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824b7198ea
1. My icons suck. 2. Keyboard handling is not finished. 3. Save current-mode, load current-mode is not implemented yet. 4. Listing mode is not working, as I have hardcoded the icon view for now. 5. Will finish this tomorrow. Not much is missing. 6. No, this is not the final implementation. 7. Yes, later I will put some scheme for using more icons as discussed in the ethernal "Re: Icons" thread. Miguel. 1998-05-07 Miguel de Icaza <miguel@nuclecu.unam.mx> * gscreen.c (panel_icon_list_realized): Add drag and drop support to the icon list view; 1998-05-06 Miguel de Icaza <miguel@nuclecu.unam.mx> * gscreen.c (panel_fill_panel_icons): New function: Fill up the icon list. (x_create_panel): Change in the approach: we create both of the widget views at creation time and we now carefully show every component. I attach everything to the table, but not necesarly show it.
22 lines
470 B
C
22 lines
470 B
C
#ifndef __GSCREEN_H
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#define __GSCREEN_H
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void panel_action_view_unfiltered (GtkWidget *widget, WPanel *panel);
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void panel_action_view (GtkWidget *widget, WPanel *panel);
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WPanel *create_container (Dlg_head *h, char *str, char *geometry);
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typedef struct {
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int splitted;
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WPanel *panel;
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enum view_modes other_display;
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Widget *other;
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} PanelContainer;
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extern PanelContainer *current_panel_ptr, *other_panel_ptr;
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extern GList *containers;
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#endif /* __GSCREEN_H */
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