ignore-newlines
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It's OK to indent the whole function if you edit it. However, please
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refrain from it if you are posting your patch for review. In this case
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you would save time of other developers if you only include significant
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changes. The developer applying your patch can format the code for you.
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Please keep in mind that the VFS subsystem is licensed under LGPL, while
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the rest of the code uses GPL.
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Code structure - outline
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========================
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The code is located in following directories.
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vfs - Virtual File System.
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This library provides filesystem-like access to various data, such are
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archives and remote filesystems. To use VFS, you should use wrappers
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around POSIX calls. The wrappers have names composed from "mc_" and the
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standard name of the function. For example, to open a file on VFS, use
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mc_open() in stead
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edit - the internal editor.
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This code has been contributed by Paul Sheer, the author of Cooledit.
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The internal editor shares some code with Cooledit, but now it's
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developed as part of GNU Midnight Commander.
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src - the main part of the code.
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This code includes the dialog manager written by Radek Doulik and source
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code of the main application.
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slang - stripped down S-Lang library.
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It's provided to allow compilation that don't have the S-Lang library
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with complete headers or the library is broken. Please avoid changing
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this code. If you do change it, please consider contributing your
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changes to the maintainers of S-Lang.
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Code structure - details
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========================
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GNU Midnight Commander uses extensively the dialog manager written by
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Radek Doulik. To understand how the dialog manager works, please read
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the dialog.c. You will find the basic widgets in the files widget.c.
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Some more high-level functions, e.g. to display a message box, are
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located in wtools.c. This file also contains the Quick Dialog code,
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which makes it easier to create complex dialogs.
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Files findme.c, popt.c, poptconfig.c, popthelp.c and poptparse.c come
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from the popt library used to parse the command line. They should not
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be modified unless absolutely necessary.
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The files util.c and utilunix.c have a lot of utility functions. Get
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familiar with them, they are very simple.
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glib is used for memory allocation and for some utility functions, such
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as manipulation with lists and trees. gmodule (part of the glib
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distribution) is used to load some libraries dynamically at the run
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time.
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Thanks to glib, the code has almost no hardcoded limits, since there are
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many ways to avoid them. For example, when you want to concatenate
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strings, use the g_strconcat() function:
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new_text = g_strconcat (username, " ", password, NULL);
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This allocates new memory for the string, so you should use g_free() on
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the result.
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The parent of all dialogs is called midnight_dlg. Both panels are
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widgets in that dialog. Other widgets include the menu, the command
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line and the button bar.
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Input handling
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==============
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The routines for input handling on the Midnight Commander are:
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getch, get_key_code, mi_getch and get_event.
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getch is an interface to the low level system input mechanism. It
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does not deal with the mouse.
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In the case of ncurses, this is a function implemented in the
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ncurses library that translates key sequences to key codes (\E[A to
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something like KEY_UP and so on).
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In the case of S-Lang there is no such conversion, that's why we
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load a set of extra definitions.
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The get_key_code routine converts the data from getch to the
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constants the Midnight Commander uses.
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In the case of S-Lang, it will actually do all the jobs that getch
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does for curses. In the case of curses it patches a couple of
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sequences that are not available on some terminal databases. This
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routine is the one you want to use if you want a character without
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the mouse support.
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get_event is the routine you want to use if you want to handle mouse
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events, it will return 0 on a mouse event, -1 if no input is available
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or a key code if there is some input available. This routine in turn
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uses get_key_code to decode the input stream and convert it to useful
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constants.
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mi_getch is just a wrapper around get_event that ignores all the mouse
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events. It's used only in a couple of places, this routine may return
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-1 if no input is available (if you have set the nodelay option of
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ncurses or S-Lang with nodelay) or a character code if no such option is
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available.
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Mouse support
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=============
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The mouse support in the Midnight Commander is based on the get_event
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routine. The core of the mouse event dispatching is in the
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dlg.c:run_dlg routine.
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ncurses
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=======
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Although S-Lang is now used by default, we still support it ncurses. We
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basically are using a small subset of ncurses because we want to be
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compatible with Slang.
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The Dialog manager and the Widgets
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==================================
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The Dialog manager and the Widget structure are implemented in
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src/dialog.c. Everything shown on screen is a dialog. Dialogs contain
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widgets, but not everything on screen is a widget. Dialogs can draw
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themselves.
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Dialogs are connected into a singly linked list using "parent" field.
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Currently active dialog is saved in current_dlg variable. The toplevel
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dialog has parent NULL. Usually it's midnight_dlg.
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parent parent
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current_dlg ------->another dialog-- ... -->midnight_dlg
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When the screen needs to be refreshed, every dialog asks its parent to
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refresh first, and then refreshes itself.
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A dialog is created by create_dlg(). Then it's populated by widgets
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using add_widget(). Then the dialog is run by calling run_dlg(), which
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returns the id of the button selected by the user. Finally, the dialog
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is destroyed by calling destroy_dlg().
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Widgets are placed to a doubly linked circular list. Each widget has
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previous and next widget.
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prev next prev next
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widget1 <---------> widget2 <---------> widget3
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^ ^
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-----------------------------------------
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next prev
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Pressing Tab moves focus to the "next" widget, pressing Shift-Tab moves
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focus to "prev". The tab order is equal to the add order except some
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old code that use the reverse order by setting DLG_REVERSE flag in
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create_dlg() call. Please don't use reverse order in the new code.
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The initial widget to get focus can be selected by calling
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dlg_select_widget().
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When creating a dialog, you may want to use a callback that would
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intercept some dialog events. However, many widgets will do the right
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thing by default, so some dialogs can work just fine without callbacks.
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There are also widget events, which are sent by the dialog to individual
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widgets. Some widgets also have user callbacks.
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To create your own widget, use init_widget(). In this case, you must
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provide a callback function. Please note that it's not the same as the
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user callback in some widgets.
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