/* Keyboard support routines. for Windows NT system. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Bugs: Have trouble with non-US keyboards, "Alt-gr"+keys (API tells CTRL-ALT is pressed) */ #include #ifndef NATIVE_WIN32 #error "This file is for Win32 systems only" #else #include #include "../src/global.h" #include "../src/mouse.h" #include "../src/main.h" #include "../src/key.h" #include "../vfs/vfs.h" #include "../src/tty.h" #include "trace_nt.h" /* Global variables */ int old_esc_mode = 0; HANDLE hConsoleInput; DWORD dwSaved_ControlState; Gpm_Event evSaved_Event; /* Unused variables */ int double_click_speed; /* they are here to keep linker happy */ int mou_auto_repeat; int use_8th_bit_as_meta = 0; /* Static Tables */ struct { int key_code; int vkcode; } fkt_table [] = { { KEY_F(1), VK_F1 }, { KEY_F(2), VK_F2 }, { KEY_F(3), VK_F3 }, { KEY_F(4), VK_F4 }, { KEY_F(5), VK_F5 }, { KEY_F(6), VK_F6 }, { KEY_F(7), VK_F7 }, { KEY_F(8), VK_F8 }, { KEY_F(9), VK_F9 }, { KEY_F(10), VK_F10 }, { KEY_F(11), VK_F11 }, { KEY_F(12), VK_F12 }, { KEY_F(13), VK_F13 }, { KEY_F(14), VK_F14 }, { KEY_F(15), VK_F15 }, { KEY_F(16), VK_F16 }, { KEY_F(17), VK_F17 }, { KEY_F(18), VK_F18 }, { KEY_F(19), VK_F19 }, { KEY_F(20), VK_F20 }, { KEY_IC, VK_INSERT }, { KEY_DC, VK_DELETE }, { KEY_BACKSPACE, VK_BACK }, { KEY_PPAGE, VK_PRIOR }, { KEY_NPAGE, VK_NEXT }, { KEY_LEFT, VK_LEFT }, { KEY_RIGHT, VK_RIGHT }, { KEY_UP, VK_UP }, { KEY_DOWN, VK_DOWN }, { KEY_HOME, VK_HOME }, { KEY_END, VK_END }, { ALT('*'), VK_MULTIPLY }, { ALT('+'), VK_ADD }, { ALT('-'), VK_SUBTRACT }, { ALT('\t'), VK_PAUSE }, /* Added to make Complete work press Pause */ { ESC_CHAR, VK_ESCAPE }, { 0, 0} }; /* init_key - Called in main.c to initialize ourselves Get handle to console input */ void init_key (void) { win32APICALL_HANDLE (hConsoleInput, GetStdHandle (STD_INPUT_HANDLE)); } int ctrl_pressed () { if(dwSaved_ControlState & RIGHT_ALT_PRESSED) return 0; /* The line above fixes the BUG with the AltGr Keys*/ return dwSaved_ControlState & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED); } int shift_pressed () { return dwSaved_ControlState & SHIFT_PRESSED; } int alt_pressed () { return dwSaved_ControlState & (/* RIGHT_ALT_PRESSED |*/ LEFT_ALT_PRESSED ); } static int VKtoCurses (int a_vkc) { int i; for (i = 0; fkt_table[i].vkcode != 0; i++) if (a_vkc == fkt_table[i].vkcode) { return fkt_table[i].key_code; } return 0; } static int translate_key_code(int asc, int scan) { int c; switch(scan){ case 106: /* KP_MULT*/ return ALT('*'); case 107: /* KP_PLUS*/ return ALT('+'); case 109: /* KP_MINUS*/ return ALT('-'); } c = VKtoCurses (scan); if (!asc && !c) return 0; if (asc && c) return c; if (!asc || asc=='\t' ) { if (shift_pressed() && (c >= KEY_F(1)) && (c <= KEY_F(10))) c += 10; if (alt_pressed() && (c >= KEY_F(1)) && (c <= KEY_F(2))) c += 10; if (alt_pressed() && (c == KEY_F(7))) c = ALT('?'); if (asc == '\t'){ if(ctrl_pressed())c = ALT('\t'); else c=asc; } return c; } if (ctrl_pressed()) return XCTRL(asc); if (alt_pressed()) return ALT(asc); if (asc == 13) return 10; return asc; } int get_key_code (int no_delay) { INPUT_RECORD ir; /* Input record */ DWORD dw; /* number of records actually read */ int ch, vkcode, j; if (no_delay) { /* Check if any input pending, otherwise return */ nodelay (stdscr, TRUE); win32APICALL(PeekConsoleInput(hConsoleInput, &ir, 1, &dw)); if (!dw) return 0; } do { win32APICALL(ReadConsoleInput(hConsoleInput, &ir, 1, &dw)); switch (ir.EventType) { case KEY_EVENT: if (!ir.Event.KeyEvent.bKeyDown) /* Process key just once: when pressed */ break; vkcode = ir.Event.KeyEvent.wVirtualKeyCode; //#ifndef __MINGW32__ ch = ir.Event.KeyEvent.uChar.AsciiChar; //#else // ch = ir.Event.KeyEvent.AsciiChar; //#endif dwSaved_ControlState = ir.Event.KeyEvent.dwControlKeyState; j = translate_key_code (ch, vkcode); if (j) return j; break; case MOUSE_EVENT: /* Save event as a GPM-like event */ evSaved_Event.x = ir.Event.MouseEvent.dwMousePosition.X; evSaved_Event.y = ir.Event.MouseEvent.dwMousePosition.Y+1; evSaved_Event.buttons = ir.Event.MouseEvent.dwButtonState; switch (ir.Event.MouseEvent.dwEventFlags) { case 0: evSaved_Event.type = GPM_DOWN | GPM_SINGLE; break; case MOUSE_MOVED: evSaved_Event.type = GPM_MOVE; break; case DOUBLE_CLICK: evSaved_Event.type = GPM_DOWN | GPM_DOUBLE; break; }; return 0; } } while (!no_delay); return 0; } static int getch_with_delay (void) { int c; while (1) { /* Try to get a character */ c = get_key_code (0); if (c != ERR) break; } /* Success -> return the character */ return c; } /* Returns a character read from stdin with appropriate interpretation */ int get_event (Gpm_Event *event, int redo_event, int block) { int c; static int flag; /* Return value from select */ static int dirty = 3; if ((dirty == 1) || is_idle ()){ refresh (); doupdate (); dirty = 1; } else dirty++; vfs_timeout_handler (); c = block ? getch_with_delay () : get_key_code (1); if (!c) { /* Code is 0, so this is a Control key or mouse event */ return EV_NONE; /* FIXME: mouse not supported */ } return c; } /* Returns a key press, mouse events are discarded */ int mi_getch () { Gpm_Event ev; int key; while ((key = get_event (&ev, 0, 1)) == 0) ; return key; } /* is_idle - A function to check if we're idle. It checks for any waiting event (that can be a Key, Mouse event, and other internal events like focus or menu) */ int is_idle (void) { DWORD dw; if (GetNumberOfConsoleInputEvents (hConsoleInput, &dw)) if (dw > 15) return 0; return 1; } /* get_modifier */ int get_modifier() { int retval = 0; if (dwSaved_ControlState & LEFT_ALT_PRESSED) /* code is not clean, because we return Linux-like bitcodes*/ retval |= ALTL_PRESSED; if (dwSaved_ControlState & RIGHT_ALT_PRESSED) retval |= ALTR_PRESSED; if (dwSaved_ControlState & RIGHT_CTRL_PRESSED || dwSaved_ControlState & LEFT_CTRL_PRESSED) retval |= CONTROL_PRESSED; if (dwSaved_ControlState & SHIFT_PRESSED) retval |= SHIFT_PRESSED; return retval; } /* void functions for UNIX compatibility */ int define_sequence (int code, char* vkcode, int action) { return 1; } void channels_up() {} void channels_down() {} void init_key_input_fd (void) {} void numeric_keypad_mode (void) {} void application_keypad_mode (void) {} /* mouse is not yet supported, sorry */ void init_mouse (void) {} void shut_mouse (void) {} #endif /* NATIVE_WIN32 */